Before genuine Advanced Ecaz Traitor dealing, randomly set aside one of the five native Ecaz cards face up for the game. Store its owner and exact identity once; exclude it from the initial deck, Tleilaxu Face Dancer setup and Nexus replacement universes. Do not change leader custody or add choices, payment or Karama windows. Absent markers preserve older already-dealt saves without taking held cards away. Validate owner, timing and distinct physical custody before actions, normalization and projection. Expose a detached public card identity, never private deck order. Show the named card, portrait and enlarged Traitor inspection above the table. A dedicated Loyalty context explains public set-aside custody and cannot-call rules; browser review caught and fixed the generic held-Traitor guidance. Add internal help, checklist, shared Advanced faction text and source documentation. The official page8 requirement and page16 noKarama entry support the effect; relative pre-Traitor prediction/skill sequencing is an explicit composition. Gated Skills/Ecaz and Moritani assassination/Ecaz are not certified. Twelve new cases plus related regressions cover candidate selection, immutable invalid-state rejection,2..6 genuine deals, Basic/noEcaz, completed Tleilaxu setup, Harkonnen/Tleilaxu Nexus draws, full physical census, detached public views, all4 legal AI setups, JSON continuation, legacy custody and public rendering. Independent review found no material issue after genuine setup/legacy test fixes and the focused inspector correction.50 related focused cases pass. A mistyped filename filter failed closed before the corrected union ran successfully. Types, lint, all 5012 offline tests, production build and 49 HTTP tests pass on stable source. Earlier type/lint findings were corrected before this run. Six genuine faction-game samples finish with no rejected actions and repeated JSON restoration: CHOAM Basic1054/Advanced225 actions, Ecaz Basic91/Advanced245, combined Basic476/Advanced704. Existing physical Treachery/force custody checks pass; focused Loyalty tests cover expansion Traitor census. These bounded legal samples are not strength calibration or complete expansion acceptance. Browser QA created a fresh Ecaz/Easy Harkonnen ready lobby and initialized its Advanced setup before dealing using backup and CAS. Bindikk Narvi was public before choices and remained excluded through actual human Traitor/force setup, Storm and refresh. The saved human Traitor is Beast Rabban; a pointer action just after viewport reset differed from its intended Feyd target, so exact-target pointer acceptance across viewport changes is not claimed. Ordinary source bindings remain name/ID-specific. One hand card,12spice,14reserves and the pending Storm dial restore; both public projections agree and saved seat records match. The Loyalty inspector shows correct card-specific guidance; Escape restores focus. At390px its panel has no horizontal overflow,16px text and44/48px controls; the expanded scroll body fits342px. Internal help opens its complete checklist topic. Normal viewport restored. Screenshot capture timed out; full visual, long-inspector keyboard and broader module acceptance remain open. All 1539 pre-existing rooms, 3259 human seat records and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only isolated QA/HTTP fixtures add rooms. No server restart, database reset, migration, recurring automation, AI strategy change or mode/publication gate change. Private evidence: 20260921-gameplay-review. Verified source tree: 881bf1912665350086d80be664d479a1b2724146da6ccc9576790c07e0449ee6
12 KiB
Current development status
Updated 21 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.
Current checkpoint and work
Latest delivered checkpoint: c2f24fc, public faction sheets.
Types, lint, 5,000 offline tests and production build passed. Public table
inspection, all twelve gallery entries, Basic/Advanced preview, keyboard and
mobile layouts, internal help and refresh passed bounded browser checks. All
1,539 opening rooms, 3,259 human seats and auxiliary rows stayed unchanged.
Screenshot capture timed out; full visual acceptance remains open. The healthy
server was reused. Prior checkpoints include e3cfd82 for hand browsing,
14a7800 for draw counts and 537da4a for force inspection.
Current work: Ecaz Loyalty selects one native Traitor Card
before genuine Advanced dealing, keeps it publicly set aside through setup and
Nexus replacement draws, and adds enlarged inspection and internal guidance.
Focused custody, public-view, all-profile legal setup and JSON checks accompany
independent review, browser checks, final check/build/HTTP and saved preservation.
Legacy dealt games remain unchanged; combined Skills/assassination rosters and
complete faction acceptance remain gated.
The separate Bureaucrat/Emperor gift question is pending.
The 8f7a62c policy checkpoint removed usage checks/cutoffs and deferred AI
refinement until feature completion, followed by three adjacent 75% targets.
A bounded remaining-effect audit found that the reviewed faction/Nexus candidates cross recorded pending rulings, with the independent Loyalty setup omission now being connected. Continue independent features rather than inventing answers. The platform audit found no supported Sites scheduler or Durable Object provisioning contract. Durable unattended bot resumption remains blocked on that capability; current request/reconnect continuation does not establish it. Continue independent player-facing features and integration while preserving pending rules questions.
The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.
The preceding early Sapho aggressor connects the printed battle-priority effect during the existing shared pre-plan opportunity. Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public controls and all four AI profiles. Battle-bound history survives private saved continuation. Later intervention remains unfinished; no new ruling is assumed. Final checks, samples, browser evidence and delivery belong to the source-bound private report and Git message.
The Mirror admission review found that every genuine Richese setup contains the unresolved copied weapons. Ordinary-only activation cannot safely depend on hidden custody or alter the printed deck. Mirror remains gated pending the existing disposal ruling and copied-choice work. Continue with independent missing faction/card functions, then integrated play and refinement.
The Smuggler follow-up review supports a saved reveal-time receipt with settlement only on leader survival, but located no official ruling on modified leader strength. The user has been asked about Kwisatz/trainer/Stunner composition; no answer is assumed. See the source follow-up.
Authoritative navigation
- Rules checklist, topic
implementation-checklistand each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages. - Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
- Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
- Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
- Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.
Connected development capabilities
These links define bounded working behavior, not complete module certification.
| Area | Current connected work and evidence |
|---|---|
| Base/Advanced setup | Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage. |
| Expansion factions | Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement and Advanced Loyalty, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
| Leader Skills | Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment, No-Field and battle collection, Sandmaster routes and worm rides, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts. |
| Discoveries | Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
| Nexus/Homeworlds | Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
| Truthtrance | Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
| Other cards | Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
| Multiplayer | Public and private discussion, saved rooms/seats, recovery, uncertain-request retry, own-seat AI, named-player AI permission and voluntary seat handover have connected controls and recovery evidence. |
Remaining readiness
| Area | Remaining gate |
|---|---|
| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the AI development plan. These targets remain unverified. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.
Working sequence and preservation
Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, and complete all non-AI features. Only then fully implement and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success. The user removed the usage cutoff and routine account-usage checks; efficient work, Git delivery and selective subagents remain required.
The user-authorized 13 September reset happened once; preserve all games created
since it. Keep .wrangler/state, credentials and private backup artifacts out of
Git. Reuse a healthy server; restart only for a relevant change or observed problem,
with a fresh backup, safe human-play boundary and verified restoration. No hourly
restart or recurring maintenance automation is installed; do not recreate one.