Files
Dune/tests/selected-discovery-skills-overlap.test.ts
T
Quintine 77eb2392eb
Verify and publish checkpoint container / container (push) Canceled after 0s
Support mixed Discovery decks with Leader Skills
2026-10-30 17:49:26 +11:00

58 lines
3.3 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { viewGame } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { act, player, selectedDiscoverySkillsOverlapFixture } from './selected-discovery-skills-overlap-fixture';
for (const advanced of [false, true]) void test(
`${advanced ? 'Advanced' : 'Basic'} mixed Discovery and Skills retain the original Ecaz/Moritani arrival`, () => {
const f = selectedDiscoverySkillsOverlapFixture(advanced);
assert.equal(f.lobby.discoveryEnabled, true);
assert.ok(f.setup.discoveries && f.setup.leaderSkills);
assert.equal(f.game.leaderSkills!.assignments.length, f.game.players.length);
assert.ok(f.beforeMarkers.spiceDiscard.flat().some(card =>
'territory' in card && card.discovery === 'discovery-hagga-basin'));
assert.equal(f.beforeMarkers.discoveries!.tokens.filter(token => token.status === 'placed').length, 1);
assert.ok(!f.game.nexusCards && !f.game.ecazTreachery);
const moritaniSpice = player(f.game, 'moritani').spice;
const duke = structuredClone(f.game.dukeVidal!.leader);
let game = act(f.game, 'guild', f.shipment);
game = f.advance(game, state => !!state.pendingArrivalOverlap);
const afterShipment = player(game, 'guild').spice;
const stolen = Math.ceil(afterShipment / 2);
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
const first = game.pendingArrivalOverlap!.first;
const responder = first === 'ambassador' ? 'ecaz' : 'moritani';
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, responder);
view.players.find(row => row.id === responder)!.bot = difficulty;
const choice = botActions(view)[0]; assert.ok(choice, difficulty);
assert.doesNotThrow(() => act(game, responder, choice), difficulty);
}
const ambassador = () => {
const entry = game.pendingAmbassador; assert.ok(entry);
assert.equal(entry.token, f.token);
game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'});
};
const robbery = () => {
assert.equal(game.pendingTerrorEntry?.token, f.terror);
game = act(game, 'moritani', {type:'decision', reveal:true});
game = act(game, 'moritani', {type:'decision', choice:'spice'});
};
if (first === 'ambassador') { ambassador(); robbery(); }
else { robbery(); ambassador(); }
assert.equal(game.pendingArrivalOverlap ?? null, null);
assert.equal(game.pendingAmbassador ?? null, null);
assert.equal(game.pendingTerrorEntry ?? null, null);
assert.equal(player(game, 'guild').spice, afterShipment - stolen);
assert.equal(player(game, 'moritani').spice, moritaniSpice + stolen);
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
assert.equal(game.moritaniTerror!.tokens.find(row => row.id === f.terror)?.status, 'removed');
assert.equal(game.ecazAmbassadors!.tokens.find(row => row.id === f.token)?.zone, 'supply');
assert.deepEqual([game.dukeVidal?.controller, game.dukeVidal?.source], ['ecaz', 'ecaz']);
assert.deepEqual(game.dukeVidal?.leader, duke);
assert.equal(game.leaderSkills!.assignments.length, game.players.length);
},
);