244 lines
12 KiB
TypeScript
244 lines
12 KiB
TypeScript
import { FACTIONS } from './catalog';
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/** Public lobby configuration only; physical freshness is checked by the initializer. */
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export type FactionModuleProfile = {
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advanced: boolean;
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expansions: readonly string[];
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players: readonly { faction: string }[];
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techTokens?: unknown;
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strongholdCards?: unknown;
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leaderSkills?: unknown;
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homeworlds?: unknown;
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nexusCards?: unknown;
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discoveryEnabled?: unknown;
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discoveries?: unknown;
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discoveryStash?: unknown;
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greatMaker?: unknown;
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ecazTreachery?: unknown;
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sandtrout?: unknown;
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spiceBankerIncomePreview?: unknown;
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semutaPreview?: unknown;
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advancedPreview?: unknown;
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kullPreview?: unknown;
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nexusKullPreview?: unknown;
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guildBetrayalPreview?: unknown;
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richeseBetrayalPreview?: unknown;
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nexusIxianReplacementPreview?: unknown;
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nexusIxianBetrayalPreview?: unknown;
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nexusHarkonnenBetrayalPreview?: unknown;
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/** Native runtime stamps, not independent optional-module selections. */
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ecazOccupyPreview?: unknown;
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moritaniAssassinatePreview?: unknown;
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};
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type NexusCoreConfiguration = Partial<FactionModuleProfile> & Pick<FactionModuleProfile, 'expansions'> & {
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sandtrout?: unknown; moritaniAssassinatePreview?: unknown;
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};
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/** Classic Nexus12 with selected base33/independent36, optional all14, original
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* Homeworlds and phase modules. Native effect stamps are not selected overlays. */
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export function classicNexusCoreProfile(game: NexusCoreConfiguration): boolean {
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return nexusCoreRosterProfile(game, false);
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}
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/** Selected expansion decks with the independent three-card variant. A deck selection
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* does not require seating its native faction. Original optional modules compose. */
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export function selectedIndependentNexusProfile(game: NexusCoreConfiguration): boolean {
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return game.ecazTreachery === true && game.expansions.length > 0 && nexusCoreRosterProfile(game, true);
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}
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/** Independent Discovery composes selected decks and original optional modules.
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* Nexus remains optional; live tokens and encounters are runtime state, not selections. */
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export function independentDiscoveryProfile(game: NexusCoreConfiguration): boolean {
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return game.ecazTreachery === true && game.discoveryEnabled === true &&
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nexusCoreRosterProfile(game, true, true);
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}
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export function independentDiscoveryNexusProfile(game: NexusCoreConfiguration): boolean {
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return !!game.nexusCards && independentDiscoveryProfile(game);
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}
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/** Common consumers of the classic and selected-independent fresh Nexus core. */
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export function nexusCoreProfile(game: NexusCoreConfiguration): boolean {
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return classicNexusCoreProfile(game) || selectedIndependentNexusProfile(game) ||
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independentDiscoveryNexusProfile(game);
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}
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function nexusCoreRosterProfile(game: NexusCoreConfiguration, selectedDecks: boolean, discovery = false): boolean {
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const players = game.players;
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if (typeof game.advanced !== 'boolean' || (!discovery && !game.nexusCards) ||
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!players || players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
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(game.strongholdCards && !game.advanced) ||
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(!discovery && (game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker)) ||
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game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.richeseBetrayalPreview ||
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(!game.nexusCards && (game.guildBetrayalPreview || game.nexusIxianReplacementPreview ||
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game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview)) ||
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(game.moritaniAssassinatePreview && (!selectedDecks || !game.advanced ||
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!players.some(player => player.faction === 'moritani'))) ||
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(game.nexusIxianBetrayalPreview && (!selectedDecks || !players.some(player => player.faction === 'ixians')))) return false;
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if (selectedDecks) {
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if (game.expansions.length > 3) return false;
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for (let i = 0; i < game.expansions.length; i++) {
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if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam' && game.expansions[i] !== 'ecaz') return false;
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for (let j = 0; j < i; j++) if (game.expansions[j] === game.expansions[i]) return false;
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}
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// Public training and hidden Harkonnen capture still need their own native
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// E3 custody composition. Selecting unused E3 cards does not add that case.
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if (game.advanced && game.leaderSkills && players.some(player => player.faction === 'harkonnen') &&
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players.some(player => player.faction === 'ecaz' || player.faction === 'moritani')) return false;
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} else if (game.expansions.length !== 0) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let permitted = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) {
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permitted = faction.expansion === 'base' || (selectedDecks && game.expansions.includes(faction.expansion));
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break;
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}
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if (!permitted) return false;
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}
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return true;
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}
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/** Card consumers require the actual independent-variant selection. */
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export function classicIndependentNexusProfile(game: NexusCoreConfiguration): boolean {
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return game.ecazTreachery === true && classicNexusCoreProfile(game);
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}
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export function independentNexusProfile(game: NexusCoreConfiguration): boolean {
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return game.ecazTreachery === true && nexusCoreProfile(game);
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}
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/** Selected decks do not require their native factions to be seated. This is
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* roster validity only; each phase module retains its own mode and seat limits. */
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export function selectedPhaseModuleRoster(
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game: Pick<FactionModuleProfile, 'expansions' | 'players'>,
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): boolean {
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if (!game || typeof game !== 'object' || !Array.isArray(game.expansions) ||
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game.expansions.length < 1 || game.expansions.length > 3 ||
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!game.expansions.every(id => id === 'ix' || id === 'choam' || id === 'ecaz') ||
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new Set(game.expansions).size !== game.expansions.length ||
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!Array.isArray(game.players) || game.players.length < 2 || game.players.length > 6) return false;
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const seated = new Set<string>();
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for (const player of game.players) {
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if (!player || typeof player !== 'object' || Array.isArray(player) ||
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typeof player.faction !== 'string' || seated.has(player.faction)) return false;
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const faction = FACTIONS.find(faction => faction.id === player.faction);
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if (!faction || (faction.expansion !== 'base' && !game.expansions.includes(faction.expansion))) return false;
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seated.add(player.faction);
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}
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return true;
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}
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/** Keep unrelated overlays outside this phase-only permission. Semuta's caller
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* additionally retains its old roster envelope below, rather than inheriting
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* new selected-family admission through its explicit context flag. */
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function phaseModuleContext(game: FactionModuleProfile, semuta = false, independent = false): boolean {
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return typeof game.advanced === 'boolean' &&
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!(game.strongholdCards && !game.advanced) && !game.leaderSkills &&
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!game.homeworlds && !game.nexusCards && !game.discoveryEnabled && !game.discoveries &&
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!game.discoveryStash && !game.greatMaker && (independent ? game.ecazTreachery === true : !game.ecazTreachery) &&
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(!game.semutaPreview || (semuta && game.semutaPreview === true)) &&
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!game.advancedPreview && !game.kullPreview && !game.nexusKullPreview &&
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!game.guildBetrayalPreview && !game.richeseBetrayalPreview &&
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!game.nexusIxianReplacementPreview && !game.nexusIxianBetrayalPreview &&
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!game.nexusHarkonnenBetrayalPreview;
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}
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/** Exact earlier E1/E2 or one-E3-native scope for existing Semuta consumers. */
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function legacySemutaTechRoster(game: FactionModuleProfile): boolean {
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if (!Array.isArray(game.players) || game.players.length < 3 || game.players.length > 6 ||
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!Array.isArray(game.expansions) || game.expansions.length < 1 || game.expansions.length > 2) return false;
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const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
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if (!e3) {
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for (let i = 0; i < game.expansions.length; i++) {
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if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false;
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for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false;
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}
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}
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let native = 0;
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let moritani = false;
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let harkonnen = false;
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for (let i = 0; i < game.players.length; i++) {
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const player = game.players[i];
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if (!player || typeof player !== 'object') return false;
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for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
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let expansion: string | undefined;
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for (const faction of FACTIONS)
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if (faction.id === player.faction) { expansion = faction.expansion; break; }
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if (expansion === undefined) return false;
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if (expansion !== 'base') {
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if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani'
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: !game.expansions.includes(expansion)) return false;
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native++;
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}
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if (player.faction === 'moritani') moritani = true;
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if (player.faction === 'harkonnen') harkonnen = true;
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}
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return native > 0 && (!e3 || native === 1) &&
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!(game.advanced && moritani && harkonnen);
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}
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/** Tech-only Basic/Advanced or original Advanced Strongholds at three-six seats.
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* Explicit Semuta validation keeps its earlier family/native/Harkonnen scope. */
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export function nativeFactionTechProfile(game: FactionModuleProfile, semuta = false): boolean {
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return !!game && phaseModuleContext(game, semuta) && !!game.techTokens &&
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(semuta ? legacySemutaTechRoster(game) :
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selectedPhaseModuleRoster(game) && game.players.length >= 3);
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}
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/** Clean selected-deck Strongholds. The original initializer may create their
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* unused state when absent; physical freshness and native stamps stay external. */
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export function selectedFactionStrongholdProfile(game: FactionModuleProfile): boolean {
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return !!game && game.advanced === true && phaseModuleContext(game) &&
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selectedPhaseModuleRoster(game) && (!game.techTokens || game.players.length >= 3);
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}
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/** Independent physical cards with optional original phase modules. This is a
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* selected-deck permission; base-only, World and trained compositions retain
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* their separate original profiles and physical freshness stays external. */
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export function selectedIndependentCardsProfile(game: FactionModuleProfile): boolean {
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if (!game || game.ecazTreachery !== true ||
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!selectedPhaseModuleRoster(game) || !phaseModuleContext(game, false, true) ||
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(game.techTokens && game.players.length < 3) || game.sandtrout || game.spiceBankerIncomePreview) return false;
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return (!game.ecazOccupyPreview || game.ecazOccupyPreview === true &&
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game.players.some(player => player.faction === 'ecaz')) &&
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(!game.moritaniAssassinatePreview || game.moritaniAssassinatePreview === true && game.advanced &&
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game.players.some(player => player.faction === 'moritani'));
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}
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export type MixedE3NativeRoster = {
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advanced?: boolean;
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expansions: readonly string[];
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players?: readonly { faction: string }[];
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};
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/** Selected E3 plus E1 and/or E2, with an actual native from every selected family. */
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export function mixedE3NexusRosterProfile(game: MixedE3NativeRoster, skills = false): boolean {
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const players = game.players;
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if (typeof game.advanced !== 'boolean' || !players || players.length < 2 || players.length > 6 ||
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game.expansions.length < 2 || game.expansions.length > 3 || !game.expansions.includes('ecaz'))
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return false;
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for (let i = 0; i < game.expansions.length; i++) {
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const expansion = game.expansions[i];
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if (expansion !== 'ecaz' && expansion !== 'ix' && expansion !== 'choam') return false;
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for (let j = 0; j < i; j++) if (expansion === game.expansions[j]) return false;
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}
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let ix = false, choam = false, e3 = false, harkonnen = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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for (let j = 0; j < i; j++) if (player.faction === players[j].faction) return false;
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let family: string | undefined;
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for (const faction of FACTIONS)
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if (faction.id === player.faction) { family = faction.expansion; break; }
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if (family === undefined || (family !== 'base' && !game.expansions.includes(family))) return false;
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if (family === 'ix') ix = true;
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if (family === 'choam') choam = true;
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if (family === 'ecaz') e3 = true;
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if (player.faction === 'harkonnen') harkonnen = true;
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}
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return e3 && ix === game.expansions.includes('ix') && choam === game.expansions.includes('choam') &&
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!(game.advanced && harkonnen && skills);
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}
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