Files
Dune/tests/nexus-harkonnen-expanded-runtime.test.ts
T
Quintine 7680e1ee69
Verify and publish checkpoint container / container (push) Canceled after 0s
Fix mixed-deck Nexus Betrayal continuations
2026-10-30 18:12:45 +11:00

118 lines
8.3 KiB
TypeScript

import assert from 'node:assert/strict';
import {test} from 'node:test';
import {applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game} from '../game/engine';
import {TERRITORIES} from '../game/board';
import {traitorDeck} from '../game/traitors';
import {validateNexusTraitorSnapshot} from '../game/nexus-traitor-exchange';
import {nextHarkonnenBetrayalNativeStep, settleHarkonnenBetrayalNativeCounters,
} from './fixture-nexus-harkonnen-betrayal';
import {nextRicheseStrongholdsNativeStep} from './fixture-richese-strongholds';
const act = (game:Game, actor:string, action:Action) => applyAction(game,actor,action);
const player = (game:Game, id:string) => {const seat=game.players.find(p=>p.id===id);assert.ok(seat);return seat;};
const step = (game:Game) => {
if(game.pendingGuildBetrayal) {const frame=game.pendingGuildBetrayal;const actor=frame.required.find(id=>!frame.passed.includes(id));assert.ok(actor);return act(game,actor,{type:'guildBetrayalPass',event:frame.invoice.event});}
const next=(!game.response && !game.phaseOpening && (game.decision?.kind.startsWith('richese') || game.richeseAuction && !game.richeseAuction.outcome)) ? nextRicheseStrongholdsNativeStep(game)! : nextHarkonnenBetrayalNativeStep(game); try {return act(game,next.actor,next.action);} catch (error) {throw Error(`Step ${game.turn}/${game.phase}/${game.decision?.kind} ${JSON.stringify(next)}: ${String(error)}`);}};
function advance(game:Game, until:(game:Game)=>boolean, limit=1800):Game {
for(let i=0;i<limit;i++) {if(until(game)) return game; assert.notEqual(game.status,'finished'); game=step(game);}
throw Error(`Native expanded Nexus journey stalled at ${game.status}/${game.turn}/${game.phase}/${game.decision?.kind}`);
}
function inventory(game:Game):string[] {
return [...game.deck,...game.discard,...(game.richeseCache??[]),...(game.richeseRemoved??[]),
...(game.auction?.cards.slice(game.auction.index)??[]),...game.players.flatMap(p=>p.hand)].map(card=>card.id).sort();
}
function traitors(game:Game):void {
validateNexusTraitorSnapshot({reserve:game.traitorReserve!,players:game.players.map(({id,faction,traitors,faceDancers})=>({id,faction,traitors,...(faceDancers?{faceDancers}: {})}))},traitorDeck(game.players,game.expansions.includes('ix')));
}
/** Native public selected-deck start, original setup and second-turn Nexus
* draw. Conserved unopened deck order, one held traitor and two physical
* reserve positions are staged; battle selection, plans and call are real. */
function fixture() {
let game=createGame('HARKEXPANDED',newPlayer('i','Ixians','ixians'),false,['ix','choam','ecaz']);
for(const [id,faction] of [['h','harkonnen'],['r','richese'],['g','guild']] as const)
joinGame(game,newPlayer(id,faction,faction));
game=act(game,'i',{type:'moduleOption',module:'nexusCards',enabled:true});
for(const seat of game.players) game=act(game,seat.id,{type:'ready'});
game=act(game,'i',{type:'start'});
assert.equal(game.nexusHarkonnenBetrayalPreview,true);
game=advance(game,state=>state.status==='playing');
const physical=inventory(game);traitors(game);
assert.ok(game.richeseCache?.length,'Native Richese retains its separate cache');
assert.ok(Object.values(game.nexusCards!.cards!.hands).every(card=>card===null));
const identity=player(game,'i').leaders.find(leader=>!leader.dead)!.id;
const h=player(game,'h');
if(!h.traitors.includes(identity)) {
const replacement=h.traitors[0];
const owner=game.players.find(seat=>seat.id!=='h'&&seat.traitors.includes(identity));
if(owner) owner.traitors[owner.traitors.indexOf(identity)]=replacement;
else {
const dancer=game.players.flatMap(seat=>seat.faceDancers??[]).find(card=>card.leader===identity);
if(dancer) dancer.leader=replacement;
else {const index=game.traitorReserve!.indexOf(identity);assert.ok(index>=0);game.traitorReserve![index]=replacement;}
}
h.traitors[0]=identity;
}
traitors(game);
const nexus=game.nexusCards!.cards!;
const nx=nexus.deck.indexOf('harkonnen');assert.ok(nx>=0);
nexus.deck.unshift(nexus.deck.splice(nx,1)[0]);
for(let pos=0;pos<2;pos++) {
const index=game.spiceDeck.findIndex((card,i)=>i>=pos&&'territory'in card);assert.ok(index>=pos);
game.spiceDeck.splice(pos,0,game.spiceDeck.splice(index,1)[0]);
}
game=advance(game,state=>state.turn===2&&state.phase===1&&!state.response&&!state.decision);
const worm=game.spiceDeck.findIndex(card=>'worm'in card&&!card.greatMaker&&!card.suppressed);assert.ok(worm>=0);
game.spiceDeck.unshift(game.spiceDeck.splice(worm,1)[0]);
game=advance(game,state=>state.nexus&&!state.spiceWindow&&!state.spiceResolution&&!state.response&&!state.decision);
game=act(game,'h',{type:'alliance',target:'r'});game=act(game,'r',{type:'alliance',target:'h'});
game=advance(game,state=>state.nexusCards?.phase?.stage==='drawing');
assert.ok(game.nexusCards!.phase!.eligible.includes('i'));
game=act(game,'i',{type:'nexusCardChoice',turn:game.turn,card:null,choice:'draw',ownRedraws:0});
assert.equal(game.nexusCards!.cards!.hands.i,'harkonnen');
game=advance(game,state=>state.phase===5&&!state.response&&!state.decision);
const territory=TERRITORIES.find(t=>t.type==='sand'&&!t.sectors.includes(game.storm)&&
game.players.every(p=>!Object.keys(p.forces).some(key=>key.startsWith(`${t.id}:`))));assert.ok(territory);
for(const id of ['h','i']) {const seat=player(game,id);assert.ok(seat.reserves>0);seat.reserves--;seat.forces[`${territory.id}:${territory.sectors[0]}`]=1;}
game=advance(game,state=>state.phase===6&&!!state.active&&!state.phaseOpening&&!state.response&&!state.decision);
const chooser=game.active!;assert.ok(['h','i'].includes(chooser), `chooser ${chooser}; battle ${JSON.stringify(game.battle)}; decision ${JSON.stringify(game.decision)}; pending ${JSON.stringify(game.pendingGuildBetrayal)}; armies ${JSON.stringify(game.players.map(p=>[p.id,p.forces]))}`);
game=act(game,chooser,{type:'chooseBattle',territory:territory.id,target:chooser==='h'?'i':'h'});
game=advance(game,state=>!!state.battle&&!state.response&&!state.decision&&!state.battle.preparation&&
(!state.battle.preLeader||state.battle.preLeader.closed));
for(const id of [game.battle!.attacker,game.battle!.defender]) {
const leader=id==='i'?identity:player(game,id).leaders.find(l=>!l.dead&&!l.usedAt)!.id;
game=act(game,id,{type:'battlePlan',dial:0,leader});
}
assert.equal(game.battle!.revealed,true);
game=advance(game,state=>!state.response&&!state.decision);
game=act(game,'h',{type:'traitorCall',call:true});
game=settleHarkonnenBetrayalNativeCounters(game);
const reaction=viewGame(game,'i').nexusHarkonnenBetrayalReaction;
assert.ok(reaction,'The actual expansion-roster traitor call opens native Betrayal');
assert.equal(reaction.canUse,true);assert.equal(reaction.identity,identity);
assert.deepEqual(inventory(game),physical);traitors(game);
return {game,event:reaction.event,identity,physical};
}
for(const use of [false,true]) void test(`Basic public Ix/CHOAM roster with unused Ecaz deck Harkonnen Nexus Betrayal ${use?'Use':'Pass'} after native Ixian leader traitor call`,()=>{
const f=fixture();let game=f.game;
if(use) game=act(game,'i',{type:'nexusHarkonnenBetrayalUse',event:f.event});
else {
for(const id of game.pendingNexusHarkonnenBetrayal!.required)
game=act(game,id,{type:'nexusHarkonnenBetrayalPass',event:f.event});
}
assert.equal(game.pendingNexusHarkonnenBetrayal,null);
assert.equal(game.nexusCards!.cards!.hands.i,use?null:'harkonnen');
assert.equal(game.battle!.traitorCalls.h,!use);
assert.equal(player(game,'h').traitors.includes(f.identity),!use);
assert.equal(game.pendingNexusHarkonnenReplacement?.status??null,use?'due':null);
assert.deepEqual(inventory(game),f.physical);traitors(game);
game=advance(game,state=>state.phase===8);
assert.equal(game.phaseOpening?.initialize,true, 'Ix opening precedes actual Mentat initialization');
assert.equal(game.pendingNexusHarkonnenReplacement?.status??null,use?'due':null);
game=advance(game,state=>state.phase===8&&!state.pendingNexusHarkonnenReplacement&&!state.phaseOpening);
assert.equal(game.lastBattleContext!.result,use?'normal':'traitor');
assert.equal(game.nexusHarkonnenReplacementHistory!.length,use?1:0);
assert.equal(player(game,'h').traitors.length,4);
assert.deepEqual(inventory(game),f.physical);traitors(game);
});