65 lines
3.2 KiB
TypeScript
65 lines
3.2 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { applyAction, viewGame, type GameView } from '../game/engine';
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import { advanceShortAlliance, shortAllianceLobby, type ShortAllianceStep } from './fixture-short-alliance-victory';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' :
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specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true };
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},
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});
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const { GameTable } = await import('../components/game-table');
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aliases.deregister();
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const table = (game: GameView, busy = false) => renderToStaticMarkup(createElement(GameTable,
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{ game, busy, send: async () => {}, onExit() {} }));
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function allianceLabel(html: string) {
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const label = html.match(/<label\b[^>]*>(?:(?!<\/label>)[\s\S])*Optional: two-member alliances win with three strongholds(?:(?!<\/label>)[\s\S])*<\/label>/)?.[0];
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assert.ok(label, 'The optional alliance victory control is present.');
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return label;
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}
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void test('short alliance lobby option shows its selected state and belongs to the host', () => {
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const original = shortAllianceLobby();
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const fresh = allianceLabel(table(viewGame(original, 'at')));
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assert.match(fresh, /type="checkbox"/);
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assert.doesNotMatch(fresh, /\bchecked=/);
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assert.doesNotMatch(fresh, /\bdisabled=/);
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const selected = applyAction(original, 'at', { type: 'shortAllianceVictory', enabled: true });
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const host = allianceLabel(table(viewGame(selected, 'at')));
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const guest = allianceLabel(table(viewGame(selected, 'em')));
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assert.match(host, /\bchecked=/);
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assert.doesNotMatch(host, /\bdisabled=/);
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assert.match(guest, /\bchecked=/);
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assert.match(guest, /\bdisabled=/);
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assert.match(allianceLabel(table(viewGame(selected, 'at'), true)), /\bdisabled=/);
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assert.throws(() => applyAction(selected, 'em', { type: 'shortAllianceVictory', enabled: false }));
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});
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void test('a real started game keeps its selected alliance rule visible to every seat', () => {
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let game = applyAction(shortAllianceLobby(), 'at', { type: 'shortAllianceVictory', enabled: true });
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for (const player of game.players) game = applyAction(game, player.id, { type: 'ready' });
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game = applyAction(game, 'at', { type: 'start' });
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const actions: ShortAllianceStep[] = [];
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game = advanceShortAlliance(game, state => state.status === 'playing', actions);
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assert.ok(actions.length > 0, 'Complete the real private setup controls.');
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for (const player of game.players) {
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const html = table(viewGame(game, player.id));
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assert.match(html, /Optional alliance rule: a two-member alliance wins with three strongholds/);
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assert.match(html, /Two-controller games retain their four-stronghold target/);
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}
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});
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