Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
566 lines
19 KiB
TypeScript
566 lines
19 KiB
TypeScript
import test from 'node:test';
|
|
import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import type * as Rooms from '../db/rooms';
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import type { FactionId } from '../game/catalog';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(revival = false, advanced = !revival) {
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const store = unitStore();
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const roster: FactionId[] = revival
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? ['tleilaxu', 'atreides', 'harkonnen']
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: ['atreides', 'beneGesserit', 'guild'];
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const made = await store.rooms.createRoom(
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'Homeworld benefits recovery QA',
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roster[0],
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advanced,
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revival ? ['ix'] : [],
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);
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const code = made.view.code;
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const tokens = [made.token];
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for (const faction of roster.slice(1)) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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tokens.push(joined.token!);
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}
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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let g = await store.rooms.readRoom(code);
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// Public expansion joins stay gated; establish the offline payer faction in
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// the untouched lobby before genuine setup creates its signed history.
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if (!revival) g.players[2] = engine.newPlayer(g.players[2].id, 'CHOAM', 'choam');
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g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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g = engine.initializeHomeworldGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 30; step++) {
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let next: engine.Game | undefined;
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for (const player of g.players) {
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const view = engine.viewGame(g, player.id);
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view.players.find((owner) => owner.id === player.id)!.bot = 'Easy';
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const action = bots.botActions(view)[0];
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if (action) {
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next = engine.applyAction(g, player.id, action);
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break;
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}
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}
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assert.ok(next, 'Genuine setup must supply a legal decision.');
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g = next;
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}
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assert.equal(g.status, 'playing');
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for (const player of g.players) g.deck.push(...player.hand.splice(0));
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Object.assign(g, {
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phase: 2,
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turn: 2,
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active: null,
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ready: [],
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phaseOpening: null,
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response: null,
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decision: null,
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});
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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const other = await store.rooms.createRoom(
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'Untouched saved table',
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'atreides',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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initial: g,
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save,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function position(g: engine.Game, index: number, reserves: number, tanks = 0) {
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const player = g.players[index];
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assert.equal(
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player.elites,
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undefined,
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'These fixtures use ordinary-force factions.',
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);
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Object.assign(player, {
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reserves,
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tanks,
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forces: { 'polar_sink:0': 20 - reserves - tanks },
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});
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homeworldGameIntegrity(g);
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}
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function charity(f: Fixture) {
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let g = f.initial;
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position(g, 1, 10);
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// CHOAM's identity was fixed before setup; only its current balance is staged.
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g.players[2].spice = 12;
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g.players[1].spice = 9;
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g.choamCharity = { turn: g.turn, canceled: false };
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const index = g.deck.findIndex((card) => card.effect === 'karama');
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assert.ok(index >= 0);
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const [card] = g.deck.splice(index, 1);
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g.players[0].hand.push(card);
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g = engine.applyAction(g, g.players[1].id, { type: 'charity' });
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assert.equal(g.response?.kind, 'bgCharity');
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assert.equal(g.response.amount, 3);
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assert.equal(g.response.charityHomeworld, 1);
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f.save(g);
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return { g, card };
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}
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function enterRevival(state: engine.Game) {
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|
let g = state;
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|
for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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for (let step = 0; (g.phase === 3 || g.phaseOpening) && step < 100; step++) {
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|
if (g.phaseOpening) {
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const player = g.players.find(
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(owner) => !g.phaseOpening!.passed.includes(owner.id),
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)!;
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g = engine.applyAction(g, player.id, { type: 'ready' });
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} else {
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assert.ok(g.auction?.active);
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g = engine.applyAction(g, g.auction.active, { type: 'passBid' });
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}
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}
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assert.equal(g.phase, 4);
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assert.equal(g.phaseOpening ?? null, null);
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return g;
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}
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async function restored(f: Fixture, state: engine.Game) {
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const restarted = f.restart();
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|
for (let i = 0; i < f.tokens.length; i++) {
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const auth = await restarted.authenticate(f.code, f.tokens[i]);
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const view = await restarted.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(state, state.players[i].id));
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|
for (const other of view.players.filter(
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(player) => player.id !== state.players[i].id,
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)) {
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|
assert.equal(other.hand, undefined);
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|
assert.equal(other.traitors, undefined);
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|
assert.equal(other.prediction, undefined);
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|
}
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|
}
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|
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
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return restarted;
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|
}
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async function race(f: Fixture, owner: number, actions: engine.Action[]) {
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const before = await f.rooms.readRoom(f.code);
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const restarted = f.restart();
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const freshAuth = await restarted.authenticate(f.code, f.tokens[owner]);
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let release!: () => void;
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|
let arrivals = 0;
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|
const waiting = new Promise<void>((resolve) => {
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|
release = resolve;
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|
});
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|
f.hooks.beforeWrite = async () => {
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|
if (++arrivals === 2) release();
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|
await waiting;
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|
};
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const results = await Promise.allSettled([
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f.rooms.act(f.code, f.auths[owner], before.version, actions[0], clock),
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restarted.act(f.code, freshAuth, before.version, actions[1], clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(
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results.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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assert.deepEqual(
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f.writes
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.slice(-2)
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.map((write) => write.changes)
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.sort((a, b) => a - b),
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[0, 1],
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);
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const after = await restarted.readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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const winner = results.findIndex((result) => result.status === 'fulfilled');
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await assert.rejects(
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restarted.act(f.code, freshAuth, before.version, actions[winner], clock),
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);
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assert.deepEqual(await restarted.readRoom(f.code), after);
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return { after, winner, restarted, freshAuth };
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}
|
|
|
|
for (const choices of [
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['allow', 'allow'],
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['cancel', 'cancel'],
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|
['allow', 'cancel'],
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|
])
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void test(`saved BG Homeworld charity ${choices.join('/')} SQL race pays or cancels the two sources exactly once`, async () => {
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const f = await fixture();
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try {
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const { g, card } = charity(f);
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const fresh = await restored(f, g);
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await fresh.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(
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|
await fresh.readRoom(f.code),
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|
g,
|
|
'A real held Karama keeps the saved choice pending.',
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
const actions: engine.Action[] = choices.map((choice) =>
|
|
choice === 'allow'
|
|
? { type: 'passResponse' }
|
|
: { type: 'card', card: card.id, mode: 'cancel' },
|
|
);
|
|
const { after, winner, restarted } = await race(f, 0, actions);
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|
const canceled = choices[winner] === 'cancel';
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|
assert.equal(after.response, null);
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|
assert.equal(after.players[1].spice, canceled ? 9 : 12);
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|
assert.equal(after.players[2].spice, canceled ? 12 : 10);
|
|
assert.equal(after.players[1].charityTurn, g.turn);
|
|
assert.equal(
|
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after.discard.filter((held) => held.id === card.id).length,
|
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canceled ? 1 : 0,
|
|
);
|
|
assert.deepEqual(after.homeworlds, g.homeworlds);
|
|
assert.deepEqual(
|
|
after.players.map((player) => player.forces),
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|
g.players.map((player) => player.forces),
|
|
);
|
|
await restarted.continueRoomAutomatic(f.code, clock);
|
|
await assert.rejects(
|
|
restarted.act(
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|
f.code,
|
|
f.auths[1],
|
|
after.version,
|
|
{ type: 'charity' },
|
|
clock,
|
|
),
|
|
);
|
|
assert.deepEqual(await restarted.readRoom(f.code), after);
|
|
await restored(f, after);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('saved BG charity with a corrupt Homeworld source split rejects reads, recovery and actions without SQL writes', async () => {
|
|
const f = await fixture();
|
|
try {
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|
const { g } = charity(f);
|
|
for (const amount of [undefined, 0, 2]) {
|
|
const corrupt = structuredClone(g);
|
|
if (amount === undefined) delete corrupt.response!.charityHomeworld;
|
|
else corrupt.response!.charityHomeworld = amount;
|
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f.save(corrupt);
|
|
const restarted = f.restart();
|
|
await assert.rejects(
|
|
restarted.readSeatView(f.code, f.auths[0]),
|
|
/Homeworld|charity/i,
|
|
);
|
|
await assert.rejects(
|
|
restarted.continueRoomAutomatic(f.code, clock),
|
|
/Homeworld|charity/i,
|
|
);
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
f.auths[0],
|
|
corrupt.version,
|
|
{ type: 'passResponse' },
|
|
clock,
|
|
),
|
|
/Homeworld|charity/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
}
|
|
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('Tleilaxu low phase-entry receipt survives a later physical population increase, SQL request races and restart without other free-income rewards', async () => {
|
|
const f = await fixture(true);
|
|
try {
|
|
let g = f.initial;
|
|
position(g, 0, 7, 3);
|
|
position(g, 1, 5, 4);
|
|
g = enterRevival(g);
|
|
const receipt = {
|
|
turn: g.turn,
|
|
tleilaxu: { player: g.players[0].id, low: true },
|
|
};
|
|
assert.deepEqual(g.homeworldRevival, receipt);
|
|
f.save(g);
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.auths[0],
|
|
g.version,
|
|
{ type: 'revive', amount: 2, elite: 0 },
|
|
clock,
|
|
),
|
|
/timing ruling/,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), g);
|
|
await f.rooms.act(
|
|
f.code,
|
|
f.auths[0],
|
|
g.version,
|
|
{ type: 'revive', amount: 1, elite: 0 },
|
|
clock,
|
|
);
|
|
const high = await f.rooms.readRoom(f.code);
|
|
assert.equal(high.players[0].reserves, 8);
|
|
assert.equal(high.players[0].spice, g.players[0].spice + 1);
|
|
assert.deepEqual(high.homeworldRevival, receipt);
|
|
// Stage a later board-to-native physical return, keeping the actual low
|
|
// phase-entry receipt, completed revival and SQL version. This conserved
|
|
// position seam does not claim a threshold-crossing revival is permitted.
|
|
position(high, 0, 9, high.players[0].tanks);
|
|
f.save(high);
|
|
const fresh = await restored(f, high);
|
|
const view = await fresh.readSeatView(f.code, f.auths[1]);
|
|
assert.equal(view.revival.tleilaxuHomeworldIncomeBlocked, true);
|
|
assert.equal(
|
|
view.homeworlds!.worlds!.find(
|
|
(world) => world.native === high.players[0].id,
|
|
)!.side,
|
|
'high',
|
|
);
|
|
const action: engine.Action = { type: 'revive', amount: 2, elite: 0 };
|
|
const { after, restarted, freshAuth } = await race(f, 1, [action, action]);
|
|
assert.equal(after.players[1].reserves, 7);
|
|
assert.equal(after.players[1].tanks, 2);
|
|
assert.equal(after.players[1].freeForcesRevived, 2);
|
|
assert.equal(after.players[0].spice, high.players[0].spice);
|
|
assert.equal(after.revivalFreeIncome![after.players[1].id], g.turn);
|
|
assert.deepEqual(after.homeworldRevival, receipt);
|
|
await restored(f, after);
|
|
await restarted.act(
|
|
f.code,
|
|
freshAuth,
|
|
after.version,
|
|
{ type: 'revive', amount: 1, elite: 0 },
|
|
clock,
|
|
);
|
|
const paid = await restarted.readRoom(f.code);
|
|
assert.equal(
|
|
paid.players[0].spice,
|
|
high.players[0].spice + 2,
|
|
'Paid revival income survives the low-at-opening restriction.',
|
|
);
|
|
assert.equal(paid.players[1].spice, after.players[1].spice - 2);
|
|
assert.deepEqual(paid.homeworldRevival, receipt);
|
|
for (const player of paid.players)
|
|
assert.equal(
|
|
player.reserves +
|
|
player.tanks +
|
|
Object.values(player.forces).reduce((a, b) => a + b, 0),
|
|
20,
|
|
);
|
|
await restored(f, paid);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('missing, stale and malformed saved Tleilaxu phase-entry receipts never reconstruct from current high population', async () => {
|
|
const f = await fixture(true);
|
|
try {
|
|
position(f.initial, 0, 7, 3);
|
|
position(f.initial, 1, 5, 4);
|
|
let g = enterRevival(f.initial);
|
|
g = engine.applyAction(g, g.players[0].id, {
|
|
type: 'revive',
|
|
amount: 1,
|
|
elite: 0,
|
|
});
|
|
assert.equal(g.players[0].reserves, 8);
|
|
// Preserve the real low opening and non-crossing free revival, then stage
|
|
// one physical board-to-native return before corrupting only its receipt.
|
|
position(g, 0, 9, g.players[0].tanks);
|
|
for (const change of ['missing', 'stale', 'wrong-owner'] as const) {
|
|
const corrupt = structuredClone(g);
|
|
if (change === 'missing') delete corrupt.homeworldRevival;
|
|
else if (change === 'stale') corrupt.homeworldRevival!.turn--;
|
|
else corrupt.homeworldRevival!.tleilaxu.player = corrupt.players[1].id;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
await assert.rejects(
|
|
restarted.readSeatView(f.code, f.auths[1]),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
f.auths[1],
|
|
corrupt.version,
|
|
{ type: 'revive', amount: 1, elite: 0 },
|
|
clock,
|
|
),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
}
|
|
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('saved pending Homeworld revival cannot invent a free counter by consistently corrupting both frozen prices', async () => {
|
|
const f = await fixture(true, true);
|
|
try {
|
|
let g = f.initial;
|
|
position(g, 0, 9, 2);
|
|
position(g, 1, 10, 4);
|
|
g = enterRevival(g);
|
|
const index = g.deck.findIndex((card) => card.effect === 'karama');
|
|
assert.ok(index >= 0);
|
|
g.players[0].hand.push(g.deck.splice(index, 1)[0]);
|
|
g = engine.applyAction(g, g.players[1].id, {
|
|
type: 'revive',
|
|
amount: 3,
|
|
elite: 0,
|
|
});
|
|
assert.equal(g.decision?.kind, 'revivalStop');
|
|
assert.equal(g.decision.player, g.players[0].id);
|
|
assert.equal(g.pendingRevival?.free, 2);
|
|
assert.equal(g.pendingRevival.normalCost, 2);
|
|
assert.equal(g.pendingRevival.cost, 2);
|
|
const corrupt = structuredClone(g);
|
|
corrupt.pendingRevival!.free = 3;
|
|
corrupt.pendingRevival!.normalCost = 0;
|
|
corrupt.pendingRevival!.cost = 0;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
const auth = await restarted.authenticate(f.code, f.tokens[0]);
|
|
// Existing public views are not expected to validate every frozen price;
|
|
// the authoritative settlement must reject before returning any counter.
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
auth,
|
|
corrupt.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
/Homeworld revival free allocation/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
|
|
f.save(g);
|
|
await restarted.act(
|
|
f.code,
|
|
auth,
|
|
g.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
);
|
|
const paid = await restarted.readRoom(f.code);
|
|
assert.equal(paid.pendingRevival, null);
|
|
assert.equal(paid.players[1].reserves, 13);
|
|
assert.equal(paid.players[1].tanks, 1);
|
|
assert.equal(paid.players[1].spice, g.players[1].spice - 2);
|
|
assert.equal(paid.players[1].freeForcesRevived, 2);
|
|
assert.equal(f.writes.length, 1);
|
|
await restored(f, paid);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|