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Dune/tests/emperor-auction-gift-basic-expansion.test.ts
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Allow Basic Emperor gifts before auction payment
2026-10-30 18:58:02 +11:00

103 lines
6.2 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import {applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game} from '../game/engine';
import {takeKullCard} from './fixture-choam-kull';
import {advanceSemutaNexusTrade} from './fixture-semuta-nexus-trade';
import {beforeIxSpiceDraw, orderIxSpiceCards} from './fixture-ix-spice-cards';
const act = (g:Game,id:string,action:Action) => applyAction(g,id,action);
const player = (g:Game,id:string) => { const p=g.players.find(row=>row.id===id); assert.ok(p); return p; };
const quiet = (g:Game) => !g.phaseOpening && !g.response && !g.decision && !g.truthtrance && !g.pendingTreacheryDiscard;
function inventory(g:Game) {
return [...g.deck,...g.discard,...(g.richeseCache??[]),...(g.richeseRemoved??[]),
...(g.auction?.cards.slice(g.auction.index + Number(g.currentAuctionSale?.origin==='normal'))??[]),
...(g.ixAuction?.cards??[]),...g.players.flatMap(p=>p.hand)].map(card=>card.id).sort();
}
/** Public Basic five-faction setup, natural Worm/Nexus and real winning bid.
* Only unopened Spice order, conserved forces/cards and wallet values are staged. */
function fixture() {
let g=createGame('BASICGIFTEXP',newPlayer('e','Emperor','emperor'),false,['choam','ix']);
for(const [id,faction] of [['g','guild'],['c','choam'],['r','richese'],['a','atreides']] as const)
joinGame(g,newPlayer(id,faction,faction));
for(const p of g.players) g=act(g,p.id,{type:'ready'});
g=act(g,'e',{type:'start'});
assert.equal(g.kullPreview,true); assert.equal(g.semutaPreview,true);
g=advanceSemutaNexusTrade(g,s=>s.status==='playing');
for(const p of g.players) {p.reserves+=Object.values(p.forces).reduce((a,b)=>a+b,0);p.forces={};}
g=advanceSemutaNexusTrade(g,beforeIxSpiceDraw);orderIxSpiceCards(g,['land','land']);
g=advanceSemutaNexusTrade(g,s=>s.turn===2&&beforeIxSpiceDraw(s));orderIxSpiceCards(g,['worm','land','land']);
g=advanceSemutaNexusTrade(g,s=>!!s.nexus&&!s.spiceWindow&&quiet(s));
g=act(g,'e',{type:'alliance',target:'g'});g=act(g,'g',{type:'alliance',target:'e'});
// Stage physical holdings before Ix's Bidding opening deals the ordinary
// auction pool; otherwise the singleton Kull may already be escrowed there.
g=advanceSemutaNexusTrade(g,s=>s.phase===3&&s.phaseOpening?.initialize===true);
for(const p of g.players) g.deck.push(...p.hand.splice(0));
const semuta=takeKullCard(g,'richese-semuta-drug');player(g,'r').hand.push(semuta);
const kull=takeKullCard(g,'ix-kull-wahad');player(g,'c').hand.push(kull);
const karama=takeKullCard(g,'karama');player(g,'a').hand.push(karama);
player(g,'g').spice=7;player(g,'e').spice=8;
g=advanceSemutaNexusTrade(g,s=>s.phase===3&&!!s.auction&&quiet(s));
while(g.auction!.active!=='g') g=act(g,g.auction!.active,{type:'passBid'});
const original=inventory(g),card=g.auction!.cards[g.auction!.index].id;
g=act(g,'g',{type:'bid',amount:3,allyPayment:0});
for(let n=0;!g.pendingEmperorAuctionGift&&!g.response&&!g.decision&&n<g.players.length+2;n++)
g=act(g,g.auction!.active,{type:'passBid'});
assert.ok(g.pendingEmperorAuctionGift,'Emperor gets the original Basic payment opportunity');
assert.equal(g.decision?.kind,'auctionPayment');
assert.equal(viewGame(g,'e').emperorAuctionGift?.recipient,'g');
return {g,card,karama:karama.id,kull:kull.id,semuta:semuta.id,original};
}
function passResponse(g:Game) {
for(let n=0;g.response&&n<g.players.length+2;n++) {
const p=g.players.find(row=>!g.response!.passed.includes(row.id)); assert.ok(p);
g=act(g,p.id,{type:'passResponse'});
}
return g;
}
function passSemuta(g:Game) {
for(let n=0;g.pendingTreacheryDiscard?.reaction?.stage==='offer'&&n<g.players.length;n++) {
const pending=g.pendingTreacheryDiscard, reaction=pending.reaction;
assert.ok(reaction&&reaction.stage==='offer');
const p=g.players.find(row=>!reaction.passed.includes(row.id));assert.ok(p);
g=act(g,p.id,{type:'semutaPass',event:pending.batch.event});
}
return g;
}
function finishSale(g:Game,card:string) {
const pending=g.pendingEmperorAuctionGift;assert.ok(pending);
g=act(g,'e',{type:'emperorAuctionGiftContinue',event:pending.event});
if(g.decision?.kind==='auctionPayment') g=act(g,'g',{type:'decision',karama:false});
g=passResponse(g);
assert.ok(player(g,'g').hand.some(row=>row.id===card),'The original paid lot is delivered once');
return g;
}
void test('Basic native expansion allied auction offers Emperor gift before the original payment',()=>{
const f=fixture(), before=structuredClone(f.g.auction), e=player(f.g,'e').spice, buyer=player(f.g,'g').spice;
let g=act(f.g,'e',{type:'emperorGift',amount:2});g=passResponse(g);
assert.deepEqual(g.auction,before);assert.equal(player(g,'e').spice,e-2);assert.equal(player(g,'g').spice,buyer+2);
g=finishSale(g,f.card);assert.equal(player(g,'g').spice,buyer-1);assert.deepEqual(inventory(g),f.original);
});
for(const allowKull of [false,true]) for(const claim of [false,true]) void test(`Basic allied auction gift cancellation retains Kull ${allowKull?'use':'decline'}, Semuta ${claim?'claim':'pass'} and original lot`,()=>{
const f=fixture(), e=player(f.g,'e').spice, buyer=player(f.g,'g').spice;
let g=act(f.g,'e',{type:'emperorGift',amount:2});
g=act(g,'a',{type:'card',mode:'cancel',card:f.karama});
assert.equal(g.pendingKull?.stage,'offer');
const event=g.pendingKull!.event;
g=act(g,'c',allowKull?{type:'kullDecision',event,source:'printed',card:f.kull}:{type:'kullDecision',event,decline:true});
if(allowKull) g=passResponse(g);
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage,'offer');
assert.equal(g.pendingTreacheryDiscard!.batch.entries[0].card.id,allowKull?f.kull:f.karama);
const discardEvent=g.pendingTreacheryDiscard!.batch.event;
if(claim) g=act(g,'r',{type:'semutaCommit',event:discardEvent});
else g=passSemuta(g);
assert.equal(player(g,'r').hand.some(card=>card.id===(allowKull?f.kull:f.karama)),claim);
if(g.response) g=passResponse(g);
assert.ok(g.pendingEmperorAuctionGift,'Return to the same original gift opportunity');
assert.equal(player(g,'e').spice,e-(allowKull?2:0));
assert.equal(player(g,'g').spice,buyer+(allowKull?2:0));
g=finishSale(g,f.card);assert.deepEqual(inventory(g),f.original);
});