Files
Dune/tests/planetologist-movement-controls.test.tsx
T
Quintine 5082c81353 Prototype Planetologist movement and Special-card battles
Connect capped extra range, two-origin gathering, Fremen cancellation and
saved replacement choices. Add human controls and actual first-choice AI
paths for all four profiles. Admit the exact nine base green Specials in
the actual skilled leader's weapon slot for +2 on survival, with mandatory
physical discard and no native utility effect. Reject stale dead-disc plans.

Independent movement/battle review closed after the saved-dead-disc fix.
84 focused tests passed. Two four-profile Basic/Advanced samples completed
(194/186 accepted actions, six JSON restorations each, zero rejected actions).
Basic used both movement branches; Advanced used added range. Browser genuine
setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed.

Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests
passed. First attempt stopped at missing explicit test promise markers;
corrected before the successful broad run. Final check/build/HTTP durations:
144157/6638/25048 ms. Source fingerprint (1260 files):
bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861
Private report: checkpoints/20260913-planetologist/checks-final/report.json.

Preserved all 325 opening games and all original application/seat/recovery
records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero
foreign-key violations. Healthy existing server reused; no reset/restart.

Boundaries: eight other Leader Skills, enemy-only mixed BG gather response,
expansion roster/green-card/optional-module combinations remain unfinished.
Winning traitor caller discard remains a documented card-specific inference.
No mode or publication gates opened.

Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970),
including context and coordination; not billing tokens or a savings claim.
One skill's three connected effects, selective implementation/research/review,
one interrupted lint attempt followed by the required complete verification.
2026-09-13 18:16:36 +10:00

190 lines
5.1 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Game,
} from '../game/engine';
import {
PlanetologistMovement,
planetologistMoveDraft,
} from '../components/planetologist-movement';
import { LEADER_SKILL_CARDS } from '../game/leader-skill-cards';
import { location } from '../game/board';
const destination = 'polar_sink';
const rangeSource = location('false_wall_west', 16);
const gatherSources = [
location('wind_pass', 14),
location('wind_pass_north', 17),
] as const;
function fixture(): Game {
const g = createGame('PLANETUI', newPlayer('p', 'Pilot', 'emperor'), true);
g.players.push(newPlayer('o', 'Observer', 'atreides'));
Object.assign(g, {
status: 'playing',
phase: 5,
turn: 2,
storm: 18,
order: ['p', 'o'],
active: 'p',
movementRemaining: ['p', 'o'],
});
for (const player of g.players) {
player.hand = [];
player.forces = {};
player.reserves = 20;
}
const pilot = g.players[0];
pilot.forces = {
[rangeSource]: 2,
[gatherSources[0]]: 2,
[gatherSources[1]]: 3,
};
pilot.reserves = 13;
pilot.shipped = true;
pilot.elites = {
forces: {
[rangeSource]: 1,
[gatherSources[0]]: 1,
[gatherSources[1]]: 2,
},
reserves: 1,
tanks: 0,
revived: 0,
};
g.leaderSkills = {
deck: LEADER_SKILL_CARDS.map((card) => card.id).filter(
(id) => id !== 'planetologist',
),
offers: {},
assignments: [
{
skill: 'planetologist',
leader: 'emperor-0',
owner: 'p',
},
],
};
return g;
}
function markup(g: Game, viewer = 'p', busy = false) {
return renderToStaticMarkup(
createElement(PlanetologistMovement, {
game: viewGame(g, viewer),
act() {},
busy,
destination,
sector: 0,
}),
);
}
void test('the owner sees both modes, physical source controls and the shared board destination', () => {
const g = fixture();
const html = markup(g);
assert.match(html, /Planetologist movement/);
assert.match(html, /One territory farther, maximum three/);
assert.match(html, /Gather from two territories/);
assert.match(html, /Destination: Polar Sink, sector 0/);
assert.match(html, /False Wall West, sector 16 · 2 forces/);
assert.match(html, /Elite from this group · 1 available/);
assert.match(html, /Select forces from one territory/);
assert.match(html, /disabled=""/);
assert.equal(markup(g, 'o'), '');
assert.ok((markup(g, 'p', true).match(/disabled=""/g) ?? []).length >= 2);
});
void test('drafts send only the public mode and exact physical counts, and both settle through the engine', () => {
const g = fixture();
const view = viewGame(g, 'p');
const range = planetologistMoveDraft(
view,
'range',
destination,
0,
{ [rangeSource]: 2 },
{ [rangeSource]: 1 },
);
assert.equal(range.blocked, null);
assert.deepEqual(range.action, {
type: 'move',
planetologist: 'range',
forces: { [rangeSource]: 2 },
eliteForces: { [rangeSource]: 1 },
territory: destination,
sector: 0,
});
assert.equal(Object.hasOwn(range.action!, 'leader'), false);
const ranged = applyAction(structuredClone(g), 'p', range.action!);
assert.equal(ranged.players[0].forces[`${destination}:0`], 2);
assert.equal(ranged.players[0].elites!.forces[`${destination}:0`], 1);
const gather = planetologistMoveDraft(
view,
'gather',
destination,
0,
{ [gatherSources[0]]: 2, [gatherSources[1]]: 3 },
{ [gatherSources[0]]: 1, [gatherSources[1]]: 2 },
);
assert.equal(gather.blocked, null);
assert.deepEqual(gather.action, {
type: 'move',
planetologist: 'gather',
forces: { [gatherSources[0]]: 2, [gatherSources[1]]: 3 },
eliteForces: { [gatherSources[0]]: 1, [gatherSources[1]]: 2 },
territory: destination,
sector: 0,
});
assert.equal(Object.hasOwn(gather.action!, 'leader'), false);
const gathered = applyAction(structuredClone(g), 'p', gather.action!);
assert.equal(gathered.players[0].forces[`${destination}:0`], 5);
assert.equal(gathered.players[0].elites!.forces[`${destination}:0`], 3);
});
void test('the client rejects wrong origin counts and unavailable elite custody before sending', () => {
const view = viewGame(fixture(), 'p');
assert.match(
planetologistMoveDraft(
view,
'gather',
destination,
0,
{ [gatherSources[0]]: 1 },
{ [gatherSources[0]]: 0 },
).blocked!,
/exactly two different territories/,
);
assert.match(
planetologistMoveDraft(
view,
'range',
destination,
0,
{ [rangeSource]: 2 },
{ [rangeSource]: 0 },
).blocked!,
/normal and elite mix/,
);
const expansion = fixture();
expansion.players[1].faction = 'ixians';
assert.match(
planetologistMoveDraft(
viewGame(expansion, 'p'),
'range',
destination,
0,
{ [rangeSource]: 2 },
{ [rangeSource]: 1 },
).blocked!,
/expansion factions awaits/,
);
});