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Dune/tests/fixture-nexus-emperor-special.ts
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TypeScript

import assert from 'node:assert/strict';
import {
applyAction, createGame, handLimit, initializePairedNexusGameForAudit, joinGame, newPlayer,
type Action, type Game,
} from '../game/engine';
import type { Card } from '../game/cards';
import { quoteEmperorNexusSpecialPurchase } from '../game/nexus-emperor-purchase';
import { withClassicDiscoveryNexusLottery } from './fixture-discovery-classic-nexus';
import { frontNativeHomeworldSpice } from './fixture-homeworld-native-e1e2-modules';
import {
nextNexusEmperorSellerStep, nexusEmperorSellerCards, nexusEmperorSellerInventory,
nexusEmperorSellerPlayer,
} from './fixture-nexus-emperor-seller';
export type NexusEmperorSpecialStep = { actor: string; action: Action };
export type NexusEmperorSpecialTransition = {
before: Game; step: NexusEmperorSpecialStep; after: Game;
};
export type NexusEmperorSpecialFixture = {
game: Game; owner: string; event: string; activation: string; acquire: string;
wallets: Record<string, number>; actions: NexusEmperorSpecialStep[];
chronology: {
initial: Game; undealt: Game; afterSetup: Game; firstMentat: NexusEmperorSpecialTransition;
worm: Game; alliance: Game; draw: NexusEmperorSpecialTransition; afterClosingDraw: Game;
cacheResolutions: NexusEmperorSpecialTransition[];
ordinaryPurchases: NexusEmperorSpecialTransition[];
};
};
export const nexusEmperorSpecialPlayer = nexusEmperorSellerPlayer;
export const nexusEmperorSpecialCards = nexusEmperorSellerCards;
export const nexusEmperorSpecialInventory = nexusEmperorSellerInventory;
export const nexusEmperorSpecialClean = (g: Game): boolean =>
!g.phaseOpening && !g.response && !g.decision && !g.truthtrance && !g.pendingTreacheryDiscard;
export function stepNexusEmperorSpecial(game: Game, step: NexusEmperorSpecialStep,
actions?: NexusEmperorSpecialStep[]): Game {
actions?.push(structuredClone(step));
return withClassicDiscoveryNexusLottery(() =>
applyAction(structuredClone(game), step.actor, structuredClone(step.action)));
}
/** Quiet original choices preserve the setup Karama and the privately held Nexus.
* Cache depletion is nine actual unbid resolutions, never a cache assignment. */
export function nextNexusEmperorSpecialStep(game: Game): NexusEmperorSpecialStep {
if (!game.phaseOpening && !game.response && game.decision?.kind === 'richeseCache') {
const card = game.richeseCache!.find(c => c.id === 'richese-stone-burner') ??
game.richeseCache!.find(c => c.id !== 'richese-karama') ?? game.richeseCache![0];
assert.ok(card);
return { actor: game.decision.player, action: { type: 'decision',
event: game.richeseBidding!.event, card: card.id,
method: 'onceAround', direction: 'counterclockwise' } };
}
if (!game.phaseOpening && !game.response && game.decision?.kind === 'richeseUnbid') {
const owner = nexusEmperorSpecialPlayer(game, game.decision.player);
return { actor: owner.id, action: { type: 'decision', event: game.richeseBidding!.event,
keep: game.richeseAuction!.cardId === 'richese-stone-burner' && owner.hand.length < handLimit(owner) } };
}
return nextNexusEmperorSellerStep(game);
}
export function advanceNexusEmperorSpecial(game: Game, until: (game: Game) => boolean,
actions?: NexusEmperorSpecialStep[]): Game {
for (let n = 0; n < 2600; n++) {
if (until(game)) return game;
assert.notEqual(game.status, 'finished');
game = stepNexusEmperorSpecial(game, nextNexusEmperorSpecialStep(game), actions);
}
throw Error('The original special purchase chronology did not reach its requested boundary');
}
/** Native paired Richese/CHOAM setup, actual first Mentat, other-seat pact and
* real closing Emperor draw. Only original undealt Treachery/Spice/Nexus order
* and scoped initializer entropy are selected. No played hand, balance, faction,
* force, clock, receipt or reaction frame is installed by this producer. */
export function createNexusEmperorSpecialFixture(options: {
nexusCard?: 'emperor' | 'guild'; fullHand?: boolean; lastCache?: boolean;
advanced?: boolean; phase?: 2 | 4 | 5;
sellerIncome?: boolean;
} = {}): NexusEmperorSpecialFixture {
const owner = 'richese', advanced = options.advanced ?? true;
const actions: NexusEmperorSpecialStep[] = [];
const cacheResolutions: NexusEmperorSpecialTransition[] = [];
const ordinaryPurchases: NexusEmperorSpecialTransition[] = [];
let game = createGame('NEXUSEMPERORSPECIAL', newPlayer(owner, 'Richese', 'richese'), advanced, ['choam']);
for (const faction of ['choam', 'harkonnen', 'fremen'] as const)
joinGame(game, newPlayer(faction, faction, faction));
game.nexusCards = { cards: null, phase: null };
const initial = structuredClone(game);
for (const player of game.players)
game = stepNexusEmperorSpecial(game, { actor: player.id, action: { type: 'ready' } }, actions);
game = withClassicDiscoveryNexusLottery(() => initializePairedNexusGameForAudit(game));
assert.equal(game.status, 'setup');
assert.ok(game.players.every(player => !player.hand.length));
const front: Card[] = [];
// Original setup order deals Richese first and Harkonnen two physical cards.
for (const effect of ['karama', 'worthless', 'worthless', 'worthless', 'worthless']) {
const index = game.deck.findIndex(card => effect === 'worthless' ? card.kind === effect : card.effect === effect);
assert.ok(index >= 0); front.push(game.deck.splice(index, 1)[0]);
}
game.deck.unshift(...front);
const undealt = structuredClone(game);
game = advanceNexusEmperorSpecial(game, state => state.status === 'playing', actions);
const afterSetup = structuredClone(game);
const activation = nexusEmperorSpecialPlayer(game, owner).hand.find(c => c.effect === 'karama')!.id;
assert.equal(nexusEmperorSpecialPlayer(game, owner).hand.length, 1);
function runOriginal(step: NexusEmperorSpecialStep): NexusEmperorSpecialTransition {
const before = structuredClone(game);
game = stepNexusEmperorSpecial(game, step, actions);
const transition = { before, step: structuredClone(step), after: structuredClone(game) };
if ((before.richeseCache?.length ?? 0) === (game.richeseCache?.length ?? 0) + 1)
cacheResolutions.push(transition);
if (before.auction && nexusEmperorSpecialPlayer(game, owner).hand.length >
nexusEmperorSpecialPlayer(before, owner).hand.length) ordinaryPurchases.push(transition);
return transition;
}
function advanceOriginal(until: (state: Game) => boolean): void {
for (let n = 0; n < 2600; n++) {
if (until(game)) return;
assert.notEqual(game.status, 'finished');
runOriginal(nextNexusEmperorSpecialStep(game));
}
throw Error('Original native cache chronology did not reach its requested boundary');
}
advanceOriginal(state => state.phase === 1 && nexusEmperorSpecialClean(state));
frontNativeHomeworldSpice(game, card => 'territory' in card && card.territory === 'hagga_basin', 0);
if (advanced) frontNativeHomeworldSpice(game, card => 'territory' in card && card.territory === 'broken_land', 1);
let firstMentat: NexusEmperorSpecialTransition | undefined;
while (game.turn === 1) {
let step = nextNexusEmperorSpecialStep(game);
// Two actual one-spice ordinary wins complete the full native hand after
// the first unbid cache card is kept. No card transfer or wallet staging.
if (options.fullHand && nexusEmperorSpecialClean(game) && game.phase === 3 && game.auction &&
game.auction.active === owner && !game.auction.bid &&
nexusEmperorSpecialPlayer(game, owner).hand.length < handLimit(nexusEmperorSpecialPlayer(game, owner)))
step = { actor: owner, action: { type: 'bid', amount: 1 } };
if (options.sellerIncome && nexusEmperorSpecialClean(game) &&
game.richeseAuction?.source === 'cache' && game.richeseAuction.active === 'harkonnen' &&
!game.richeseAuction.outcome && game.richeseAuction.bid === 0)
step = { actor: 'harkonnen', action: { type: 'richeseBid', event: game.richeseAuction.event, amount: 1 } };
const transition = runOriginal(step);
if (transition.after.turn === 2) firstMentat = transition;
}
assert.ok(firstMentat);
assert.equal(firstMentat.before.phase, 8);
if (options.fullHand) {
assert.equal(ordinaryPurchases.length, 2);
assert.equal(nexusEmperorSpecialPlayer(game, owner).hand.length, handLimit(nexusEmperorSpecialPlayer(game, owner)));
}
advanceOriginal(state => state.turn === 2 && state.phase === 1 && nexusEmperorSpecialClean(state) &&
!state.spiceSequence && !state.spiceResolution && !state.spiceWindow && !state.nexus && !state.ready.length);
frontNativeHomeworldSpice(game, card => 'worm' in card && !card.greatMaker && !card.suppressed && !card.thumper, 0);
frontNativeHomeworldSpice(game, card => 'territory' in card && card.territory === 'rock_outcroppings', 1);
if (advanced) frontNativeHomeworldSpice(game, card => 'territory' in card && card.territory === 'oh_gap', 2);
advanceOriginal(state => !!state.nexus && !state.spiceWindow && !state.spiceResolution && nexusEmperorSpecialClean(state));
const worm = structuredClone(game);
for (const [actor, target] of [['choam', 'fremen'], ['fremen', 'choam']])
runOriginal({ actor, action: { type: 'alliance', target } });
const alliance = structuredClone(game);
advanceOriginal(state => state.nexusCards?.phase?.stage === 'drawing' && nexusEmperorSpecialClean(state));
assert.ok(game.nexusCards!.phase!.eligible.includes(owner));
const cards = game.nexusCards!.cards!, at = cards.deck.indexOf(options.nexusCard ?? 'emperor');
assert.ok(at >= 0); cards.deck.unshift(cards.deck.splice(at, 1)[0]);
const draw = runOriginal({ actor: owner, action: { type: 'nexusCardChoice', turn: game.turn,
card: cards.hands[owner], choice: 'draw', ownRedraws: 0 } });
advanceOriginal(state => state.phase === 2 && nexusEmperorSpecialClean(state));
const afterClosingDraw = structuredClone(game);
assert.equal(nexusEmperorSpecialPlayer(game, owner).ally, null);
assert.equal(game.nexusCards!.cards!.hands[owner], options.nexusCard ?? 'emperor');
if (options.lastCache) {
advanceOriginal(state => state.richeseCache?.length === 1 && state.phase === 4 && nexusEmperorSpecialClean(state));
assert.equal(cacheResolutions.length, 9);
assert.equal(game.richeseCache![0].id, 'richese-karama');
}
const phase = options.phase ?? (options.lastCache ? 4 : 2);
advanceOriginal(state => state.phase === phase && nexusEmperorSpecialClean(state));
assert.ok(nexusEmperorSpecialPlayer(game, owner).hand.some(c => c.id === activation));
assert.equal(!!nexusEmperorSpecialPlayer(game, owner).specialKaramaUsed, false);
assert.ok(nexusEmperorSpecialPlayer(game, owner).spice >= 3);
const acquire = game.richeseCache!.find(c => c.id === 'richese-karama')!.id;
const event = quoteEmperorNexusSpecialPurchase(game, owner).event;
nexusEmperorSpecialInventory(game);
return { game, owner, event, activation, acquire, actions,
wallets: Object.fromEntries(game.players.map(player => [player.id, player.spice])),
chronology: { initial, undealt, afterSetup, firstMentat, worm, alliance, draw, afterClosingDraw,
cacheResolutions, ordinaryPurchases } };
}