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Dune/docs/OPTIONAL_ALLIANCE_VICTORY.md
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Optional three-stronghold alliance victory

Group Guild-rate shipments — 28 October 2026

Staged Basic prototype, not a selectable game mode. Guild and both members of its group receive the ordinary rounded Guild reserve-shipment rate. When that rate changes the price, the original unpaid Karama response resolves before movement or payment. If canceled, the declared donor shares stay fixed and the shipper must fund the full-price remainder; otherwise the declaration returns unused and a replacement uses the full rate. Each payer's contribution is routed individually: Guild's own payment goes to the bank, while other payments go to Guild. The table quote and minimal bot use the same group rate.

The publisher rules, p. 19 grant the Guild rate to its ally; the FAQ, p. 7 permits Karama to prevent that rate. Applying the benefit and original split to both members of a larger group is a provisional composition. Special transports, independent purchased rates, optional modules and full group play remain separate; no lobby exposes the group option.

Group ordinary-bid funding — 28 October 2026

Staged Basic prototype, not a selectable game mode. A group member can allocate separately pledged spice from multiple allies to an ordinary bid. Each selected share remains committed while that bid leads and becomes withdrawable after an outbid. The winner pays the original donor split once; using a Karama instead releases the shares without spending them. The ordinary Emperor income and phase-end refunds remain in force. The donor sees the amount committed to the current bid, and the bidder sees the combined committed payment. Group controls and minimal legal bot decisions are connected in staged games.

The publisher FAQ, p. 2 describes allied contributions and the Emperor ally's payment returning to Emperor. Recipient-specific escrow and explicit per-donor allocation are provisional online procedures. This scope is Basic classic-faction ordinary auctions; optional modules, competing Truthtrance commitments, special auctions and complete group play remain separate. No lobby exposes group play.

Group ordinary-shipment funding — 28 October 2026

Staged Basic prototype, not a selectable game mode. Group allies can set aside separate amounts for each other during Shipment and Movement. A shipper may explicitly allocate amounts from each pledged donor to an ordinary physical reserve shipment; the authoritative payment rechecks those exact pledges, charges the shipper's remainder once, and retains each donor's identity. An outside Guild receives the eligible payment. Unspent pledges return to their respective donors at phase end. Alliance edge authorizations are renewed on formation, preserved for surviving edges and revoked on departure, with aggregated refunds for removed edges. Controls show only the viewer's own outgoing and incoming pledges; bots may continue using their own spice.

This first path is limited to Basic classic-faction staged groups without optional modules, independently purchased Karama shipment pricing or special transport. Other shipment types, special auctions, and the remaining faction benefits and interactions are not connected. No lobby can start a group game yet. The recipient-specific pledge and allocation procedure is a provisional online convention rather than a printed worked example.

Group Emperor aid — 28 October 2026

Staged Basic prototype, not a selectable game mode. The Emperor chooses which of the two group allies receives a spice gift or paid extra revival. The ordinary Karama response retains the selected recipient, and payment and revival occur only if that response is passed. A staged table exposes a recipient selector; bots can offer legal targeted revivals. The native per-recipient allowance is provisionally applied separately to both allies: the printed power and publisher FAQ describe an ally but do not settle a three-member alliance's limit. This is an implementation interpretation, not an official ruling. The prototype is restricted to Basic classic factions without optional modules; other group faction benefits and combinations remain unfinished and no lobby exposes it.

Group Nexus negotiation — 28 October 2026

Integrated groundwork, not a selectable game mode. In a staged Basic classic-faction Nexus with the group ledger present, a pair member or an unallied entrant can propose adding the entrant. Every participant must explicitly agree; a decline cancels the invitation and preserves the pair. Each proposal has a fresh event and revision, and an unanswered invitation holds the Nexus. Leaving a three-member group retains the other pair and its original edge age. Pair offers involving the newly formed group are cleared. The staged table renders the group controls and minimal bots can answer.

Unanimity, cancellation, the pending-Nexus hold and the surviving pair are provisional online procedures, not publisher rulings. This scope excludes expansion decks/factions, Advanced, optional modules, live Truthtrance commitments and pledged aid. No lobby creates the group ledger: faction ally benefits, group funding and other interactions must be connected before any player can start the printed larger-alliance option. The separate unlimited alliance variant remains missing.

Prototyped / Partial — 28 October 2026. The host can select a shorter two-member alliance game in the lobby. With at least three physical controllers, allied factions need three distinct qualifying strongholds instead of the default four. A solo faction keeps its normal target, a separately agreed extra-stronghold requirement is added afterward, and Tech Tokens retain their existing ownership requirements. The same calculation drives public progress and the Mentat victory decision. Changing the setting clears human readiness; older games omit it and retain the default.

The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a two-member alliance with three strongholds as a shorter game. The publisher rulebook mirror preserves that table. This first version keeps the existing four-stronghold target for two physical controllers, including the two-faction-per-person setup; priority between that special setup and this optional table is a provisional interpretation. Larger alliance variants require separate membership and interaction work. Advanced and expansion combinations are not certified by the Basic-focused evidence.