Files
Dune/tests/sapho-station-priority-controls.test.tsx
T
Quintine a6be17fc5d
Verify and publish checkpoint container / container (push) Successful in 11m16s
Protect Sapho priority at the Testing Station
2026-10-30 17:35:55 +11:00

74 lines
3.5 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { Children, createElement, isValidElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import type { Action } from '../game/engine';
import { SaphoStationPriority, type SaphoStationPriorityProps } from '../components/sapho-station-priority';
function props(): SaphoStationPriorityProps & { sent: Action[] } {
const sent: Action[] = [];
return {game: {saphoStationPriority: {event:'station-event', canPass:true, waiting:false}},
busy:false, sent, act(action) { sent.push(action); }};
}
const render = (input: SaphoStationPriorityProps) =>
renderToStaticMarkup(createElement(SaphoStationPriority, input));
/** Invoke the actual rendered Button callback, without mounting a browser. */
function pass(input: SaphoStationPriorityProps) {
const section = SaphoStationPriority(input); assert.ok(section);
const button = Children.toArray(section.props.children).find(child =>
isValidElement(child) && (child.props as {'data-testid'?: string})['data-testid'] === 'sapho-station-priority-pass');
assert.ok(isValidElement<{onClick: () => void; disabled: boolean}>(button));
return button;
}
void test('a neutral Testing Station opportunity stays visible and passes its exact event', () => {
const input = props(), html = render(input);
assert.match(html, /Testing Station priority/);
assert.match(html, /Continue without changing the order/);
assert.match(html, /Already completed choices stay finished/);
assert.equal(pass(input).props.disabled, false);
pass(input).props.onClick();
assert.deepEqual(input.sent, [{type:'saphoStationPass', event:'station-event'}]);
});
void test('busy and invalid events disable Continue without sending an action', () => {
for (const change of ['busy', 'empty-event'] as const) {
const input = props();
if (change === 'busy') input.busy = true;
else input.game.saphoStationPriority!.event = '';
assert.match(render(input), /disabled=""/);
const button = pass(input); assert.equal(button.props.disabled, true);
button.props.onClick();
assert.deepEqual(input.sent, []);
}
});
void test('waiting and completed viewers see no Continue button or hidden card data', () => {
for (const waiting of [true, false]) {
const input = props();
input.game.saphoStationPriority = {event:'station-event', canPass:false, waiting};
// Only the server-supplied public opportunity is rendered, even when a
// surrounding object contains unrelated private fields.
Object.assign(input.game, {hiddenCard:'private-sapho-card-id'});
const html = render(input);
assert.doesNotMatch(html, /sapho-station-priority-pass|private-sapho-card-id/);
assert.match(html, waiting ? /Waiting for the other players/ : /Your response has been recorded/);
assert.deepEqual(input.sent, []);
}
const input = props(); input.game.saphoStationPriority = null;
assert.equal(render(input), '');
});
void test('stale event, consumed response and replaced priority callbacks do not send', () => {
for (const change of ['event', 'pass', 'replace', 'close'] as const) {
const input = props(), button = pass(input), view = input.game.saphoStationPriority!;
if (change === 'event') view.event = 'new-event';
else if (change === 'pass') view.canPass = false;
else if (change === 'replace') input.game.saphoStationPriority = {...view};
else input.game.saphoStationPriority = null;
button.props.onClick();
assert.deepEqual(input.sent, []);
}
});