Files
Dune/db/admin-lifecycle.ts
T
Quintine 8c922b446b Add administrator pause and joining-lock controls
Provide authenticated owner/operator room controls with live account binding, durable audit and exact saved retries. Pause gates human, bot and automatic writes while preserving recovery, discussion and taking back control. Resume keeps decisions and restores AI pacing. Add directory availability filters and player notices.

Verified types, lint, 5223 offline tests, 52 HTTP tests and build. Independent persistence/privacy review and authenticated HTTP acceptance passed. Desktop/mobile browser QA confirmed lost-response refresh/retry makes one audit row and resume restores controls. Existing games preserved. Authenticated deployed admin acceptance remains pending explicit QA access confirmation.
2026-09-22 10:41:09 +10:00

178 lines
7.0 KiB
TypeScript
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import { AdminError, type AdminIdentity } from './admin-access';
import {
validAdminRoomControlInput,
type AdminRoomControlInput,
type RoomControl,
} from '../lib/room-control';
const authority = `SELECT a.role FROM admin_sessions s JOIN admin_accounts a ON a.id = s.admin_id
WHERE s.token_hash = ? AND a.id = ? AND a.enabled = 1 AND s.revoked_at IS NULL
AND s.expires_at > ? AND s.generation = a.session_generation
AND a.role IN ('owner','operator','viewer')`;
const mutationAuthority = authority + " AND a.role IN ('owner','operator')";
const fields = `COALESCE(c.paused, 0) AS paused, COALESCE(c.join_locked, 0) AS join_locked,
COALESCE(c.revision, 0) AS revision, c.updated_at`;
type ControlRow = {
paused: number;
join_locked: number;
revision: number;
updated_at: number | null;
};
const project = (row: ControlRow): RoomControl => ({
paused: row.paused === 1,
joinLocked: row.join_locked === 1,
revision: row.revision,
updatedAt: row.updated_at,
});
function credentials(identity: AdminIdentity, now: number) {
if (
!identity ||
typeof identity.id !== 'string' ||
typeof identity.sessionHash !== 'string' ||
!/^[0-9a-f]{64}$/.test(identity.sessionHash)
)
throw new AdminError('Administrator sign-in required.', 401);
return [identity.sessionHash, identity.id, now];
}
function checkCode(code: string) {
if (
typeof code !== 'string' ||
code.length !== 8 ||
!/^[A-Z0-9]{8}$/.test(code)
)
throw new AdminError('Use an eight-character room code.', 400);
}
/** Read live room operations in the same transaction as administrator authority. */
export async function readAdminRoomControl(
database: D1Database,
identity: AdminIdentity,
code: string,
now = Date.now(),
): Promise<RoomControl> {
const args = credentials(identity, now);
checkCode(code);
const results = await database.batch([
database.prepare(authority).bind(...args),
database
.prepare(`SELECT ${fields} FROM rooms r LEFT JOIN room_controls c ON c.room_code = r.code
WHERE r.code = ? AND EXISTS (${authority})`)
.bind(code, ...args),
]);
if (!results[0].results.length)
throw new AdminError('Administrator sign-in required.', 401);
const row = results[1].results[0] as ControlRow | undefined;
if (!row) throw new AdminError('Room not found.', 404);
return project(row);
}
/** Receipt, audit, game-version fence and room flags commit or roll back together. */
export async function applyAdminRoomControl(
database: D1Database,
identity: AdminIdentity,
code: string,
input: AdminRoomControlInput,
now = Date.now(),
): Promise<RoomControl & { replayed: boolean }> {
const args = credentials(identity, now);
checkCode(code);
if (!validAdminRoomControlInput(input))
throw new AdminError(
'Provide room settings, a revision, a fresh operation identifier and a reason of 1–300 characters.',
400,
);
const reason = input.reason.trim();
const paused = Number(input.paused),
joinLocked = Number(input.joinLocked);
const results = await database.batch([
database.prepare(authority).bind(...args),
database
.prepare(`INSERT INTO admin_room_audit
(operation_id,actor_admin_id,room_code,reason,expected_revision,before_paused,before_join_locked,after_paused,after_join_locked,created_at)
SELECT ?,?,r.code,?,?,COALESCE(c.paused,0),COALESCE(c.join_locked,0),?,?,?
FROM rooms r LEFT JOIN room_controls c ON c.room_code = r.code
WHERE r.code = ? AND COALESCE(c.revision,0) = ? AND EXISTS (${mutationAuthority})
AND NOT EXISTS (SELECT 1 FROM admin_room_audit WHERE operation_id = ?)`)
.bind(
input.operationId,
identity.id,
reason,
input.expectedRevision,
paused,
joinLocked,
now,
code,
input.expectedRevision,
...args,
input.operationId,
),
// Pausing and join locks leave saved game JSON untouched. Resume only refreshes
// pacing for existing AI-controlled seats; it executes no game action.
database
.prepare(`UPDATE rooms SET version = version + 1,
state = CASE WHEN ? = 0 AND EXISTS (
SELECT 1 FROM admin_room_audit WHERE operation_id = ? AND before_paused = 1
) THEN CASE WHEN json_valid(state) THEN CASE WHEN
json_extract(state, '$.status') IN ('setup','playing') AND
EXISTS (SELECT 1 FROM json_each(CASE WHEN json_type(state, '$.players') = 'array' THEN json_extract(state, '$.players') ELSE '[]' END) p
WHERE json_extract(CASE WHEN p.type = 'object' THEN p.value ELSE '{}' END, '$.bot') IS NOT NULL OR json_extract(CASE WHEN p.type = 'object' THEN p.value ELSE '{}' END, '$.autopilot') IS NOT NULL)
THEN json_set(state, '$.botsPending', json('true'), '$.botNextActionAt', ?)
ELSE state END ELSE state END ELSE state END
WHERE code = ? AND changes() = 1`)
.bind(paused, input.operationId, now + 1500, code),
database
.prepare(`INSERT INTO room_controls(room_code,paused,join_locked,revision,updated_at)
SELECT room_code,after_paused,after_join_locked,expected_revision + 1,created_at
FROM admin_room_audit WHERE operation_id = ? AND changes() = 1
ON CONFLICT(room_code) DO UPDATE SET paused = excluded.paused, join_locked = excluded.join_locked,
revision = excluded.revision, updated_at = excluded.updated_at`)
.bind(input.operationId),
database
.prepare(`SELECT ${fields}, a.room_code, a.expected_revision, a.after_paused, a.after_join_locked, a.reason
FROM admin_room_audit a JOIN rooms r ON r.code = a.room_code
LEFT JOIN room_controls c ON c.room_code = r.code
WHERE a.operation_id = ? AND a.actor_admin_id = ? AND EXISTS (${mutationAuthority})`)
.bind(input.operationId, identity.id, ...args),
database
.prepare(
`SELECT 1 FROM rooms WHERE code = ? AND EXISTS (${mutationAuthority})`,
)
.bind(code, ...args),
]);
const role = (results[0].results[0] as { role: string } | undefined)?.role;
if (!role) throw new AdminError('Administrator sign-in required.', 401);
if (role === 'viewer')
throw new AdminError(
'Your administrator role does not permit this action.',
403,
);
const row = results[4].results[0] as
| (ControlRow & {
room_code: string;
expected_revision: number;
after_paused: number;
after_join_locked: number;
reason: string;
})
| undefined;
if (row) {
if (
row.room_code !== code ||
row.expected_revision !== input.expectedRevision ||
row.after_paused !== paused ||
row.after_join_locked !== joinLocked ||
row.reason !== reason
)
throw new AdminError(
'This operation identifier is bound to different room settings.',
409,
);
return { ...project(row), replayed: results[1].meta.changes !== 1 };
}
if (!results[5].results.length) throw new AdminError('Room not found.', 404);
throw new AdminError(
'Room settings changed or the operation identifier was already used. Refresh before a new request.',
409,
);
}