230 lines
15 KiB
TypeScript
230 lines
15 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, createGame, joinGame, newPlayer, normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { takeKullCard } from './fixture-choam-kull';
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import { advanceSemutaNexusTrade, swapSemutaNexusTradeIdentity } from './fixture-semuta-nexus-trade';
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import { beforeIxSpiceDraw, orderIxSpiceCards } from './fixture-ix-spice-cards';
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const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
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const seat = (game: Game, id: string) => { const player = game.players.find(row => row.id === id); assert.ok(player); return player; };
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const clean = (game: Game) => !game.phaseOpening && !game.response && !game.decision && !game.truthtrance && !game.pendingGuildBetrayal;
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function inventory(game: Game): string[] {
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const cards = [...game.deck, ...game.discard, ...(game.richeseCache ?? []), ...(game.richeseRemoved ?? []),
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...(game.auction?.cards.slice(game.auction.index + Number(game.currentAuctionSale?.origin === 'normal')) ?? []),
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...(game.ixAuction?.cards ?? []), ...game.players.flatMap(player => player.hand)].map(card => card.id).sort();
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assert.equal(new Set(cards).size, cards.length, 'Each original physical card has one location');
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return cards;
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}
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/** Fresh public Basic setup and a genuinely earned CHOAM Nexus. Unopened
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* Spice order, the earned Nexus identity, original card custody and starting
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* board counters are staged without creating physical components. */
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function fixture() {
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let game = createGame('NEXKULLSEMUTA', newPlayer('c', 'CHOAM', 'choam'), false, ['ix', 'choam']);
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for (const [id, faction] of [['r','richese'], ['a','atreides'], ['g','guild'], ['h','harkonnen']] as const)
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joinGame(game, newPlayer(id, faction, faction));
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game = act(game, 'c', {type:'moduleOption', module:'nexusCards', enabled:true});
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for (const player of game.players) game = act(game, player.id, {type:'ready'});
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game = act(game, 'c', {type:'start'});
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assert.equal(game.semutaPreview, true); assert.equal(game.kullPreview, true); assert.equal(game.nexusKullPreview, true);
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game = advanceSemutaNexusTrade(game, state => state.status === 'playing');
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assert.ok(Object.values(game.nexusCards!.cards!.hands).every(card => card === null));
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const original = inventory(game);
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for (const player of game.players) {
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player.reserves += Object.values(player.forces).reduce((sum, amount) => sum + amount, 0); player.forces = {};
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if (player.elites) { player.elites.reserves += Object.values(player.elites.forces).reduce((sum, amount) => sum + amount, 0); player.elites.forces = {}; }
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}
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game = advanceSemutaNexusTrade(game, beforeIxSpiceDraw); orderIxSpiceCards(game, ['land','land']);
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game = advanceSemutaNexusTrade(game, state => state.turn === 2 && beforeIxSpiceDraw(state));
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orderIxSpiceCards(game, ['worm','land','land']);
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game = advanceSemutaNexusTrade(game, state => !!state.nexus && !state.spiceWindow && clean(state));
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game = act(game, 'a', {type:'alliance', target:'h'}); game = act(game, 'h', {type:'alliance', target:'a'});
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game = advanceSemutaNexusTrade(game, state => state.nexusCards?.phase?.stage === 'drawing' && clean(state));
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assert.ok(game.nexusCards!.phase!.eligible.includes('c'));
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game = act(game, 'c', {type:'nexusCardChoice', turn:game.turn, card:null, choice:'draw', ownRedraws:0});
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swapSemutaNexusTradeIdentity(game, 'c', 'choam');
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game = advanceSemutaNexusTrade(game, state => state.phase === 5 && state.active === 'g' && clean(state));
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assert.equal(game.nexusCards!.cards!.hands.c, 'choam');
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// Move only original cards; stage after prior CHOAM market actions finish.
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for (const player of game.players) game.deck.push(...player.hand.splice(0));
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const printed = takeKullCard(game, 'ix-kull-wahad'); seat(game, 'c').hand.push(printed);
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const fuel = takeKullCard(game, 'ix-hunter-seeker'); seat(game, 'c').hand.push(fuel);
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const originalKarama = takeKullCard(game, 'karama'); seat(game, 'g').hand.push(originalKarama);
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const counter = takeKullCard(game, 'karama'); seat(game, 'h').hand.push(counter);
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const semuta = takeKullCard(game, SEMUTA_DRUG_ID); seat(game, 'r').hand.push(semuta);
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assert.deepEqual(inventory(game), original);
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game = act(game, 'g', {type:'card', mode:'shipment', card:originalKarama.id, target:'g'});
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assert.equal(game.pendingKull?.stage, 'offer');
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return {game, original, printed:printed.id, fuel:fuel.id, karama:originalKarama.id, counter:counter.id, semuta:semuta.id, event:game.pendingKull!.event};
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}
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function finishCounter(state: Game): Game {
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let game = state;
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for (let n = 0; game.pendingKull && n < 20; n++) {
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const actor = game.players.find(player => {const controls = viewGame(game, player.id).responseControls;
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return controls && !controls.hasPassed && controls.cancelCards.length > 0;});
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game = actor ? act(game, actor.id, {type:'passResponse'}) : normalizeAutomaticGame(game);
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}
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assert.equal(game.pendingKull, null); return game;
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}
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function passFreshEvent(state: Game): Game {
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let game = state;
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const event = game.pendingTreacheryDiscard?.batch.event; assert.ok(event);
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while (game.pendingTreacheryDiscard?.batch.event === event && game.pendingTreacheryDiscard.reaction?.stage === 'offer') {
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const reaction = game.pendingTreacheryDiscard.reaction;
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const actor = game.players.find(player => !reaction.passed.includes(player.id)); assert.ok(actor);
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game = act(game, actor.id, {type:'semutaPass', event});
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event, event);
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return game;
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}
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for (const source of ['printed','nexus'] as const) for (const claim of [false,true]) void test(
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`Basic public Richese Nexus ${source} Kull success offers Semuta ${claim ? 'claim' : 'pass'}`, () => {
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const f = fixture(), cost = source === 'printed' ? f.printed : f.fuel;
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const controls = viewGame(f.game, 'c').kullReaction!;
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assert.ok(controls.plays.some(row => row.source === source && row.card.id === cost));
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for (const difficulty of DIFFICULTIES) {
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const view = viewGame(f.game, 'c'); view.players.find(player => player.id === 'c')!.bot = difficulty;
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const choice = botActions(view).find(action => action.type === 'kullDecision'); assert.ok(choice);
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assert.doesNotThrow(() => act(f.game, 'c', choice));
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}
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const startLog = f.game.log.length;
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let game = act(f.game, 'c', {type:'kullDecision', event:f.event, source, card:cost});
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game = finishCounter(game);
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const pending = game.pendingTreacheryDiscard; assert.ok(pending);
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assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({id:entry.card.id, discardedBy:entry.discardedBy, publicFace:entry.publicFace})),
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[{id:cost, discardedBy:'c', publicFace:source === 'printed'}]);
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assert.equal(game.karamaShipping, null); assert.ok(seat(game, 'g').hand.some(card => card.id === f.karama));
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assert.equal(game.nexusCards!.cards!.hands.c, source === 'printed' ? 'choam' : null);
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assert.equal(game.nexusCards!.cards!.discard.filter(card => card === 'choam').length, Number(source === 'nexus'));
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if (source === 'nexus') {
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assert.deepEqual(viewGame(game, 'r').semutaReaction!.candidates, []);
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assert.deepEqual(viewGame(game, 'g').semutaReaction!.candidates, []);
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assert.equal(game.log.slice(startLog).some(row => row.text.includes('Hunter-Seeker')), false);
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assert.equal(game.nexusChoamHistory!.at(-1)!.stage, 'complete');
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}
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assert.equal(viewGame(game, 'r').semutaReaction!.canCommit, true);
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const event = pending.batch.event;
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if (claim) {
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game = act(game, 'r', {type:'semutaCommit', event});
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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assert.deepEqual(viewGame(game, 'r').semutaReaction!.candidates.map(card => card.id), [cost]);
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assert.deepEqual(viewGame(game, 'g').semutaReaction!.candidates, []);
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game = act(game, 'r', {type:'semutaSelect', event, card:cost});
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}
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} else while (game.pendingTreacheryDiscard?.batch.event === event && game.pendingTreacheryDiscard.reaction?.stage === 'offer') {
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const reaction = game.pendingTreacheryDiscard.reaction;
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const actor = game.players.find(player => !reaction.passed.includes(player.id)); assert.ok(actor);
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game = act(game, actor.id, {type:'semutaPass', event});
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}
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assert.equal(game.pendingTreacheryDiscard, null); assert.equal(game.pendingKull, null);
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assert.equal(game.karamaShipping, null); assert.ok(seat(game, 'g').hand.some(card => card.id === f.karama));
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assert.ok(viewGame(game, 'g').karamaBlocked);
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assert.equal(seat(game, 'r').hand.some(card => card.id === cost), claim);
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assert.equal(game.discard.some(card => card.id === cost), !claim);
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assert.equal(game.discard.some(card => card.id === f.semuta), claim);
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assert.deepEqual(inventory(game), f.original);
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});
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for (const source of ['printed','nexus'] as const) for (const claim of [false,true]) void test(
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`Basic public Richese Nexus ${source} Kull counter offers its distinct Karama to Semuta ${claim ? 'claim' : 'pass'}`, () => {
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const f = fixture(), cost = source === 'printed' ? f.printed : f.fuel;
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let game = act(f.game, 'c', {type:'kullDecision', event:f.event, source, card:cost});
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assert.ok(viewGame(game, 'h').responseControls?.cancelCards.includes(f.counter));
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game = act(game, 'h', {type:'card', mode:'cancel', card:f.counter});
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const pending = game.pendingTreacheryDiscard; assert.ok(pending);
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assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({id:entry.card.id, discardedBy:entry.discardedBy, publicFace:entry.publicFace})),
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[{id:f.counter, discardedBy:'h', publicFace:true}]);
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assert.ok(seat(game, 'c').hand.some(card => card.id === cost));
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assert.ok(seat(game, 'g').hand.some(card => card.id === f.karama));
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assert.equal(game.nexusCards!.cards!.hands.c, source === 'printed' ? 'choam' : null);
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const event = pending.batch.event;
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if (claim) {
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game = act(game, 'r', {type:'semutaCommit', event});
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select')
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game = act(game, 'r', {type:'semutaSelect', event, card:f.counter});
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} else while (game.pendingTreacheryDiscard?.batch.event === event && game.pendingTreacheryDiscard.reaction?.stage === 'offer') {
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const reaction = game.pendingTreacheryDiscard.reaction;
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const actor = game.players.find(player => !reaction.passed.includes(player.id)); assert.ok(actor);
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game = act(game, actor.id, {type:'semutaPass', event});
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}
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// The original allowed Karama is a distinct fresh public discard after the
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// counter's own batch; acknowledge it before checking shipment continuation.
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event, event);
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assert.equal(game.pendingTreacheryDiscard?.batch.entries[0].card.id, f.karama);
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game = passFreshEvent(game);
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assert.equal(game.pendingTreacheryDiscard, null); assert.equal(game.pendingKull, null);
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assert.equal(game.karamaShipping?.owner, 'g');
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assert.ok(seat(game, 'c').hand.some(card => card.id === cost));
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assert.equal(seat(game, 'r').hand.some(card => card.id === f.counter), claim);
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assert.equal(game.discard.some(card => card.id === f.counter), !claim);
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assert.equal(game.discard.some(card => card.id === f.semuta), claim);
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assert.equal(game.nexusCards!.cards!.discard.filter(card => card === 'choam').length, Number(source === 'nexus'));
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assert.deepEqual(inventory(game), f.original);
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});
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void test('Basic public Richese Nexus Kull may decline without spending its cards', () => {
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const f = fixture();
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let game = act(f.game, 'c', {type:'kullDecision', event:f.event, decline:true});
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assert.equal(game.pendingTreacheryDiscard?.batch.entries[0].card.id, f.karama);
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game = passFreshEvent(game);
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assert.equal(game.pendingKull, null); assert.equal(game.karamaShipping?.owner, 'g');
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assert.equal(game.nexusCards!.cards!.hands.c, 'choam');
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assert.ok(seat(game, 'c').hand.some(card => card.id === f.printed));
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assert.ok(seat(game, 'c').hand.some(card => card.id === f.fuel));
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assert.ok(seat(game, 'r').hand.some(card => card.id === f.semuta));
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assert.deepEqual(inventory(game), f.original);
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});
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void test('Basic public Richese Nexus keeps Semuta when the host opts out of Kull', () => {
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let game = createGame('NEXKULLOPTOUT', newPlayer('c', 'CHOAM', 'choam'), false, ['ix', 'choam']);
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for (const [id, faction] of [['r','richese'], ['a','atreides'], ['g','guild'], ['h','harkonnen']] as const)
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joinGame(game, newPlayer(id, faction, faction));
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game = act(game, 'c', {type:'moduleOption', module:'nexusCards', enabled:true});
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game = act(game, 'c', {type:'moduleOption', module:'kullPreview', enabled:false});
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for (const player of game.players) game = act(game, player.id, {type:'ready'});
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game = act(game, 'c', {type:'start'});
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assert.equal(game.semutaPreview, true);
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assert.notEqual(game.kullPreview, true); assert.notEqual(game.nexusKullPreview, true);
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game = advanceSemutaNexusTrade(game, state => state.status === 'playing');
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const original = inventory(game);
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for (const player of game.players) {
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player.reserves += Object.values(player.forces).reduce((sum, amount) => sum + amount, 0); player.forces = {};
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if (player.elites) { player.elites.reserves += Object.values(player.elites.forces).reduce((sum, amount) => sum + amount, 0); player.elites.forces = {}; }
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}
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game = advanceSemutaNexusTrade(game, beforeIxSpiceDraw); orderIxSpiceCards(game, ['land','land']);
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game = advanceSemutaNexusTrade(game, state => state.phase === 5 && state.active === 'g' && clean(state));
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// Conserved original hand/deck/cache cards; Hajr and Semuta are used by
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// their real owners after public setup and the actual movement opening.
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for (const player of game.players) game.deck.push(...player.hand.splice(0));
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const hajr = takeKullCard(game, 'hajr'); seat(game, 'g').hand.push(hajr);
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const semuta = takeKullCard(game, SEMUTA_DRUG_ID); seat(game, 'r').hand.push(semuta);
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assert.deepEqual(inventory(game), original);
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const pending = act(game, 'g', {type:'card', card:hajr.id});
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assert.equal(pending.pendingTreacheryDiscard?.batch.cause, 'ordinary:hajr');
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assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
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for (const claim of [false,true]) {
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let resumed = structuredClone(pending);
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const event = pending.pendingTreacheryDiscard!.batch.event;
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if (claim) {
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resumed = act(resumed, 'r', {type:'semutaCommit', event});
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if (resumed.pendingTreacheryDiscard?.reaction?.stage === 'select')
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resumed = act(resumed, 'r', {type:'semutaSelect', event, card:hajr.id});
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} else resumed = passFreshEvent(resumed);
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assert.equal(resumed.pendingTreacheryDiscard, null);
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assert.ok(resumed.hajr.includes('g'));
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assert.equal(seat(resumed, 'r').hand.some(card => card.id === hajr.id), claim);
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assert.equal(resumed.discard.some(card => card.id === semuta.id), claim);
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assert.deepEqual(inventory(resumed), original);
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resumed = act(resumed, 'g', {type:'ship', territory:'polar_sink', sector:0, amount:1});
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assert.equal((seat(resumed, 'g').forces.polar_sink ?? 0) + (seat(resumed, 'g').forces['polar_sink:0'] ?? 0), 1);
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}
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});
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