Files
Dune/tests/shipment-promises-recovery.test.ts
T
Quintine b21b2bc378 Add one-use consent for a named player to start seat AI
Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes.

Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes.

Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back.

Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code.

All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed.

The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed.

Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
2026-09-20 16:30:37 +10:00

831 lines
28 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import * as seatAiDelegation from '../lib/seat-ai-delegation';
import { baseDeck } from '../game/cards';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(
advanced = false,
faction: 'emperor' | 'beneGesserit' = 'emperor',
) {
const store = unitStore();
const made = await store.rooms.createRoom('Asker', 'atreides', false, []);
const code = made.view.code;
const target = await store.rooms.joinRoom(code, 'Shipper', faction);
const observer = await store.rooms.joinRoom(code, 'Observer', 'harkonnen');
const seats = await Promise.all(
[made.token, target.token!, observer.token!].map((token) =>
store.rooms.authenticate(code, token),
),
);
let initial = await store.rooms.readRoom(code);
if (advanced) {
initial.advanced = true; // Set the requested mode on the still-uninitialized lobby.
initial.players.forEach((p) => {
p.ready = true;
});
initial = engine.initializeBaseGameForAudit(initial);
for (let n = 0; initial.status === 'setup' && n < 50; n++) {
const id = engine.viewGame(initial, initial.host).setupPending[0];
assert.ok(id, 'Genuine Advanced setup retains a decision owner.');
const view = engine.viewGame(initial, id);
view.players.find((p) => p.id === id)!.bot = 'Hard';
const action = bots.botActions(view)[0];
assert.ok(action, 'Genuine Advanced setup has a legal next decision.');
initial = engine.applyAction(initial, id, action);
}
assert.equal(initial.status, 'playing');
}
Object.assign(initial, {
status: 'playing',
phase: 5,
turn: 2,
active: seats[1].playerId,
order: [seats[1].playerId, seats[0].playerId, seats[2].playerId],
movementRemaining: [
seats[1].playerId,
seats[0].playerId,
seats[2].playerId,
],
storm: 18,
deck: baseDeck(),
response: null,
decision: null,
phaseOpening: null,
});
for (const p of initial.players) {
p.hand = [];
p.spice = 10;
p.forces = {};
p.reserves = 20;
p.tanks = 0;
if (p.elites) {
p.elites.forces = {};
p.elites.reserves = p.faction === 'emperor' ? 5 : 3;
p.elites.tanks = 0;
p.elites.revived = 0;
}
if (p.advisors) p.advisors = {};
p.shipped = false;
p.moved = 0;
if (!advanced) p.traitors = [p.leaders[0].id];
p.traitorChoices = [];
}
initial.players[1].forces = { 'polar_sink:0': 2 };
initial.players[1].reserves = 18;
const hold = (index: number, name: string) => {
const at = initial.deck.findIndex((card) => card.name === name);
assert.ok(at >= 0, name);
const card = initial.deck.splice(at, 1)[0];
initial.players[index].hand.push(card);
return card;
};
const card = hold(0, 'Truthtrance');
hold(1, 'Shield');
hold(2, 'Gom Jabbar');
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(initial), initial.version, code);
store.writes.length = 0;
return { ...store, code, seats, initial, card };
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function act(f: Fixture, index: number, action: engine.Action) {
const current = await f.restart().readRoom(f.code);
await f.restart().act(f.code, f.seats[index], current.version, action, clock);
return f.restart().readRoom(f.code);
}
const claim = { kind: 'shipment', territory: 'carthag', minimum: 6 } as const;
async function priority(f: Fixture) {
await act(f, 0, { type: 'card', card: f.card.id });
for (const index of [1, 2]) await act(f, index, { type: 'truthPass' });
return f.restart().readRoom(f.code);
}
async function ask(f: Fixture) {
await priority(f);
return act(f, 0, {
type: 'truthAsk',
question: { ...claim, target: f.seats[1].playerId },
});
}
async function restored(f: Fixture) {
const before = await f.restart().readRoom(f.code);
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(
f.writes.length,
writes,
'Refresh must not answer or ship on behalf of a human.',
);
assert.deepEqual(await f.restart().readRoom(f.code), before);
return before;
}
function inventory(g: engine.Game) {
return [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
.map((card) => card.id)
.sort();
}
async function privateViews(
f: Fixture,
answering: boolean,
completion: boolean,
) {
const state = await f.restart().readRoom(f.code);
for (const [index, seat] of f.seats.entries()) {
const view = await f.restart().readSeatView(f.code, seat);
assert.deepEqual(
view.truthShipmentAnswers,
index === 1 && answering ? ['yes', 'no'] : null,
);
if (index === 1 && completion)
assert.ok(view.shipmentCompletion?.actions.length);
else assert.equal(view.shipmentCompletion, null);
assert.deepEqual(view.shipmentPromises, state.shipmentPromises ?? []);
for (const p of view.players) {
if (p.id === seat.playerId) {
assert.deepEqual(p.hand, state.players[index].hand);
continue;
}
for (const key of [
'spice',
'hand',
'handCount',
'traitors',
'traitorChoices',
'bribes',
])
assert.equal(key in p, false, `Other seat disclosed ${key}`);
}
assert.equal('deck' in view, false);
}
}
async function rejectsWithoutWrite(
f: Fixture,
index: number,
action: engine.Action,
pattern?: RegExp,
) {
const before = await f.restart().readRoom(f.code);
const writes = f.writes.length;
const attempt = f
.restart()
.act(f.code, f.seats[index], before.version, action, clock);
if (pattern) await assert.rejects(attempt, pattern);
else await assert.rejects(attempt);
assert.deepEqual(await f.restart().readRoom(f.code), before);
assert.equal(f.writes.length, writes);
}
function barrier() {
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
let arrivals = 0;
return async () => {
if (++arrivals === 2) release();
await waiting;
};
}
async function race(
f: Fixture,
index: number,
version: number,
actions: engine.Action[],
) {
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const outcomes = await Promise.allSettled(
actions.map((action) =>
f.restart().act(f.code, f.seats[index], version, action, clock),
),
);
f.hooks.beforeWrite = undefined;
assert.equal(
outcomes.filter((outcome) => outcome.status === 'fulfilled').length,
1,
);
assert.equal(
outcomes.filter((outcome) => outcome.status === 'rejected').length,
1,
);
assert.deepEqual(
f.writes.map((write) => write.changes).sort((a, b) => a - b),
[0, 1],
);
return outcomes;
}
function assertSingleAnswer(f: Fixture, g: engine.Game, answer: boolean) {
assert.equal(g.truthtrance, null);
assert.equal(g.shipmentPromises?.length, 1);
assert.equal(g.shipmentPromises![0].answer, answer);
assert.equal(g.shipmentPromises![0].player, f.seats[1].playerId);
assert.equal(g.shipmentPromises![0].asker, f.seats[0].playerId);
assert.equal(g.shipmentPromises![0].turn, 2);
assert.equal(g.shipmentPromises![0].territory, 'carthag');
assert.equal(g.shipmentPromises![0].minimum, 6);
assert.equal(g.truthHistory?.length, 1);
assert.equal(g.truthHistory![0].answer, answer ? 'yes' : 'no');
assert.deepEqual(g.truthHistory![0].question, {
...claim,
target: f.seats[1].playerId,
});
assert.equal(g.discard.filter((card) => card.id === f.card.id).length, 1);
assert.equal(
g.players[0].hand.some((card) => card.id === f.card.id),
false,
);
assert.deepEqual(inventory(g), inventory(f.initial));
}
void test('shipment question and accepted promise survive fresh room modules with only target-private answers and completion choices', async () => {
const f = await fixture();
try {
const unasked = await priority(f);
await restored(f);
for (const minimum of [-1, 1.5, Number.MAX_SAFE_INTEGER + 1])
await rejectsWithoutWrite(f, 0, {
type: 'truthAsk',
question: { ...claim, target: f.seats[1].playerId, minimum },
});
await rejectsWithoutWrite(f, 0, {
type: 'truthAsk',
question: {
...claim,
target: f.seats[1].playerId,
territory: 'not-a-territory',
},
});
await rejectsWithoutWrite(f, 0, {
type: 'truthAsk',
question: { ...claim, target: f.seats[2].playerId },
});
await rejectsWithoutWrite(f, 2, {
type: 'truthAsk',
question: { ...claim, target: f.seats[1].playerId },
});
assert.deepEqual(await f.restart().readRoom(f.code), unasked);
await act(f, 0, {
type: 'truthAsk',
question: { ...claim, target: f.seats[1].playerId },
});
const pending = await restored(f);
await privateViews(f, true, false);
const poorTarget = structuredClone(pending);
poorTarget.players[1].spice = 0;
assert.deepEqual(
engine.viewGame(poorTarget, f.seats[1].playerId).truthShipmentAnswers,
['no'],
);
for (const index of [0, 2])
assert.deepEqual(
engine.viewGame(poorTarget, f.seats[index].playerId),
engine.viewGame(pending, f.seats[index].playerId),
'Rival projections must not disclose whether private funding permits Yes.',
);
for (const index of [0, 2])
await rejectsWithoutWrite(
f,
index,
{ type: 'truthAnswer', answer: 'yes' },
/questioned player/,
);
await rejectsWithoutWrite(f, 1, { type: 'truthAnswer', answer: 'unknown' });
assert.deepEqual(pending.players, f.initial.players);
const accepted = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
assertSingleAnswer(f, accepted, true);
assert.equal(accepted.players[1].shipped, false);
assert.deepEqual(accepted.players[1], f.initial.players[1]);
await privateViews(f, false, true);
assert.deepEqual(await restored(f), accepted);
await rejectsWithoutWrite(f, 1, { type: 'truthAnswer', answer: 'yes' });
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('persisted Yes rejects evasion and a duplicated compatible reserve shipment pays, arrives and fulfills exactly once', async () => {
const f = await fixture();
try {
// These actions are legal before the promise, so their later rejection is meaningful.
const attempts: engine.Action[] = [
{ type: 'endMovement' },
{
type: 'move',
forces: { 'polar_sink:0': 1 },
territory: 'imperial_basin',
sector: 11,
},
{ type: 'ship', territory: 'carthag', sector: 11, amount: 5 },
{ type: 'ship', territory: 'arrakeen', sector: 10, amount: 6 },
];
for (const action of attempts)
assert.doesNotThrow(() =>
engine.applyAction(f.initial, f.seats[1].playerId, action),
);
await ask(f);
await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
const accepted = await restored(f);
for (const action of attempts)
await rejectsWithoutWrite(f, 1, action, /Truthtrance|promise/i);
const action: engine.Action = {
type: 'ship',
territory: 'carthag',
sector: 11,
amount: 7,
};
await race(f, 1, accepted.version, [action, action]);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, accepted.version + 1);
assertSingleAnswer(f, done, true);
assert.equal(done.shipmentPromises![0].fulfilled, true);
assert.notEqual(done.shipmentPromises![0].released, true);
assert.equal(done.players[1].spice, 3);
assert.equal(done.players[1].reserves, 11);
assert.equal(done.players[1].forces['carthag:11'], 7);
assert.equal(done.players[1].forces['polar_sink:0'], 2);
assert.equal(done.players[1].shipped, true);
const writes = f.writes.length;
for (const version of [accepted.version, done.version])
await assert.rejects(
f.restart().act(f.code, f.seats[1], version, action, clock),
);
assert.equal(f.writes.length, writes);
assert.deepEqual(await restored(f), done);
await privateViews(f, false, false);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('competing persisted Yes and No answers bind only the winning CAS and retain its exact shipment restriction', async () => {
for (const firstAnswer of ['yes', 'no'] as const) {
const f = await fixture();
try {
await ask(f);
const pending = await restored(f);
const answers = [firstAnswer, firstAnswer === 'yes' ? 'no' : 'yes'];
const outcomes = await race(
f,
1,
pending.version,
answers.map((answer) => ({ type: 'truthAnswer', answer })),
);
const winningIndex = outcomes.findIndex(
(outcome) => outcome.status === 'fulfilled',
);
const yes = answers[winningIndex] === 'yes';
const accepted = await restored(f);
assert.equal(accepted.version, pending.version + 1);
assertSingleAnswer(f, accepted, yes);
assert.equal(accepted.players[1].shipped, false);
const matching: engine.Action = {
type: 'ship',
territory: 'carthag',
sector: 11,
amount: 6,
};
const smaller: engine.Action = {
type: 'ship',
territory: 'carthag',
sector: 11,
amount: 5,
};
await rejectsWithoutWrite(
f,
1,
yes ? smaller : matching,
/Truthtrance|promise/i,
);
if (!yes)
assert.doesNotThrow(() =>
engine.applyAction(accepted, f.seats[1].playerId, {
type: 'endMovement',
}),
);
const shipped = await act(f, 1, yes ? matching : smaller);
assertSingleAnswer(f, shipped, yes);
assert.equal(shipped.players[1].forces['carthag:11'], yes ? 6 : 5);
assert.equal(shipped.players[1].spice, yes ? 4 : 5);
assert.deepEqual(await restored(f), shipped);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
}
});
void test('corrupt persisted promise records and pending shipment questions reject before any answer, discard or CAS write', async () => {
const f = await fixture();
try {
await ask(f);
const pending = await restored(f);
const accepted = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
const corruptions: ((g: engine.Game) => void)[] = [
(g) => {
g.shipmentPromises![0].minimum = 0;
},
(g) => {
g.shipmentPromises![0].minimum = 1.5;
},
(g) => {
g.shipmentPromises![0].turn = g.turn + 1;
},
(g) => {
g.shipmentPromises![0].player = 'missing-seat';
},
(g) => {
g.shipmentPromises![0].asker = g.shipmentPromises![0].player;
},
(g) => {
g.shipmentPromises![0].territory = 'missing-territory';
},
(g) => {
g.shipmentPromises![0].released = true;
g.shipmentPromises![0].fulfilled = true;
},
(g) => {
g.players[1].shipped = true;
},
(g) => {
g.active = f.seats[2].playerId;
},
(g) => {
g.phase = 6;
},
(g) => {
g.advanced = true;
g.players[2].faction = 'guild';
},
(g) => {
g.expansions = ['ix'];
},
];
for (const corrupt of corruptions) {
const bad = structuredClone(accepted);
corrupt(bad);
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(bad), bad.version, f.code);
assert.throws(
() => engine.normalizeAutomaticGame(bad),
/shipment promise/i,
);
for (const seat of f.seats)
await assert.rejects(
f.restart().readSeatView(f.code, seat),
/shipment promise/i,
);
await rejectsWithoutWrite(
f,
1,
{ type: 'endMovement' },
/shipment promise/i,
);
}
const questionCorruptions: ((g: engine.Game) => void)[] = [
(g) => {
Object.assign(g.truthtrance!.question!, { minimum: 0 });
},
(g) => {
Object.assign(g.truthtrance!.question!, { minimum: 1.5 });
},
(g) => {
Object.assign(g.truthtrance!.question!, {
target: f.seats[2].playerId,
});
},
(g) => {
g.truthtrance!.queue[0].player = 'missing-holder';
},
(g) => {
g.truthtrance!.queue[0].card = 'missing-card';
},
(g) => {
g.truthtrance!.queue[0] = {
player: f.seats[2].playerId,
card: g.players[2].hand[0].id,
};
},
];
for (const corrupt of questionCorruptions) {
const bad = structuredClone(pending);
corrupt(bad);
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(bad), bad.version, f.code);
await rejectsWithoutWrite(f, 1, { type: 'truthAnswer', answer: 'yes' });
assert.throws(() => engine.normalizeAutomaticGame(bad));
for (const seat of f.seats)
await assert.rejects(f.restart().readSeatView(f.code, seat));
}
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('older-turn and fulfilled shipment promises remain readable without reactivation, while absent legacy fields remain absent', async () => {
const f = await fixture();
try {
const legacy = await restored(f);
assert.equal(legacy.shipmentPromises, undefined);
for (const seat of f.seats) {
const view = await f.restart().readSeatView(f.code, seat);
assert.deepEqual(view.shipmentPromises, []);
assert.equal(view.shipmentCompletion, null);
}
assert.equal(
(await f.restart().readRoom(f.code)).shipmentPromises,
undefined,
);
await ask(f);
await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
const accepted = await restored(f);
const expired = structuredClone(accepted);
expired.turn++;
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(expired), expired.version, f.code);
const normalized = engine.normalizeAutomaticGame(expired);
assert.deepEqual(normalized.shipmentPromises, expired.shipmentPromises);
assert.deepEqual(normalized.truthHistory, expired.truthHistory);
assert.deepEqual(engine.normalizeAutomaticGame(normalized), normalized);
for (const seat of f.seats)
assert.equal(
(await f.restart().readSeatView(f.code, seat)).shipmentCompletion,
null,
);
const newShipment = await act(f, 1, {
type: 'ship',
territory: 'carthag',
sector: 11,
amount: 5,
});
assert.equal(newShipment.players[1].forces['carthag:11'], 5);
assert.deepEqual(newShipment.shipmentPromises, accepted.shipmentPromises);
assert.deepEqual(newShipment.truthHistory, accepted.truthHistory);
assert.deepEqual(inventory(newShipment), inventory(accepted));
assert.deepEqual(await restored(f), newShipment);
// A genuine completed record remains valid after leaving Shipment & Movement.
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(accepted), accepted.version, f.code);
const completed = await act(f, 1, {
type: 'ship',
territory: 'carthag',
sector: 11,
amount: 6,
});
completed.phase = 6;
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(completed), completed.version, f.code);
assert.equal(completed.shipmentPromises![0].fulfilled, true);
for (const seat of f.seats) {
const view = await f.restart().readSeatView(f.code, seat);
assert.deepEqual(view.shipmentPromises, completed.shipmentPromises);
assert.equal(view.shipmentCompletion, null);
}
assert.deepEqual(
engine.normalizeAutomaticGame(completed).shipmentPromises,
completed.shipmentPromises,
);
assert.deepEqual(await restored(f), completed);
} finally {
f.sqlite.close();
}
});
void test('Advanced typed Ghola preparation and its shipment survive room reload and duplicate submissions', async () => {
const f = await fixture(true);
try {
const staged = await f.restart().readRoom(f.code),
p = staged.players[1];
p.reserves = 2;
p.tanks = 5;
p.forces = { 'polar_sink:0': 13 };
p.spice = 6;
p.elites = {
reserves: 0,
tanks: 2,
forces: { 'polar_sink:0': 3 },
revived: 0,
};
const at = staged.deck.findIndex((c) => c.effect === 'ghola');
assert.ok(at >= 0);
const ghola = staged.deck.splice(at, 1)[0];
p.hand.push(ghola);
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(staged), staged.version, f.code);
await ask(f);
await restored(f);
const accepted = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
const preparation = engine.viewGame(accepted, p.id).shipmentCompletion!
.actions[0];
assert.equal(preparation.card, ghola.id);
assert.equal(preparation.amount, 4);
assert.equal(preparation.elite, 1);
await race(f, 1, accepted.version, [preparation, preparation]);
const revived = await restored(f);
assert.equal(revived.players[1].reserves, 6);
assert.equal(revived.players[1].elites!.revived, 1);
assert.equal(revived.discard.filter((c) => c.id === ghola.id).length, 1);
const shipment = engine.viewGame(revived, p.id).shipmentCompletion!
.actions[0];
assert.equal(shipment.type, 'ship');
assert.equal(shipment.elite, 1);
await race(f, 1, revived.version, [shipment, shipment]);
const arrived = await restored(f);
assert.equal(arrived.players[1].spice, 0);
assert.equal(arrived.players[1].reserves, 0);
assert.equal(
arrived.players[1].forces[`carthag:${Number(shipment.sector)}`],
6,
);
assert.equal(
arrived.players[1].elites!.forces[`carthag:${Number(shipment.sector)}`],
1,
);
assert.equal(arrived.shipmentPromises![0].fulfilled, true);
assert.deepEqual(inventory(arrived), inventory(staged));
for (const other of [0, 2]) {
const view = engine.viewGame(arrived, f.seats[other].playerId);
assert.equal(view.shipmentCompletion, null);
assert.equal('hand' in view.players[1], false);
}
} finally {
f.sqlite.close();
}
});
void test('Advanced BG pending conversion keeps its promise through restart and commits or releases once', async () => {
for (const canceled of [false, true]) {
const f = await fixture(true, 'beneGesserit');
try {
const staged = await f.restart().readRoom(f.code),
p = staged.players[1];
p.spice = 3;
p.forces = { 'carthag:11': 1 };
p.reserves = 19;
p.advisors = { carthag: {} };
const hold = (seat: number, effect: 'worthless' | 'karama') => {
const at = staged.deck.findIndex((c) =>
effect === 'worthless' ? c.kind === 'worthless' : c.effect === effect,
);
assert.ok(at >= 0);
const card = staged.deck.splice(at, 1)[0];
staged.players[seat].hand.push(card);
return card.id;
};
const conversion = hold(1, 'worthless'),
cancel = hold(0, 'karama');
staged.players[2].forces = { 'carthag:11': 2 };
staged.players[2].reserves = 18;
f.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(staged), staged.version, f.code);
await ask(f);
const accepted = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
await act(
f,
1,
engine.viewGame(accepted, p.id).shipmentCompletion!.actions[0],
);
let pending = await restored(f);
assert.equal(pending.response?.kind, 'worthlessKarama');
assert.equal(pending.shipmentPromises![0].released, undefined);
assert.equal(
engine.viewGame(pending, p.id).shipmentCompletion,
null,
'A pending discounted route is not yet an executable shipment or a current price.',
);
await rejectsWithoutWrite(f, 1, { type: 'endMovement' });
if (canceled) {
const action = { type: 'card', card: cancel, mode: 'cancel' };
await race(f, 0, pending.version, [action, action]);
pending = await restored(f);
assert.equal(pending.shipmentPromises![0].released, true);
assert.equal(pending.players[1].spice, 3);
assert.equal(pending.players[1].shipped, false);
} else {
for (let n = 0; pending.response && n < 10; n++) {
const seat = pending.players.findIndex(
(player) => !pending.response!.passed.includes(player.id),
);
assert.ok(seat >= 0);
pending = await act(f, seat, { type: 'passResponse' });
}
assert.equal(pending.response, null);
await restored(f);
const shipment = engine.viewGame(pending, p.id).shipmentCompletion!
.actions[0];
await race(f, 1, pending.version, [shipment, shipment]);
pending = await restored(f);
assert.equal(pending.shipmentPromises![0].fulfilled, true);
assert.equal(pending.players[1].spice, 0);
assert.ok(pending.players[1].advisors!.carthag);
}
assert.equal(
pending.discard.filter((c) => c.id === conversion).length,
1,
);
assert.deepEqual(inventory(pending), inventory(staged));
} finally {
f.sqlite.close();
}
}
});