Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on.
5267 lines
235 KiB
TypeScript
5267 lines
235 KiB
TypeScript
'use client';
|
||
import { nexusGuildCunningAction, nexusGuildCunningActive, nexusGuildMovementAvailable, nexusGuildShipmentAvailable, nexusGuildSkipShipmentAction } from '@/game/nexus-guild-cunning-options';
|
||
import {
|
||
matchesShipment,
|
||
liveShipmentPromises,
|
||
} from '@/game/shipment-promises';
|
||
import { ShipmentPromises } from './shipment-promises';
|
||
import { HomeworldShipment } from './homeworld-shipment';
|
||
import { HomeworldRevivalDeployment } from './homeworld-revival-deployment';
|
||
import { CaladanReinforcement } from './caladan-reinforcement';
|
||
import { GrummanCollection } from './grumman-collection';
|
||
import { TupileIntelligence } from './tupile-intelligence';
|
||
import { NexusCards } from './nexus-cards';
|
||
import { NexusTraitors } from './nexus-traitors';
|
||
import { GreatMakerDecision } from './great-maker';
|
||
import { DiscoveryPanel, DiscoveryDiscardDecision } from './discoveries';
|
||
import { DiscoveryEntryDecision } from './discovery-entry';
|
||
import { DiscoveryStormDecision } from './discovery-storm';
|
||
import { NexusChoamTrade } from './nexus-choam-trade';
|
||
import { NexusTleilaxu } from './nexus-tleilaxu';
|
||
import { NexusSuboids } from './nexus-suboids';
|
||
import { NexusAdvisors } from './nexus-advisors';
|
||
import { NexusSardaukar } from './nexus-sardaukar';
|
||
import { TerrorBoardMarkers } from './terror-board-markers';
|
||
import { homeworldRevivalActionBlock } from '@/game/homeworld-revival-deployment-options';
|
||
import { GuildHomeworldShipment } from './guild-homeworld-shipment';
|
||
import { JunctionTransport } from './junction-transport';
|
||
import { BiddingEnd } from './bidding-end';
|
||
import { homeworldShipmentPaymentBlock } from '@/game/homeworld-payment-options';
|
||
import {
|
||
HomeworldTable,
|
||
NativeShipmentChoice,
|
||
EmperorHomeworldMovement,
|
||
} from './homeworld-table';
|
||
import { nativeShipmentSources } from '@/game/homeworld-options';
|
||
import { botBattleChoices } from '@/game/bot-battle-choices';
|
||
import { specialForceName, maxCombatDial, maxCombatSupport } from '@/game/combat';
|
||
import type { NativeReserveSelections } from '@/game/homeworld-native-reserves';
|
||
import {
|
||
StrongholdCardGallery,
|
||
StrongholdCopyChoice,
|
||
} from './stronghold-cards';
|
||
import { EcazPlacement, AmbassadorSupply } from './ecaz-ambassadors';
|
||
import { EcazEntry, AmbassadorInsights } from './ecaz-entry';
|
||
import { RicheseAuctionDecision, RicheseAuctionLot } from './richese-auctions';
|
||
import { RicheseSpecialKarama } from './richese-special-karama';
|
||
import { RicheseGift } from './richese-gift';
|
||
import { Distrans } from './distrans';
|
||
import { JuiceOfSapho } from './juice-of-sapho';
|
||
import { NullentropyBox, NullentropySearch } from './nullentropy-box';
|
||
import { OrnithopterMovement } from './ornithopter-movement';
|
||
import { DiscoveryOrnithopterMovement } from './discovery-flight-movement';
|
||
import { ResidualPoison, BattleLeaderOpportunity } from './residual-poison';
|
||
import { PortableSnooper } from './portable-snooper';
|
||
import {
|
||
RicheseNoFieldControls,
|
||
NoFieldBoardMarkers,
|
||
} from './richese-no-field';
|
||
import {
|
||
RicheseAlliedNoFieldControls,
|
||
RicheseAlliedNoFieldDecision,
|
||
} from './richese-allied-no-field';
|
||
import { presenceByLocation } from '@/game/force-presence';
|
||
import { AutomaticActionNotice } from './automatic-action-notice';
|
||
import { EcazSpice } from './ecaz-spice';
|
||
import { VictoryProgress } from './victory-progress';
|
||
import { tableActionOwner } from '@/game/table-turn';
|
||
import { DukeVidal } from './duke-vidal';
|
||
import { CardInspector, CardRules } from './card-inspector';
|
||
import { ordinaryCardAvailability } from '@/game/card-availability';
|
||
import {
|
||
cardPresentation,
|
||
richeseCardActionBlock,
|
||
} from '@/game/card-presentation';
|
||
import { richeseCardDefinition } from '@/game/richese-cards';
|
||
import { SpiceCardInspector, spiceCardTitle } from './spice-card-inspector';
|
||
import { BattleWheel } from './battle-wheel';
|
||
import {
|
||
LeaderInspector,
|
||
type LeaderDisplayIdentity,
|
||
type LeaderInspectorProps,
|
||
} from './leader-inspector';
|
||
import { ChoamStorm } from './choam-storm';
|
||
import { ChoamBaliset } from './choam-baliset';
|
||
import { ChoamGamont } from './choam-gamont';
|
||
import { ChoamWorthless } from './choam-worthless';
|
||
import { ChoamBattleFunding } from './choam-battle-funding';
|
||
import { AuditorDecision, AuditorInsight } from './choam-auditor';
|
||
import { ChoamCashIn } from './choam-cash-in';
|
||
import { ChoamMarket } from './choam-market';
|
||
import { BattlePromises } from './battle-promises';
|
||
import { Truthtrance, TruthHistory } from './truthtrance';
|
||
import {
|
||
forceRevivalPrice,
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||
eliteRevivalRemaining,
|
||
paidForceRevivalCost,
|
||
} from '@/game/revival';
|
||
import { IxTechnology } from './ix-technology';
|
||
import { MobileStronghold } from './mobile-stronghold';
|
||
import { IxSubstitution } from './ix-substitution';
|
||
import { controlsLeader } from '@/game/leader-control';
|
||
import { leaderStrengthLabel, harvesterAvailable } from '@/game/cards';
|
||
import { RevivalCommerce } from './revival-commerce';
|
||
import { FaceDanceDecision } from './face-dance-decision';
|
||
import { CHEAP_HERO_TRAITOR, matchingTraitor } from '@/game/traitors';
|
||
import {
|
||
battleCardLabel,
|
||
isWeaponCard,
|
||
isStoneBurner,
|
||
isDefenseCard,
|
||
} from '@/game/battle-cards';
|
||
import { stoneBurnerPlanBlock } from '@/game/stone-burner';
|
||
import { TECH_TOKENS, ownedTech } from '@/game/tech-tokens';
|
||
import Link from 'next/link';
|
||
import {
|
||
canUseAsKaramaRole,
|
||
canUseAsTruthtranceRole,
|
||
} from '@/game/shrine';
|
||
import { LeaderPortrait } from './leader-portrait';
|
||
import { ShipmentQuote } from './shipment-quote';
|
||
import { reserveShipmentCost } from '@/game/shipment-price';
|
||
import { nexusGuildSecretAllyAction, nexusGuildSecretAllyQuote } from '@/game/nexus-guild-secret-ally-options';
|
||
import { nexusRicheseAction, nexusRicheseQuote } from '@/game/nexus-richese-options';
|
||
import { guildTransportQuote } from '@/game/transport-quote';
|
||
import { fremenReserveEntry, botGroundMoveAllowed } from '@/game/bot-mobility';
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||
import { location as boardLocation } from '@/game/board';
|
||
import { fighterCount, isAdvisor } from '@/game/advisors';
|
||
import { useState } from 'react';
|
||
import {
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||
ArrowRight,
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||
Wind,
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||
Coins,
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||
Copy,
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||
Check,
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||
Swords,
|
||
ZoomIn,
|
||
ZoomOut,
|
||
} from 'lucide-react';
|
||
import { Button } from '@/components/ui/button';
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||
import { Input } from '@/components/ui/input';
|
||
import { BattlePreparation, battlePlanCommitments, bindBattlePlanCommitments, NexusInspectionHistory } from './battle-preparation';
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||
import { PrivateBattlePlan } from './private-battle-plan';
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||
import { RevealedBattle } from './revealed-battle';
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||
import { EliteCount } from './elite-count';
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||
import { HelpTip } from './help-tip';
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||
import { PHASE_HELP, phaseRuleId } from '@/game/reference';
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import {
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||
DIFFICULTIES,
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||
BOT_DESCRIPTIONS,
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||
type Difficulty,
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||
} from '@/game/bot-profiles';
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||
import { FACTIONS, PHASES, faction } from '@/game/catalog';
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import {
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FREMEN_START_LOCATIONS,
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TERRITORIES,
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gameTerritories,
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||
MOBILE_STRONGHOLD,
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||
territory,
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||
splitLocation,
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||
} from '@/game/board';
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||
import type { Action, GameView } from '@/game/engine';
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import { PLAYER_CIRCLE_SECTORS } from '@/game/player-positions';
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import { SeatAutopilot } from './seat-autopilot';
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import {
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MoritaniEntry,
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MoritaniPlacement,
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MoritaniTerrorSupply,
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} from './moritani-terror';
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import { TERROR_DEFINITIONS } from '@/game/moritani-terror';
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||
import { MoritaniRetention } from './moritani-retention';
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||
export function GameTable({
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game: g,
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||
send,
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||
busy: transportBusy,
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onExit,
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}: {
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||
game: GameView;
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||
send: (a: Action) => Promise<void>;
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||
busy: boolean;
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||
onExit: () => void;
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||
}) {
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const me = g.players.find((p) => p.id === g.me)!;
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||
const shipmentAvailable = nexusGuildShipmentAvailable(g);
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||
const movementAvailable = nexusGuildMovementAvailable(g);
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const guildCunning = nexusGuildCunningActive(g);
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const guildCunningAction = g.nexusGuildCunning?.offer ? nexusGuildCunningAction(g, g.nexusGuildCunning.offer.event) : null;
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||
const combatName = (id: string) =>
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||
g.combatLocations?.find((place) => place.id === id)?.name ??
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||
gameTerritories(g).find((place) => place.id === id)?.name ??
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||
id;
|
||
const turnOwner = tableActionOwner(g);
|
||
const turnOwnerName = g.players.find((p) => p.id === turnOwner)?.name;
|
||
const setupStage = g.setupStage;
|
||
const setupFremen = g.players.find((p) => p.faction === 'fremen');
|
||
const setupSisterhood = g.players.find((p) => p.faction === 'beneGesserit');
|
||
const setupPendingNames = (g.setupPending ?? [])
|
||
.filter((id) => id !== me.id)
|
||
.map((id) => g.players.find((p) => p.id === id)?.name)
|
||
.filter(Boolean)
|
||
.join(', ');
|
||
const waitingForFremen = !!setupFremen && setupFremen.reserves !== 10;
|
||
const setupStatus =
|
||
setupStage === 'prediction'
|
||
? setupSisterhood?.id === me.id
|
||
? 'Seal your secret prediction before traitors or treachery cards are dealt.'
|
||
: `Waiting for ${setupSisterhood?.name ?? 'Bene Gesserit'} to seal the secret prediction.`
|
||
: setupStage === 'traitors'
|
||
? me.traitorChoices?.length
|
||
? 'Choose one of your dealt traitors. Every player completes this step before starting forces are placed.'
|
||
: setupPendingNames
|
||
? `Your traitors are settled. Waiting for ${setupPendingNames} to choose.`
|
||
: 'Your traitors are settled. The remaining selections are finishing.'
|
||
: setupStage === 'forces'
|
||
? waitingForFremen
|
||
? setupFremen.id === me.id
|
||
? g.advanced && setupSisterhood
|
||
? 'Place your ten starting forces. Bene Gesserit places its advisor afterward.'
|
||
: 'Place your ten starting forces. Starting cards are dealt automatically after placement.'
|
||
: `Waiting for ${setupFremen.name} to place the Fremen starting forces.`
|
||
: g.advanced && setupSisterhood && !setupSisterhood.advisorSetup
|
||
? setupSisterhood.id === me.id
|
||
? 'Choose a printed board territory and sector for your starting advisor.'
|
||
: `Waiting for ${setupSisterhood.name} to place the starting advisor.`
|
||
: 'Starting placements are finishing. Cards are dealt and the Storm phase opens automatically.'
|
||
: 'Complete your starting choices. Play begins when everyone is ready.';
|
||
const automaticEvents = g.log.flatMap((entry) =>
|
||
entry.automatic
|
||
? [
|
||
{
|
||
id: `${g.code}:${entry.seq}`,
|
||
seq: entry.seq,
|
||
faction: entry.automatic.faction,
|
||
name: entry.automatic.name,
|
||
},
|
||
]
|
||
: [],
|
||
);
|
||
const busy =
|
||
transportBusy || !!me.autopilot || g.automaticContinuationPending;
|
||
const traitorBattle = g.battle;
|
||
const traitorBeneficiary =
|
||
traitorBattle &&
|
||
[traitorBattle.attacker, traitorBattle.defender].includes(me.id)
|
||
? me.id
|
||
: me.ally;
|
||
const traitorPlan = traitorBattle?.revealed
|
||
? traitorBattle.plans[
|
||
traitorBattle.attacker === traitorBeneficiary
|
||
? traitorBattle.defender
|
||
: traitorBattle.attacker
|
||
]
|
||
: undefined;
|
||
const canRevealTraitor = !!(
|
||
traitorBattle?.traitorVoters.includes(me.id) &&
|
||
traitorPlan &&
|
||
!traitorPlan.kwisatz &&
|
||
matchingTraitor(
|
||
me.traitors ?? [],
|
||
traitorPlan.leader,
|
||
traitorBattle.cards.find((card) => card.id === traitorPlan.leader),
|
||
)
|
||
);
|
||
const noTraitorReason = traitorPlan?.kwisatz
|
||
? 'Kwisatz Haderach prevents this leader from turning traitor.'
|
||
: 'You do not hold the opposing leader as a traitor.';
|
||
const [guildSecretEvent, setGuildSecretEvent] = useState('');
|
||
const useGuildSecret = !!g.nexusGuildSecretAlly && guildSecretEvent === g.nexusGuildSecretAlly.event;
|
||
const guildTransport =
|
||
useGuildSecret ||
|
||
me.faction === 'guild' ||
|
||
g.players.some((p) => p.faction === 'guild' && p.id === me.ally);
|
||
const [botFaction, setBotFaction] = useState('');
|
||
const [botDifficulty, setBotDifficulty] = useState<Difficulty>('Medium');
|
||
const availableBotFactions = FACTIONS.filter(
|
||
(f) =>
|
||
(f.expansion === 'base' || g.expansions.includes(f.expansion)) &&
|
||
!g.players.some((p) => p.faction === f.id),
|
||
);
|
||
const nextBotFaction = availableBotFactions.some((f) => f.id === botFaction)
|
||
? botFaction
|
||
: (availableBotFactions[0]?.id ?? '');
|
||
const [selectedId, setSelected] = useState(() =>
|
||
gameTerritories(g).some((location) => location.id === g.battle?.territory)
|
||
? g.battle!.territory
|
||
: 'arrakeen',
|
||
);
|
||
const selected = gameTerritories(g).some((location) => location.id === selectedId)
|
||
? selectedId
|
||
: 'arrakeen';
|
||
const [sector, setSector] = useState(10);
|
||
const [amount, setAmount] = useState(1);
|
||
const [richeseShipmentEvent, setRicheseShipmentEvent] = useState('');
|
||
const useRicheseShipment = !!g.nexusRichese && richeseShipmentEvent === g.nexusRichese.event;
|
||
const [bidDraft, setBidDraft] = useState({ auction: '', value: 1 });
|
||
const auctionKey = `${g.code}/${g.turn}/${g.auction?.remaining ?? 0}`;
|
||
const minimumBid = (g.auction?.bid ?? 0) + 1;
|
||
const bidAmount = Math.max(
|
||
minimumBid,
|
||
bidDraft.auction === auctionKey ? bidDraft.value : minimumBid,
|
||
);
|
||
const maximumBid = me.hand?.some((c) =>
|
||
canUseAsKaramaRole(g, me, c),
|
||
)
|
||
? Number.MAX_SAFE_INTEGER
|
||
: (me.spice ?? 0) + g.aid.available;
|
||
const [eliteAmount, setEliteAmount] = useState(0);
|
||
const [homeworldDraft, setHomeworldDraft] = useState<{
|
||
key: string;
|
||
sources: NativeReserveSelections;
|
||
} | null>(null);
|
||
const homeworldSourceKey = JSON.stringify([
|
||
g.code,
|
||
g.turn,
|
||
g.phase,
|
||
g.active,
|
||
g.homeworlds,
|
||
amount,
|
||
eliteAmount,
|
||
]);
|
||
const homeworldSources =
|
||
homeworldDraft?.key === homeworldSourceKey
|
||
? homeworldDraft.sources
|
||
: nativeShipmentSources(g, amount, eliteAmount);
|
||
const [freeCyborgFirst, setFreeCyborgFirst] = useState(true);
|
||
const [allyEliteAmount, setAllyEliteAmount] = useState(0);
|
||
const [eliteForces, setEliteForces] = useState<Record<string, number>>({});
|
||
const [eliteSetup, setEliteSetup] = useState<Record<string, number>>({});
|
||
const [moveAsFighters, setMoveAsFighters] = useState(false);
|
||
const [source, setSource] = useState('');
|
||
const [target, setTarget] = useState('');
|
||
const [leader, setLeader] = useState('');
|
||
const [weapon, setWeapon] = useState('');
|
||
const [defense, setDefense] = useState('');
|
||
const [dial, setDial] = useState(0);
|
||
const [stormDial, setStormDial] = useState(0);
|
||
const stormDialValue = Math.max(
|
||
g.turn === 1 ? 0 : 1,
|
||
Math.min(
|
||
g.turn === 1 ? 20 : 3,
|
||
Number.isFinite(stormDial) ? Math.trunc(stormDial) : 0,
|
||
),
|
||
);
|
||
const ownBattleForces = g.battle?.ownForces;
|
||
const battleForces = ownBattleForces
|
||
? ownBattleForces.normal + ownBattleForces.elite
|
||
: g.battle
|
||
? fighterCount(me, g.battle.territory)
|
||
: 0;
|
||
const battleDialMaximum = ownBattleForces
|
||
? maxCombatDial(ownBattleForces)
|
||
: g.advanced || me.faction === 'ixians'
|
||
? 40
|
||
: battleForces;
|
||
const battleDialStep = g.advanced || me.faction === 'ixians' ? 0.5 : 1;
|
||
// A draft carried from a previous battle must show and submit the same bounded value.
|
||
const battleDial = Number.isFinite(dial)
|
||
? Math.max(
|
||
0,
|
||
Math.min(
|
||
Math.round(dial / battleDialStep) * battleDialStep,
|
||
battleDialMaximum,
|
||
),
|
||
)
|
||
: 0;
|
||
const [support, setSupport] = useState(0);
|
||
const strongholdBankSupport =
|
||
g.battle?.strongholdEffects[me.id] === 'arrakeen' ? 2 : 0;
|
||
const battleSupportMaximum = Math.min(
|
||
(me.spice ?? 0) + g.aid.available + strongholdBankSupport,
|
||
ownBattleForces
|
||
? maxCombatSupport(ownBattleForces)
|
||
: Number.POSITIVE_INFINITY,
|
||
);
|
||
const battleSupport = Number.isFinite(support)
|
||
? Math.max(0, Math.min(Math.trunc(support), battleSupportMaximum))
|
||
: 0;
|
||
const [kwisatz, setKwisatz] = useState(false);
|
||
const [weatherDistance, setWeatherDistance] = useState(0);
|
||
const [turn, setTurn] = useState(1);
|
||
const [copied, setCopied] = useState(false);
|
||
const [zoom, setZoom] = useState(1);
|
||
const [panel, setPanel] = useState<'hand' | 'leaders' | 'log' | 'rules'>(
|
||
'hand',
|
||
);
|
||
const [fremen, setFremen] = useState<Record<string, number>>({
|
||
[FREMEN_START_LOCATIONS[0]]: 10,
|
||
});
|
||
const [aidAmount, setAidAmount] = useState(0);
|
||
const [allyPayment, setAllyPayment] = useState('');
|
||
const [combineSectors, setCombineSectors] = useState(false);
|
||
const [moveNoField, setMoveNoField] = useState(false);
|
||
const [moveForces, setMoveForces] = useState<Record<string, number>>({});
|
||
const [rideForces, setRideForces] = useState<Record<string, number>>({});
|
||
const [exchangeCards, setExchangeCards] = useState<Record<string, boolean>>(
|
||
{},
|
||
);
|
||
const [discardCards, setDiscardCards] = useState<Record<string, boolean>>({});
|
||
const stormLosses = g.decision?.kind === 'stormLosses' ? g.decision : null;
|
||
const committed = battlePlanCommitments(g);
|
||
const selectedStone = me.hand?.find(
|
||
(c) =>
|
||
c.id === (committed.weapon ? committed.weapon.value : weapon) &&
|
||
isStoneBurner(c),
|
||
);
|
||
const stoneContext = g.battle?.stoneBurnerContext;
|
||
const stonePlanReason = !selectedStone
|
||
? null
|
||
: (stoneContext?.blocked ??
|
||
(!ownBattleForces || !stoneContext?.opponentPools.length
|
||
? 'Stone Burner needs a supported physical force pool.'
|
||
: (stoneContext.opponentPools
|
||
.map((pool) =>
|
||
stoneBurnerPlanBlock(
|
||
ownBattleForces,
|
||
committed.dial
|
||
? Number(committed.dial?.value)
|
||
: battleDial,
|
||
battleSupport,
|
||
pool,
|
||
g.battle!.attacker === me.id ? 'attacker' : 'defender',
|
||
g.battle!.tieWinner === g.battle!.attacker
|
||
? 'attacker'
|
||
: 'defender',
|
||
),
|
||
)
|
||
.find((reason) => reason !== null) ?? null)));
|
||
const payment =
|
||
!me.ally || allyPayment === '' ? {} : { allyPayment: Number(allyPayment) };
|
||
const shipmentProblems: string[] = [];
|
||
if (useGuildSecret && g.nexusGuildSecretAlly?.blocked) shipmentProblems.push(g.nexusGuildSecretAlly.blocked);
|
||
if (useRicheseShipment && g.nexusRichese?.blocked) shipmentProblems.push(g.nexusRichese.blocked);
|
||
const shipmentMaximum = useRicheseShipment ? Math.min(me.reserves, 5, g.nexusRichese!.maxForces) : me.reserves;
|
||
if (homeworldSources) {
|
||
const homes = g.homeworlds!.worlds!.filter((w) => w.native === me.id);
|
||
if (
|
||
homes.some((home) =>
|
||
(['normal', 'elite'] as const).some((kind) => {
|
||
const n = homeworldSources[home.id]?.[kind];
|
||
return (
|
||
!Number.isSafeInteger(n) || n < 0 || n > home.forces[me.id][kind]
|
||
);
|
||
}),
|
||
)
|
||
)
|
||
shipmentProblems.push(
|
||
'Choose available whole numbers of normal forces and Sardaukar from each Homeworld.',
|
||
);
|
||
}
|
||
if (
|
||
liveShipmentPromises(g.shipmentPromises, me.id, g.turn).some(
|
||
(p) => matchesShipment(p, { territory: selected, amount }) !== p.answer,
|
||
)
|
||
)
|
||
shipmentProblems.push(
|
||
'This shipment conflicts with your Truthtrance answer. Choose a count and destination that honor your shipment promises.',
|
||
);
|
||
const selectedDestinationInStorm = sector !== 0 && sector === g.storm;
|
||
if (selectedDestinationInStorm && !(!useGuildSecret && g.advanced && me.faction === 'fremen'))
|
||
shipmentProblems.push(
|
||
`Sector ${sector} of ${territory(selected).name} is in the storm. Choose a different sector or territory.`,
|
||
);
|
||
if (!useGuildSecret && me.faction === 'fremen' && !fremenReserveEntry(selected))
|
||
shipmentProblems.push(
|
||
`${territory(selected).name} is beyond the Fremen reinforcement area. Choose the Great Flat or a territory within two territories of it.`,
|
||
);
|
||
const validShipmentAmount =
|
||
Number.isInteger(amount) && amount > 0 && amount <= shipmentMaximum;
|
||
if (!validShipmentAmount)
|
||
shipmentProblems.push(
|
||
`Choose a whole number from 1 to ${shipmentMaximum} available reserves.`,
|
||
);
|
||
if (me.elites && validShipmentAmount) {
|
||
const minimum = Math.max(0, amount - (me.reserves - me.elites.reserves));
|
||
const maximum = Math.min(amount, me.elites.reserves);
|
||
if (
|
||
!Number.isInteger(eliteAmount) ||
|
||
eliteAmount < minimum ||
|
||
eliteAmount > maximum
|
||
)
|
||
shipmentProblems.push(
|
||
`Choose ${minimum} to ${maximum} elite forces from reserves.`,
|
||
);
|
||
}
|
||
const shipmentRate = {
|
||
faction: me.faction,
|
||
halfRate:
|
||
me.faction === 'guild' ||
|
||
g.players.some((p) => p.faction === 'guild' && p.id === me.ally) ||
|
||
g.karamaShipping?.player === me.id,
|
||
};
|
||
const shipmentCost = validShipmentAmount
|
||
? useGuildSecret ? (nexusGuildSecretAllyQuote(g, selected, amount)?.cost ?? null) : useRicheseShipment
|
||
? (nexusRicheseQuote(g, selected, amount)?.cost ?? null)
|
||
: reserveShipmentCost(shipmentRate, territory(selected).type, amount)
|
||
: null;
|
||
if (useGuildSecret && shipmentCost === null && !g.nexusGuildSecretAlly?.blocked) shipmentProblems.push('Choose a current Guild Secret Ally shipment.');
|
||
if (useRicheseShipment && shipmentCost === null && !g.nexusRichese?.blocked)
|
||
shipmentProblems.push('Choose a current Richese Secret Ally shipment of up to five physical forces.');
|
||
const selectedAllyPayment =
|
||
shipmentCost === null
|
||
? 0
|
||
: !me.ally || allyPayment === ''
|
||
? Math.max(0, shipmentCost - (me.spice ?? 0))
|
||
: Number(allyPayment);
|
||
const validShipmentShare =
|
||
shipmentCost !== null &&
|
||
Number.isInteger(selectedAllyPayment) &&
|
||
selectedAllyPayment >= 0 &&
|
||
selectedAllyPayment <= shipmentCost;
|
||
if (shipmentCost !== null) {
|
||
if (validShipmentShare) {
|
||
const blocked = homeworldShipmentPaymentBlock(g, shipmentCost, selectedAllyPayment);
|
||
if (blocked) shipmentProblems.push(blocked);
|
||
}
|
||
if (!validShipmentShare)
|
||
shipmentProblems.push(
|
||
`Ally payment must be a whole number from 0 to ${shipmentCost}.`,
|
||
);
|
||
else {
|
||
if (selectedAllyPayment > g.aid.available)
|
||
shipmentProblems.push(
|
||
`Only ${g.aid.available} pledged ally spice is available.`,
|
||
);
|
||
if (shipmentCost - selectedAllyPayment > (me.spice ?? 0))
|
||
shipmentProblems.push(
|
||
'Your spice does not cover your selected share. Adjust the ally payment or ship fewer forces.',
|
||
);
|
||
}
|
||
}
|
||
const shipmentQuote = validShipmentShare
|
||
? {
|
||
cost: shipmentCost!,
|
||
normalCost: reserveShipmentCost(
|
||
{ ...shipmentRate, halfRate: false },
|
||
territory(selected).type,
|
||
amount,
|
||
),
|
||
ownPayment: shipmentCost! - selectedAllyPayment,
|
||
pledgedPayment: selectedAllyPayment,
|
||
}
|
||
: null;
|
||
const physicalMovementGroup = combineSectors
|
||
? {
|
||
eliteForces,
|
||
forces: Object.fromEntries(
|
||
Object.entries(moveForces).filter(
|
||
([key]) =>
|
||
splitLocation(key).territory === splitLocation(source).territory,
|
||
),
|
||
),
|
||
}
|
||
: { from: source, amount, elite: eliteAmount };
|
||
const ownNoField =
|
||
g.richeseNoField?.owner === me.id
|
||
? g.richeseNoField.private?.deployed
|
||
: null;
|
||
const markerAtSource =
|
||
!!ownNoField &&
|
||
!!source &&
|
||
ownNoField.location.territory === splitLocation(source).territory;
|
||
const includesNoField = moveNoField && markerAtSource && !g.homeworldMobility?.noFieldMovementBlocked;
|
||
const physicalDraftEntries = combineSectors
|
||
? Object.entries(moveForces).filter(
|
||
([key]) =>
|
||
splitLocation(key).territory === splitLocation(source).territory,
|
||
)
|
||
: source
|
||
? [[source, amount] as const]
|
||
: [];
|
||
const validMarkerGroup = physicalDraftEntries.every(
|
||
([key, count]) =>
|
||
Number.isSafeInteger(count) &&
|
||
count >= 0 &&
|
||
count <= (me.forces[key] ?? 0),
|
||
);
|
||
const selectedPhysicalForces = Object.fromEntries(
|
||
physicalDraftEntries.filter(([, count]) => count > 0),
|
||
);
|
||
const markerPhysicalTotal = Object.values(selectedPhysicalForces).reduce(
|
||
(total, count) => total + count,
|
||
0,
|
||
);
|
||
const movementGroup =
|
||
includesNoField && ownNoField
|
||
? {
|
||
forces: selectedPhysicalForces,
|
||
...(me.elites ? { eliteForces } : {}),
|
||
noField: ownNoField.tokenId,
|
||
event: g.richeseNoField!.event,
|
||
}
|
||
: physicalMovementGroup;
|
||
const transportAction: Action = {
|
||
type: 'guildShip',
|
||
...(useGuildSecret ? {nexus: guildSecretEvent} : {}),
|
||
...payment,
|
||
...movementGroup,
|
||
territory: selected,
|
||
sector,
|
||
amount,
|
||
};
|
||
const southernTransportAction: Action = {
|
||
type: 'guildShip',
|
||
from: 'reserves',
|
||
elite: eliteAmount,
|
||
territory: selected,
|
||
sector,
|
||
amount,
|
||
...payment,
|
||
};
|
||
const returnTransportAction: Action = {
|
||
type: 'guildShip',
|
||
...(useGuildSecret ? {nexus: guildSecretEvent} : {}),
|
||
...payment,
|
||
...movementGroup,
|
||
territory: 'reserves',
|
||
amount,
|
||
};
|
||
const transportPreview =
|
||
guildTransport && shipmentAvailable
|
||
? guildTransportQuote(g, transportAction)
|
||
: null;
|
||
const southernTransportPreview =
|
||
guildTransport && !useGuildSecret && shipmentAvailable && me.faction === 'fremen'
|
||
? guildTransportQuote(g, southernTransportAction)
|
||
: null;
|
||
const returnTransportPreview =
|
||
guildTransport && shipmentAvailable && (me.faction === 'guild' || useGuildSecret)
|
||
? guildTransportQuote(g, returnTransportAction)
|
||
: null;
|
||
const canceledFremenRouteBlocked =
|
||
me.fremenMovementBlocked &&
|
||
physicalDraftEntries.some(
|
||
([key, count]) =>
|
||
count > 0 &&
|
||
!botGroundMoveAllowed(g, me, key, boardLocation(selected, sector), 0),
|
||
);
|
||
const act = (a: Action) => void send(a);
|
||
const choose = (id: string) => {
|
||
const location = gameTerritories(g).find((candidate) => candidate.id === id);
|
||
if (!location) return;
|
||
setSelected(id);
|
||
setSector(location.sectors[0]);
|
||
};
|
||
const leaderName = (id: string) =>
|
||
id === CHEAP_HERO_TRAITOR
|
||
? 'Cheap Hero / Heroine'
|
||
: (g.allLeaders.find((l) => l.id === id)?.name ?? id);
|
||
const identityFor = (id: string): LeaderDisplayIdentity | undefined => {
|
||
if (id === CHEAP_HERO_TRAITOR)
|
||
return {
|
||
name: 'Cheap Hero / Heroine',
|
||
factionName: 'Any faction',
|
||
strength: 0,
|
||
cheapHero: true,
|
||
};
|
||
const known = g.allLeaders.find((l) => l.id === id);
|
||
return known
|
||
? {
|
||
id: known.id,
|
||
name: known.name,
|
||
factionName: faction(known.faction).name,
|
||
strength: leaderStrengthLabel(known),
|
||
}
|
||
: undefined;
|
||
};
|
||
const inspectIdentity = (id: string, kind: LeaderInspectorProps['kind']) => {
|
||
const identity = identityFor(id);
|
||
return identity ? (
|
||
<LeaderInspector kind={kind} identity={identity} />
|
||
) : null;
|
||
};
|
||
const actionButton = (
|
||
text: string,
|
||
a: Action,
|
||
disabled = false,
|
||
describedBy?: string,
|
||
) => {
|
||
const promises = liveShipmentPromises(g.shipmentPromises, me.id, g.turn);
|
||
const shipmentBlocked =
|
||
g.phase === 5 &&
|
||
shipmentAvailable &&
|
||
['ship', 'guildShip', 'move', 'endMovement'].includes(a.type) &&
|
||
promises.some(
|
||
(p) =>
|
||
matchesShipment(
|
||
p,
|
||
a.type === 'ship' ||
|
||
(a.type === 'guildShip' && a.from === 'reserves')
|
||
? { territory: String(a.territory), amount: Number(a.amount) }
|
||
: null,
|
||
) !== p.answer,
|
||
);
|
||
return (
|
||
<Button
|
||
className="game-action"
|
||
aria-describedby={
|
||
[
|
||
describedBy,
|
||
shipmentBlocked ? 'shipment-promise-guidance' : undefined,
|
||
]
|
||
.filter(Boolean)
|
||
.join(' ') || undefined
|
||
}
|
||
disabled={busy || !!g.truthtrance || !!g.nexusTraitors?.pending || disabled || shipmentBlocked}
|
||
onClick={() => act(a)}
|
||
>
|
||
{text}
|
||
<ArrowRight size={15} />
|
||
</Button>
|
||
);
|
||
};
|
||
const destination = (
|
||
<>
|
||
<label>
|
||
Destination
|
||
<select value={selected} onChange={(e) => choose(e.target.value)}>
|
||
{gameTerritories(g).map((t) => (
|
||
<option key={t.id} value={t.id}>
|
||
{t.name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<label htmlFor="destination-sector">
|
||
Sector <HelpTip topic="sector" />
|
||
<select
|
||
id="destination-sector"
|
||
value={sector}
|
||
onChange={(e) => setSector(Number(e.target.value))}
|
||
>
|
||
{territory(selected).sectors.map((s) => (
|
||
<option key={s} value={s}>
|
||
{s === 0
|
||
? selected === MOBILE_STRONGHOLD
|
||
? 'Inside stronghold'
|
||
: 'Polar sink'
|
||
: s}
|
||
{s === g.storm ? ' · Storm' : ''}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
</>
|
||
);
|
||
const amountInput = (
|
||
<>
|
||
<label htmlFor="forces">
|
||
{includesNoField ? 'Physical forces accompanying No-Field' : 'Forces'}
|
||
<Input
|
||
id="forces"
|
||
type="number"
|
||
min={includesNoField ? 0 : 1}
|
||
max={useRicheseShipment && !me.shipped ? shipmentMaximum : 20}
|
||
value={amount}
|
||
onChange={(e) => setAmount(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{me.elites && (
|
||
<EliteCount
|
||
value={eliteAmount}
|
||
onChange={setEliteAmount}
|
||
max={Math.min(amount, me.faction === 'ixians' ? 7 : 5)}
|
||
label={me.faction === 'ixians' ? 'Cyborgs' : 'Elite forces'}
|
||
/>
|
||
)}
|
||
</>
|
||
);
|
||
const sourceInput = (
|
||
<label>
|
||
From
|
||
<select
|
||
value={source}
|
||
onChange={(e) => {
|
||
const next = e.target.value;
|
||
setSource(next);
|
||
const markerOnly =
|
||
!!ownNoField &&
|
||
`${ownNoField.location.territory}:${ownNoField.location.sector}` ===
|
||
next &&
|
||
!(me.forces[next] > 0);
|
||
setMoveNoField(markerOnly);
|
||
if (markerOnly) setAmount(0);
|
||
else if (amount === 0) setAmount(1);
|
||
}}
|
||
>
|
||
<option value="">Select your forces or No-Field</option>
|
||
{Object.entries(presenceByLocation(me))
|
||
.filter(([, n]) => n > 0)
|
||
.map(([k, n]) => (
|
||
<option key={k} value={k}>
|
||
{territory(splitLocation(k).territory).name} ·{' '}
|
||
{splitLocation(k).sector} ({me.forces[k] ?? 0} physical forces
|
||
{n > (me.forces[k] ?? 0) ? ' + concealed No-Field' : ''})
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
);
|
||
return (
|
||
<main className="table-shell live-table">
|
||
<header className="masthead">
|
||
<button
|
||
className="wordmark wordmark-button"
|
||
onClick={onExit}
|
||
aria-label="Return to lobby"
|
||
>
|
||
DUNE<span>ARRAKIS TABLE</span>
|
||
</button>
|
||
<div className="masthead-right">
|
||
<AutomaticActionNotice key={g.code} events={automaticEvents} />
|
||
<span className="status-dot" />
|
||
{g.status === 'lobby' ? 'Gathering players' : `Turn ${g.turn} / 10`}
|
||
<Button
|
||
variant="outline"
|
||
onClick={async () => {
|
||
try {
|
||
await navigator.clipboard.writeText(
|
||
`${window.location.origin}/?room=${g.code}`,
|
||
);
|
||
setCopied(true);
|
||
} catch {
|
||
setCopied(false);
|
||
}
|
||
}}
|
||
>
|
||
{copied ? <Check size={15} /> : <Copy size={15} />} {g.code}
|
||
</Button>
|
||
</div>
|
||
</header>
|
||
<div className="game-banner">
|
||
<span className="eyebrow">
|
||
{g.status === 'lobby'
|
||
? 'WAR COUNCIL'
|
||
: g.status === 'setup'
|
||
? 'PREPARING THE TABLE'
|
||
: g.status === 'finished'
|
||
? 'THE FATE OF ARRAKIS'
|
||
: PHASES[g.phase]?.toUpperCase()}
|
||
</span>
|
||
<span>
|
||
{g.status === 'lobby'
|
||
? `${g.players.length} / 6 seats filled`
|
||
: g.status === 'finished'
|
||
? g.winner
|
||
.map(
|
||
(id) =>
|
||
faction(g.players.find((p) => p.id === id)!.faction).name,
|
||
)
|
||
.join(' + ') || 'No winner'
|
||
: g.automaticContinuationPending
|
||
? 'Completing the card action'
|
||
: g.truthtrance
|
||
? 'Truthtrance in progress'
|
||
: g.phaseOpening
|
||
? 'Phase-opening decisions'
|
||
: g.response
|
||
? 'Karama response in progress'
|
||
: g.status === 'setup'
|
||
? setupStatus
|
||
: turnOwnerName
|
||
? `${turnOwnerName} to act`
|
||
: 'Simultaneous decisions'}
|
||
</span>
|
||
</div>
|
||
{g.status !== 'lobby' && (
|
||
<nav className="phase-track" aria-label="Turn phases">
|
||
{PHASES.map((p, i) => (
|
||
<span
|
||
key={p}
|
||
className={i === g.phase ? 'current' : i < g.phase ? 'done' : ''}
|
||
>
|
||
<b>{i + 1}</b>
|
||
{p}
|
||
</span>
|
||
))}
|
||
</nav>
|
||
)}
|
||
{g.sandtrout && (
|
||
<p className="notice">
|
||
Sandtrout is waiting: the next Shai-Hulud card will be suppressed. An
|
||
immediate territory replacement receives double spice.
|
||
</p>
|
||
)}
|
||
{g.spicePeek && (
|
||
<section
|
||
className="private-spice-preview"
|
||
aria-label="Your private spice foresight"
|
||
>
|
||
<div>
|
||
<span className="eyebrow">Private foresight · Atreides</span>
|
||
<h3>{spiceCardTitle(g.spicePeek)}</h3>
|
||
<p className="fine">Only you can see this upcoming card.</p>
|
||
</div>
|
||
<SpiceCardInspector card={g.spicePeek} context="Private foresight" />
|
||
</section>
|
||
)}
|
||
<SeatAutopilot game={g} act={act} busy={transportBusy} />
|
||
<DukeVidal game={g} />
|
||
<MoritaniTerrorSupply game={g} />
|
||
<AmbassadorSupply game={g} />
|
||
<AmbassadorInsights key={`${g.code}-${g.me}`} game={g} />
|
||
<AuditorInsight game={g} />
|
||
<div className="play-grid">
|
||
<aside className="players-panel">
|
||
<div className="eyebrow">THE GREAT HOUSES</div>
|
||
{g.players.map((p) => (
|
||
<div
|
||
key={p.id}
|
||
className={`player-card ${p.id === turnOwner ? 'active-player' : ''}`}
|
||
style={
|
||
{
|
||
'--faction-color': faction(p.faction).color,
|
||
} as React.CSSProperties
|
||
}
|
||
>
|
||
<div className="player-heading">
|
||
<span className="sigil">{faction(p.faction).sigil}</span>
|
||
<span>
|
||
<strong>{faction(p.faction).name}</strong>
|
||
<small>
|
||
{p.name}
|
||
{p.id === g.me ? ' · You' : ''}
|
||
{p.bot ? ` · ${p.bot}` : ''}
|
||
{p.autopilot ? ` · ${p.autopilot} autopilot` : ''}
|
||
</small>
|
||
</span>
|
||
{p.ready && g.status === 'lobby' && <Check size={16} />}
|
||
</div>
|
||
<p className="fine">
|
||
Player circle {g.playerPositions[p.id]} · Sector{' '}
|
||
{PLAYER_CIRCLE_SECTORS[g.playerPositions[p.id] - 1]}
|
||
</p>
|
||
{p.id === me.id && g.status === 'lobby' && (
|
||
<div className="player-circle-choice">
|
||
<label htmlFor="player-circle">Your player circle</label>
|
||
<select
|
||
id="player-circle"
|
||
aria-describedby="player-circle-help"
|
||
value={g.playerPositions[p.id]}
|
||
disabled={busy}
|
||
onChange={(event) =>
|
||
act({
|
||
type: 'seatPosition',
|
||
position: Number(event.target.value),
|
||
})
|
||
}
|
||
>
|
||
{PLAYER_CIRCLE_SECTORS.map((circleSector, index) => {
|
||
const occupant = g.players.find(
|
||
(player) =>
|
||
player.id !== me.id &&
|
||
g.playerPositions[player.id] === index + 1,
|
||
);
|
||
return (
|
||
<option
|
||
key={circleSector}
|
||
value={index + 1}
|
||
disabled={!!occupant}
|
||
>
|
||
Circle {index + 1} · Sector {circleSector}
|
||
{occupant ? ` · ${occupant.name}` : ''}
|
||
</option>
|
||
);
|
||
})}
|
||
</select>
|
||
<span className="fine" id="player-circle-help">
|
||
Circles determine storm order. Changing yours resets
|
||
readiness.
|
||
</span>
|
||
</div>
|
||
)}
|
||
{p.bot && g.status === 'lobby' && g.host === me.id && (
|
||
<Button
|
||
variant="ghost"
|
||
size="sm"
|
||
disabled={busy}
|
||
aria-label={`Remove ${p.name}`}
|
||
onClick={() => act({ type: 'removeBot', target: p.id })}
|
||
>
|
||
Remove AI
|
||
</Button>
|
||
)}
|
||
<div className="player-stats">
|
||
<span>{p.reserves} reserves</span>
|
||
<span>{p.tanks} tanks</span>
|
||
{p.noField?.lastUsed !== undefined &&
|
||
p.noField.lastUsed !== null && (
|
||
<span>No-Field {p.noField.lastUsed} · last used</span>
|
||
)}
|
||
{p.elites && (
|
||
<span>
|
||
{Object.values(p.elites.forces).reduce((a, b) => a + b, 0)}{' '}
|
||
elite on Dune
|
||
</span>
|
||
)}
|
||
</div>
|
||
{p.revealedTraitors.length > 0 && (
|
||
<p className="fine">
|
||
Revealed traitors:{' '}
|
||
{p.revealedTraitors.map(leaderName).join(', ')}
|
||
</p>
|
||
)}
|
||
{!!p.revealedFaceDancers.length && (
|
||
<p className="fine">
|
||
Revealed Face Dancers:{' '}
|
||
{p.revealedFaceDancers.map(leaderName).join(', ')}
|
||
</p>
|
||
)}
|
||
{g.techTokens &&
|
||
ownedTech(g.techTokens, p.id).map((id) => (
|
||
<div className="fine" key={id}>
|
||
{TECH_TOKENS.find((t) => t.id === id)!.name}
|
||
{g.techTokens![id].spice > 0 &&
|
||
` · ${g.techTokens![id].spice} spice at phase end`}
|
||
</div>
|
||
))}
|
||
{p.ally && (
|
||
<div className="fine">
|
||
Allied with{' '}
|
||
{
|
||
faction(g.players.find((x) => x.id === p.ally)!.faction)
|
||
.name
|
||
}
|
||
</div>
|
||
)}
|
||
</div>
|
||
))}
|
||
{g.status === 'lobby' &&
|
||
g.host === me.id &&
|
||
g.players.length < 6 &&
|
||
availableBotFactions.length > 0 && (
|
||
<section className="bot-controls" aria-label="Add an AI player">
|
||
<h3>Add an AI player</h3>
|
||
<label>
|
||
Faction
|
||
<select
|
||
value={nextBotFaction}
|
||
onChange={(e) => setBotFaction(e.target.value)}
|
||
>
|
||
{availableBotFactions.map((f) => (
|
||
<option value={f.id} key={f.id}>
|
||
{f.name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<label>
|
||
Difficulty
|
||
<select
|
||
value={botDifficulty}
|
||
onChange={(e) =>
|
||
setBotDifficulty(e.target.value as Difficulty)
|
||
}
|
||
>
|
||
{DIFFICULTIES.map((d) => (
|
||
<option key={d}>{d}</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<p className="fine">{BOT_DESCRIPTIONS[botDifficulty]}</p>
|
||
{actionButton('Add AI player', {
|
||
type: 'addBot',
|
||
faction: nextBotFaction,
|
||
difficulty: botDifficulty,
|
||
})}
|
||
</section>
|
||
)}
|
||
{me.leaders.some((l) => l.capturedBy) && (
|
||
<p className="fine">
|
||
{me.leaders
|
||
.filter((l) => l.capturedBy)
|
||
.map(
|
||
(l) =>
|
||
`${l.name}: ${l.capturedBy === me.id ? 'your captive' : 'captured by Harkonnen'}`,
|
||
)
|
||
.join(' · ')}
|
||
</p>
|
||
)}
|
||
{me.leaders.some((l) => l.gholaBy) && (
|
||
<p className="fine">
|
||
Gholas:{' '}
|
||
{me.leaders
|
||
.filter((l) => l.gholaBy)
|
||
.map(
|
||
(l) =>
|
||
`${l.name} · ${l.gholaBy === me.id ? 'your leader pool' : 'Tleilaxu leader pool'}${l.dead ? ' · in the tanks' : ''}`,
|
||
)
|
||
.join(' / ')}
|
||
</p>
|
||
)}
|
||
{me.kwisatz && (
|
||
<p className="fine">
|
||
Kwisatz Haderach:{' '}
|
||
{me.kwisatz.dead
|
||
? 'awaiting revival'
|
||
: me.kwisatz.active
|
||
? 'awakened'
|
||
: `${me.kwisatz.losses} of 7 battle losses`}
|
||
{me.kwisatz.usedAt
|
||
? ` · used in ${combatName(me.kwisatz.usedAt)} this turn`
|
||
: ''}
|
||
</p>
|
||
)}
|
||
{g.stormForecast !== null && (
|
||
<p className="fine">
|
||
Your storm forecast: {g.stormForecast} sectors next turn.
|
||
</p>
|
||
)}
|
||
<div className="resource-readout">
|
||
<Coins size={18} />
|
||
<strong>{me.spice ?? 0}</strong>
|
||
<span>
|
||
Your spice <HelpTip topic="spice" />
|
||
</span>
|
||
</div>
|
||
<div className="fine">
|
||
Private hands and spice are visible only to their owner.
|
||
</div>
|
||
</aside>
|
||
<section className="board-column">
|
||
<div className="board-toolbar">
|
||
<span>
|
||
<Wind size={15} />
|
||
Storm · Sector {g.storm}
|
||
</span>
|
||
<div>
|
||
<Button
|
||
variant="ghost"
|
||
aria-label="Zoom out"
|
||
onClick={() => setZoom(Math.max(1, zoom - 0.25))}
|
||
>
|
||
<ZoomOut size={16} />
|
||
</Button>
|
||
<Button
|
||
variant="ghost"
|
||
aria-label="Zoom in"
|
||
onClick={() => setZoom(Math.min(2.5, zoom + 0.25))}
|
||
>
|
||
<ZoomIn size={16} />
|
||
</Button>
|
||
</div>
|
||
</div>
|
||
<div className="board-viewport">
|
||
<svg
|
||
className="game-board"
|
||
style={{ width: `${zoom * 100}%`, maxWidth: 'none' }}
|
||
viewBox="-7 -13 1200 1200"
|
||
role="img"
|
||
aria-label="Arrakis territory map"
|
||
>
|
||
<defs>
|
||
<pattern
|
||
id="terrain"
|
||
width="1095"
|
||
height="1095"
|
||
patternUnits="userSpaceOnUse"
|
||
>
|
||
<image
|
||
href="/art/arrakis-terrain.png"
|
||
x="45"
|
||
y="40"
|
||
width="1095"
|
||
height="1095"
|
||
opacity="0.36"
|
||
/>
|
||
</pattern>
|
||
<radialGradient id="sand">
|
||
<stop offset="0%" stopColor="#66593b" />
|
||
<stop offset="100%" stopColor="#353b2b" />
|
||
</radialGradient>
|
||
</defs>
|
||
<circle cx="593" cy="587" r="535" fill="url(#sand)" />
|
||
<circle cx="593" cy="587" r="535" fill="url(#terrain)" />
|
||
{PLAYER_CIRCLE_SECTORS.map((circleSector, index) => {
|
||
const angle = ((110 - (circleSector - 1) * 20) * Math.PI) / 180;
|
||
const player = g.players.find(
|
||
(p) => g.playerPositions[p.id] === index + 1,
|
||
);
|
||
return (
|
||
<g
|
||
key={`player-circle-${index}`}
|
||
className="board-player-circle"
|
||
transform={`translate(${593 + Math.cos(angle) * 562},${587 + Math.sin(angle) * 562})`}
|
||
>
|
||
<title>{`Player circle ${index + 1}, sector ${circleSector}: ${player
|
||
? `${player.name} · ${faction(player.faction).name}`
|
||
: 'Empty'}`}</title>
|
||
<circle
|
||
r="21"
|
||
fill={player ? faction(player.faction).color : '#171b17'}
|
||
stroke={player?.id === me.id ? '#fff3d6' : '#aa9162'}
|
||
strokeWidth={player?.id === me.id ? 3 : 1.5}
|
||
/>
|
||
<text
|
||
textAnchor="middle"
|
||
dominantBaseline="central"
|
||
fill="#fff3d6"
|
||
fontSize="17"
|
||
fontWeight="700"
|
||
>
|
||
{index + 1}
|
||
</text>
|
||
</g>
|
||
);
|
||
})}
|
||
{g.mobileStronghold?.location && (
|
||
<line
|
||
x1="1045"
|
||
y1="150"
|
||
x2={
|
||
territory(
|
||
splitLocation(g.mobileStronghold.location).territory,
|
||
).center[0]
|
||
}
|
||
y2={
|
||
territory(
|
||
splitLocation(g.mobileStronghold.location).territory,
|
||
).center[1]
|
||
}
|
||
stroke="#a3c8c8"
|
||
strokeDasharray="7 7"
|
||
opacity="0.65"
|
||
pointerEvents="none"
|
||
/>
|
||
)}
|
||
{gameTerritories(g).map((t) => (
|
||
<g
|
||
key={t.id}
|
||
className={`territory ${t.type} ${selected === t.id ? 'selected' : ''}`}
|
||
role="button"
|
||
tabIndex={0}
|
||
aria-label={`Select ${t.name}`}
|
||
onClick={() => choose(t.id)}
|
||
onKeyDown={(e) => {
|
||
if (e.key === 'Enter' || e.key === ' ') {
|
||
e.preventDefault();
|
||
choose(t.id);
|
||
}
|
||
}}
|
||
>
|
||
<polygon
|
||
points={t.points.map((p) => p.join(',')).join(' ')}
|
||
/>
|
||
<text x={t.center[0]} y={t.center[1]} textAnchor="middle">
|
||
{t.name}
|
||
</text>
|
||
</g>
|
||
))}
|
||
{Array.from({ length: 18 }, (_, i) => {
|
||
const a = (Math.PI / 180) * (120 - i * 20);
|
||
return (
|
||
<g key={i}>
|
||
<line
|
||
x1={593}
|
||
y1={587}
|
||
x2={593 + Math.cos(a) * 535}
|
||
y2={587 + Math.sin(a) * 535}
|
||
stroke="#dccb9666"
|
||
strokeDasharray="3 8"
|
||
pointerEvents="none"
|
||
/>
|
||
<text
|
||
x={593 + Math.cos(a - Math.PI / 18) * 516}
|
||
y={587 + Math.sin(a - Math.PI / 18) * 516}
|
||
className="sector-label"
|
||
>
|
||
{i + 1}
|
||
</text>
|
||
</g>
|
||
);
|
||
})}
|
||
<g
|
||
className="storm-overlay"
|
||
style={{
|
||
transform: `rotate(${-(g.storm - 1) * 20}deg)`,
|
||
transformOrigin: '593px 587px',
|
||
}}
|
||
pointerEvents="none"
|
||
>
|
||
<path
|
||
d="M593 587 L325.5 1050.3 A535 535 0 0 0 500.1 1113.9 Z"
|
||
fill="#d3a24655"
|
||
stroke="#d7b066"
|
||
strokeWidth="2"
|
||
/>
|
||
</g>
|
||
{gameTerritories(g).flatMap((t) => {
|
||
const present = g.players.filter((p) =>
|
||
Object.keys(p.forces).some(
|
||
(k) => splitLocation(k).territory === t.id && p.forces[k],
|
||
),
|
||
);
|
||
return present.map((p, i) => (
|
||
<g
|
||
key={`${t.id}-${p.id}`}
|
||
pointerEvents="none"
|
||
className={`force-token${isAdvisor(p, t.id) ? ' advisor-token' : ''}`}
|
||
aria-label={`${p.name}: ${isAdvisor(p, t.id) ? 'advisors' : 'fighters'}`}
|
||
transform={`translate(${t.center[0] + (i - (present.length - 1) / 2) * 27},${t.center[1] + 23})`}
|
||
>
|
||
<circle r="13" fill={faction(p.faction).color} />
|
||
{isAdvisor(p, t.id) && (
|
||
<circle
|
||
r="16"
|
||
fill="none"
|
||
stroke="#eee8d6"
|
||
strokeDasharray="3 3"
|
||
strokeWidth="2"
|
||
/>
|
||
)}
|
||
<text textAnchor="middle" y="5">
|
||
{Object.entries(p.forces)
|
||
.filter(([k]) => splitLocation(k).territory === t.id)
|
||
.reduce((n, [, v]) => n + v, 0)}
|
||
</text>
|
||
</g>
|
||
));
|
||
})}
|
||
<NoFieldBoardMarkers players={g.players} />
|
||
<TerrorBoardMarkers tokens={g.moritaniTerror?.tokens ?? []} />
|
||
{Object.entries(g.spice)
|
||
.filter(([, n]) => n > 0)
|
||
.map(([k, n]) => {
|
||
const t = territory(splitLocation(k).territory);
|
||
return (
|
||
<g
|
||
key={battleCardLabel(k)}
|
||
pointerEvents="none"
|
||
transform={`translate(${t.center[0]},${t.center[1] - 25})`}
|
||
>
|
||
<rect
|
||
x="-17"
|
||
y="-12"
|
||
width="34"
|
||
height="20"
|
||
rx="4"
|
||
fill="#d3a94e"
|
||
/>
|
||
<text textAnchor="middle" y="3" className="spice-amount">
|
||
◆ {n}
|
||
</text>
|
||
</g>
|
||
);
|
||
})}
|
||
</svg>
|
||
</div>
|
||
<HomeworldTable game={g} />
|
||
<div className="territory-detail">
|
||
<div>
|
||
<span className="eyebrow">
|
||
{territory(selected).type.toUpperCase()}
|
||
</span>
|
||
<h3>{territory(selected).name}</h3>
|
||
</div>
|
||
<span className="fine">
|
||
{selected === MOBILE_STRONGHOLD && g.mobileStronghold?.location
|
||
? `Points at ${territory(splitLocation(g.mobileStronghold.location).territory).name}, sector ${splitLocation(g.mobileStronghold.location).sector}`
|
||
: `Sectors ${territory(selected).sectors.join(' · ')}`}
|
||
</span>
|
||
</div>
|
||
<div className="territory-units">
|
||
{g.players.flatMap((p) =>
|
||
Object.entries(p.forces)
|
||
.filter(([k]) => splitLocation(k).territory === selected)
|
||
.map(([k, n]) => (
|
||
<span
|
||
key={`${p.id}-${k}`}
|
||
style={{ color: faction(p.faction).color }}
|
||
>
|
||
{faction(p.faction).name}: {n}{' '}
|
||
{isAdvisor(p, selected) ? 'advisors' : 'forces'} in sector{' '}
|
||
{splitLocation(k).sector}
|
||
</span>
|
||
)),
|
||
)}
|
||
{g.players
|
||
.filter(
|
||
(p) => p.noField?.deployed?.location.territory === selected,
|
||
)
|
||
.map((p) => (
|
||
<span
|
||
key={`no-field-detail-${p.id}`}
|
||
style={{ color: faction(p.faction).color }}
|
||
>
|
||
{faction(p.faction).name}: concealed No-Field in sector{' '}
|
||
{p.noField!.deployed!.location.sector} · counts as one force
|
||
</span>
|
||
))}
|
||
</div>
|
||
{g.status !== 'lobby' && (
|
||
<section
|
||
className="spice-card-table"
|
||
aria-label="Visible spice cards"
|
||
>
|
||
{g.playedOrnithopter && (
|
||
<article className="notice" aria-label="Played movement card">
|
||
<h3>Ornithopter in play</h3>
|
||
<p>
|
||
{
|
||
g.players.find(
|
||
(p) => p.id === g.playedOrnithopter!.player,
|
||
)?.name
|
||
}{' '}
|
||
·{' '}
|
||
{g.playedOrnithopter.mode === 'range3'
|
||
? 'Three-territory group'
|
||
: 'Two different groups'}{' '}
|
||
· {g.playedOrnithopter.completed} completed
|
||
</p>
|
||
<CardInspector card={g.playedOrnithopter.card} />
|
||
</article>
|
||
)}
|
||
<h3>Spice cards on the table</h3>
|
||
<div className="spice-card-fronts">
|
||
{g.spiceDiscardTop
|
||
.slice(0, g.advanced ? 2 : 1)
|
||
.map((card, index) => (
|
||
<article key={index} className="spice-card-front">
|
||
<span className="eyebrow">
|
||
{g.advanced ? `Spice pile ${index + 1}` : 'Spice pile'}{' '}
|
||
· top card
|
||
</span>
|
||
{card ? (
|
||
<>
|
||
<strong>{spiceCardTitle(card)}</strong>
|
||
<SpiceCardInspector
|
||
card={card}
|
||
context={`Public spice pile ${index + 1}`}
|
||
/>
|
||
</>
|
||
) : (
|
||
<p className="fine">No face-up card yet.</p>
|
||
)}
|
||
</article>
|
||
))}
|
||
</div>
|
||
</section>
|
||
)}
|
||
</section>
|
||
<aside className="action-panel">
|
||
<div className="eyebrow">
|
||
{g.status === 'finished' ? 'FINAL OUTCOME' : 'YOUR NEXT DECISION'}
|
||
</div>
|
||
<PrivateBattlePlan game={g} />
|
||
<NexusCards game={g} act={act} busy={busy} />
|
||
<NexusTraitors game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
<DiscoveryPanel game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
<NexusChoamTrade game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
<NexusTleilaxu game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
<NexusSuboids game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
<NexusAdvisors game={g} act={act} busy={busy} />
|
||
<NexusSardaukar game={g} act={act} busy={busy} />
|
||
{!g.nexusCards?.waiting.length && <TupileIntelligence game={g} act={act} busy={busy} />}
|
||
{g.biddingEnd && <BiddingEnd game={g} act={act} busy={busy} />}
|
||
{g.junctionTransport && [g.junctionTransport.owner, g.junctionTransport.recipient].includes(me.id) && (
|
||
<JunctionTransport key={me.id === g.junctionTransport.owner ? g.junctionTransport.offerEvent : g.junctionTransport.event} game={g} act={act} busy={busy} />
|
||
)}
|
||
<RicheseNoFieldControls
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
destination={selected}
|
||
sector={sector}
|
||
allyPayment={allyPayment}
|
||
/>
|
||
<RicheseAlliedNoFieldControls
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
destination={selected}
|
||
sector={sector}
|
||
onSectorChange={setSector}
|
||
/>
|
||
{g.nexusCards?.waiting.length ? (
|
||
<p className="muted">The next phase begins when the remaining Nexus card choices are finished.</p>
|
||
) : g.truthtrance ? (
|
||
<Truthtrance
|
||
key={`${g.truthtrance.queue[0]?.card}-${g.truthtrance.stage}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.status === 'lobby' ? (
|
||
<>
|
||
<h2>Assemble the houses</h2>
|
||
<p className="muted">
|
||
Share the invite above. Every player chooses a faction and
|
||
confirms they are ready.
|
||
</p>
|
||
<label>
|
||
Your faction
|
||
<select
|
||
value={me.faction}
|
||
onChange={(e) =>
|
||
act({ type: 'faction', faction: e.target.value })
|
||
}
|
||
>
|
||
{FACTIONS.filter(
|
||
(f) =>
|
||
f.expansion === 'base' ||
|
||
g.expansions.includes(f.expansion),
|
||
).map((f) => (
|
||
<option
|
||
disabled={g.players.some(
|
||
(p) => p.id !== me.id && p.faction === f.id,
|
||
)}
|
||
value={f.id}
|
||
key={f.id}
|
||
>
|
||
{f.name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<label className="checkbox-row">
|
||
<input
|
||
type="checkbox"
|
||
checked={!!g.techTokens}
|
||
disabled={busy || g.host !== me.id}
|
||
onChange={(e) =>
|
||
act({ type: 'techTokens', enabled: e.target.checked })
|
||
}
|
||
/>
|
||
Tech tokens · optional, 3+ players{' '}
|
||
<HelpTip topic="techTokens" />
|
||
</label>
|
||
<label className="checkbox-row">
|
||
<input
|
||
type="checkbox"
|
||
checked={!!g.strongholdCards}
|
||
disabled={busy || g.host !== me.id || !g.advanced}
|
||
onChange={(e) =>
|
||
act({ type: 'strongholdCards', enabled: e.target.checked })
|
||
}
|
||
/>
|
||
Stronghold Cards · Advanced rules required
|
||
</label>
|
||
{actionButton(me.ready ? 'Not ready' : 'Ready to play', {
|
||
type: 'ready',
|
||
})}
|
||
{g.host === me.id &&
|
||
actionButton(
|
||
'Begin game',
|
||
{ type: 'start' },
|
||
g.players.length < (g.techTokens ? 3 : 2) ||
|
||
!g.players.every((p) => p.ready),
|
||
)}
|
||
<p className="development-note">
|
||
Playable core under development. Advanced rules and expansion
|
||
games are not yet available.
|
||
</p>
|
||
</>
|
||
) : g.status === 'setup' && !g.decision ? (
|
||
<>
|
||
<h2>
|
||
{setupStage === 'prediction'
|
||
? 'Seal the prediction'
|
||
: setupStage === 'traitors'
|
||
? 'Choose your traitor'
|
||
: setupStage === 'forces'
|
||
? 'Place starting forces'
|
||
: 'Secrets & allegiances'}
|
||
</h2>
|
||
<p className="muted" role="status">
|
||
{setupStatus}
|
||
</p>
|
||
{setupStage && (
|
||
<p className="fine">
|
||
Setup order: prediction, traitors, starting forces, then the
|
||
automatic treachery-card deal and Storm phase.
|
||
</p>
|
||
)}
|
||
{(!setupStage || setupStage === 'forces') &&
|
||
g.advanced &&
|
||
me.faction === 'beneGesserit' &&
|
||
!me.advisorSetup && (
|
||
<>
|
||
<p className="muted">
|
||
After Fremen placement, choose a territory and sector on
|
||
the map for your starting advisor. It becomes a fighter if
|
||
alone.
|
||
</p>
|
||
{destination}
|
||
{waitingForFremen && (
|
||
<p className="fine" id="advisor-setup-wait">
|
||
{setupFremen.name} must finish placing the Fremen forces
|
||
before you place an advisor.
|
||
</p>
|
||
)}
|
||
{selected === MOBILE_STRONGHOLD && (
|
||
<p className="fine">
|
||
Choose a territory on the printed board for your
|
||
starting advisor.
|
||
</p>
|
||
)}
|
||
{actionButton(
|
||
'Place starting advisor',
|
||
{ type: 'advisorSetup', territory: selected, sector },
|
||
waitingForFremen ||
|
||
me.reserves !== 20 ||
|
||
selected === MOBILE_STRONGHOLD,
|
||
waitingForFremen ? 'advisor-setup-wait' : undefined,
|
||
)}
|
||
</>
|
||
)}
|
||
{(!setupStage || setupStage === 'traitors') &&
|
||
!!me.traitorChoices?.length && (
|
||
<>
|
||
<p className="muted">
|
||
Keep one traitor. Your selection remains secret.
|
||
</p>
|
||
<div className="setup-traitor-choices">
|
||
{me.traitorChoices.map((id) => (
|
||
<div key={id} className="traitor-choice">
|
||
<strong>{leaderName(id)}</strong>
|
||
{inspectIdentity(id, 'traitor')}
|
||
{actionButton(`Keep ${leaderName(id)}`, {
|
||
type: 'traitor',
|
||
leader: id,
|
||
})}
|
||
</div>
|
||
))}
|
||
</div>
|
||
</>
|
||
)}
|
||
{(!setupStage || setupStage === 'forces') &&
|
||
me.faction === 'fremen' &&
|
||
me.reserves === 20 && (
|
||
<>
|
||
<p>Distribute ten forces.</p>
|
||
{FREMEN_START_LOCATIONS.map((key) => {
|
||
const loc = splitLocation(key);
|
||
return (
|
||
<label key={key} htmlFor={`fremen-${key}`}>
|
||
{territory(loc.territory).name} · Sector {loc.sector}
|
||
<Input
|
||
type="number"
|
||
min={0}
|
||
max={10}
|
||
id={`fremen-${key}`}
|
||
value={fremen[key] ?? 0}
|
||
onChange={(e) =>
|
||
setFremen({
|
||
...fremen,
|
||
[key]: Number(e.target.value),
|
||
})
|
||
}
|
||
/>
|
||
</label>
|
||
);
|
||
})}
|
||
{me.elites &&
|
||
FREMEN_START_LOCATIONS.map((key) => (
|
||
<EliteCount
|
||
key={key}
|
||
label={`Fedaykin in ${territory(splitLocation(key).territory).name}, sector ${splitLocation(key).sector}`}
|
||
max={Math.min(3, fremen[key] ?? 0)}
|
||
value={eliteSetup[key] ?? 0}
|
||
onChange={(n) =>
|
||
setEliteSetup({ ...eliteSetup, [key]: n })
|
||
}
|
||
/>
|
||
))}
|
||
<p className="fine">
|
||
{Object.values(fremen).reduce((a, b) => a + b, 0)} / 10
|
||
forces assigned
|
||
</p>
|
||
{actionButton(
|
||
'Place forces',
|
||
{
|
||
type: 'fremenSetup',
|
||
placements: fremen,
|
||
elitePlacements: eliteSetup,
|
||
},
|
||
Object.values(fremen).reduce((a, b) => a + b, 0) !== 10,
|
||
)}
|
||
</>
|
||
)}
|
||
{(!setupStage || setupStage === 'prediction') &&
|
||
me.faction === 'beneGesserit' &&
|
||
!me.prediction && (
|
||
<>
|
||
<label>
|
||
Predicted victor
|
||
<select
|
||
value={target}
|
||
onChange={(e) => setTarget(e.target.value)}
|
||
>
|
||
<option value="">Choose a faction</option>
|
||
{g.players
|
||
.filter((p) => p.id !== me.id)
|
||
.map((p) => (
|
||
<option key={p.id} value={p.faction}>
|
||
{faction(p.faction).name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<label htmlFor="predicted-turn">
|
||
Predicted turn
|
||
<Input
|
||
id="predicted-turn"
|
||
type="number"
|
||
min={1}
|
||
max={10}
|
||
value={turn}
|
||
onChange={(e) => setTurn(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{actionButton(
|
||
'Seal prediction',
|
||
{ type: 'predict', faction: target, turn },
|
||
!g.players.some(
|
||
(p) => p.id !== me.id && p.faction === target,
|
||
) ||
|
||
!Number.isInteger(turn) ||
|
||
turn < 1 ||
|
||
turn > 10,
|
||
)}
|
||
</>
|
||
)}
|
||
{!setupStage && (
|
||
<p className="fine">
|
||
Play begins when everyone has completed their starting
|
||
choices.
|
||
</p>
|
||
)}
|
||
</>
|
||
) : g.status === 'finished' ? (
|
||
<>
|
||
<h2>
|
||
{g.winner.includes(me.id)
|
||
? 'Arrakis is yours.'
|
||
: 'The struggle is over.'}
|
||
</h2>
|
||
<p className="notice">
|
||
{g.winner
|
||
.map(
|
||
(id) =>
|
||
faction(g.players.find((p) => p.id === id)!.faction).name,
|
||
)
|
||
.join(' and ')}{' '}
|
||
won on turn {g.turn}.
|
||
</p>
|
||
<p className="muted">
|
||
The battle record remains available below.
|
||
</p>
|
||
</>
|
||
) : g.phaseOpening ? (
|
||
<>
|
||
<span className="eyebrow">Phase opening</span>
|
||
<h2>Before {PHASES[g.phase]}</h2>
|
||
<p>
|
||
Play Amal now, or pass to begin this phase. Phase effects wait
|
||
until everyone has passed.
|
||
</p>
|
||
{me.hand
|
||
?.filter((c) => c.effect === 'amal')
|
||
.map((c) => (
|
||
<div key={c.id}>
|
||
<p>
|
||
Amal returns half of every faction’s available spice to
|
||
the bank, rounded up. Your loss:{' '}
|
||
{Math.ceil((me.spice ?? 0) / 2)} spice.
|
||
</p>
|
||
{actionButton(
|
||
'Play Amal',
|
||
{ type: 'card', card: c.id },
|
||
g.phaseOpening!.passed.includes(me.id),
|
||
)}
|
||
</div>
|
||
))}
|
||
{actionButton(
|
||
'Pass phase opening',
|
||
{ type: 'ready' },
|
||
g.phaseOpening.passed.includes(me.id),
|
||
)}
|
||
<p className="fine">
|
||
{g.phaseOpening.passed.length} / {g.players.length} passed.
|
||
Playing Amal asks everyone to confirm again.
|
||
</p>
|
||
</>
|
||
) : g.response ? (
|
||
<>
|
||
<span className="eyebrow">Power response</span>
|
||
<h2>
|
||
{
|
||
{
|
||
moritaniAlliance: 'Moritani · Enemy of My Enemy',
|
||
moritaniRetention: 'Moritani · allied card retention',
|
||
moritaniDuke: 'Moritani · Duke Vidal acquisition',
|
||
ecazPlacement: 'Ecaz Ambassador placement',
|
||
ecazCollection: 'Ecaz stronghold collection',
|
||
moritaniPlacement:
|
||
'Moritani Terror placement or relocation',
|
||
choamRevival: 'CHOAM force revival',
|
||
revivalLimit: 'Expanded force revival',
|
||
revivalDiscount: 'Half-price revival',
|
||
earlyRevival: 'Early leader revival',
|
||
revivalIncome: 'Tleilaxu revival payment',
|
||
foreignGhola: 'Tleilaxu foreign ghola revival',
|
||
ixSubstitution: 'Suboid casualty substitution',
|
||
ixMovement: 'Cyborg movement',
|
||
fremenMovement: 'Fremen movement',
|
||
ixAuction: 'Ixian auction inspection',
|
||
richeseAuction: 'Richese cache auction',
|
||
richeseBlackMarket: 'Richese Black Market offer',
|
||
richesePurchaseIncome: 'Emperor card-purchase income',
|
||
richeseGift: 'Richese allied card gift',
|
||
ixTechnology: 'Ixian auction substitution',
|
||
ixAllyCard: 'Ixian allied purchase replacement',
|
||
mobileStronghold: 'Mobile stronghold relocation',
|
||
faceDancerReplacement: 'Replace an unrevealed Face Dancer',
|
||
voice: 'The Voice',
|
||
prescience: 'Prescience',
|
||
nexusPrescience: 'Atreides Nexus Cunning',
|
||
emperorIncome:
|
||
g.response.source === 'ambassador'
|
||
? 'Emperor card-purchase income'
|
||
: 'Emperor auction income',
|
||
harkonnenBonus: 'Harkonnen bonus card',
|
||
harkonnenTraitor: 'Harkonnen ally traitor',
|
||
guildIncome: 'Guild shipment income',
|
||
richeseNoField: 'Richese No-Field shipment',
|
||
advisor: 'Spiritual advisor',
|
||
emperorGift: 'Emperor spice gift',
|
||
emperorRevival: 'Emperor extra revival',
|
||
bgCharity: 'Bene Gesserit charity',
|
||
choamCharity: 'CHOAM charity income',
|
||
choamInflation: 'CHOAM Inflation placement',
|
||
choamSale: 'CHOAM card sale',
|
||
choamWorthless: 'CHOAM Worthless card effect',
|
||
choamBattleIncome: 'CHOAM battle force income',
|
||
choamAudit: 'CHOAM Auditor inspection',
|
||
choamBattleAid: 'CHOAM allied combat funding',
|
||
worthlessKarama: 'Worthless card as Karama',
|
||
advisorFlip: 'Bene Gesserit token flip',
|
||
nexusAdvisorFlip: 'Bene Gesserit Nexus advisor conversion',
|
||
nexusSardaukar: 'Emperor Nexus temporary Sardaukar',
|
||
eliteStrength: 'Elite battle strength',
|
||
fremenSupport: 'Fremen full strength without spice',
|
||
capture: 'Harkonnen leader capture',
|
||
kwisatz: 'Kwisatz Haderach battle protection',
|
||
guildTiming: 'Guild shipment and movement timing',
|
||
nexusGuildCunning: 'Guild Cunning second shipment',
|
||
atreidesAuction: 'Atreides auction foresight',
|
||
atreidesSpice: 'Atreides spice foresight',
|
||
stormPeek: 'Fremen storm foresight',
|
||
stormProtection: 'Fremen storm survival',
|
||
wormPlacement: 'Fremen additional worm placement',
|
||
wormSurvival: 'Fremen worm survival',
|
||
wormAllyProtection: 'Fremen allied worm protection',
|
||
}[g.response.kind]
|
||
}
|
||
</h2>
|
||
{g.paymentIncome?.low && (
|
||
<p className="notice">
|
||
Of the {g.paymentIncome.gross} spice payment,{' '}
|
||
{g.players.find((player) => player.id === g.paymentIncome?.owner)?.name}
|
||
{' '}receives {g.paymentIncome.income}. Low-population{' '}
|
||
{g.paymentIncome.kind === 'shipment' ? 'Junction' : 'Kaitain'}
|
||
{' '}leaves {g.paymentIncome.bank} spice in the bank. The payer’s cost stays the same.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'advisor' && (
|
||
<p className="notice">
|
||
{g.players.find((player) => player.id === g.response?.owner)?.name} declared {g.response.amount ?? 1} free {(g.response.amount ?? 1) === 1 ? 'force' : 'forces'} to {territory(splitLocation(g.response.location ?? 'polar_sink:0').territory).name}.
|
||
{' '}Allow the arrival or cancel Spiritual Advisors. Canceling prevents the whole declared group.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'moritaniRetention' &&
|
||
g.moritaniRetentionCard && (
|
||
<div className="notice">
|
||
<p>
|
||
{
|
||
g.players.find(
|
||
(player) => player.id === g.moritaniRetention?.player,
|
||
)?.name
|
||
}{' '}
|
||
has declared {g.moritaniRetentionCard.name} to retain
|
||
after losing the battle. Canceling this power discards all
|
||
of that player’s played cards.
|
||
</p>
|
||
<CardInspector card={g.moritaniRetentionCard} />
|
||
</div>
|
||
)}
|
||
{g.response.kind === 'moritaniPlacement' &&
|
||
g.moritaniPendingPlacement && (
|
||
<p className="notice">
|
||
Your private declaration:{' '}
|
||
{(() => {
|
||
const token = g.moritaniTerror?.tokens.find(
|
||
(t) => t.id === g.moritaniPendingPlacement!.token,
|
||
);
|
||
return token && 'kind' in token
|
||
? TERROR_DEFINITIONS[token.kind].name
|
||
: 'Terror token';
|
||
})()}{' '}
|
||
into {territory(g.moritaniPendingPlacement.territory).name}.
|
||
The token has not moved yet.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamInflation' && (
|
||
<p className="muted">
|
||
CHOAM will{' '}
|
||
{g.response.intent === 'double' ? 'double' : 'cancel'} next
|
||
turn’s charity. The following turn uses the opposite effect.
|
||
Karama can stop this placement; the later flip and removal are
|
||
mandatory.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamWorthless' && (
|
||
<p className="notice">
|
||
CHOAM declared {g.response.intent}.{' '}
|
||
{g.response.location &&
|
||
(g.response.intent === 'Jubba Cloak'
|
||
? `Protect CHOAM’s forces in ${territory(splitLocation(g.response.location).territory).name} during this storm movement. `
|
||
: g.response.intent === 'Baliset'
|
||
? `Prevent ${g.players.find((p) => p.id === g.response?.recipient)?.name} from moving into ${territory(splitLocation(g.response.location).territory).name}. `
|
||
: `Selected: ${g.players.find((p) => p.id === g.response?.recipient)?.name}, ${territory(splitLocation(g.response.location).territory).name}, sector ${splitLocation(g.response.location).sector}, ${g.response.elite ? 'elite' : 'ordinary'} force. `)}
|
||
Karama prevents this card’s effect for this phase and leaves
|
||
the card in hand.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamBattleIncome' && (
|
||
<p className="notice">
|
||
CHOAM is due {g.response.amount} spice from other players’
|
||
force payments. Karama sends this battle’s income to the bank.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamBattleAid' && (
|
||
<p className="notice">
|
||
Karama can prevent CHOAM funding its ally’s forces for this
|
||
battle. The ally will then plan using its own spice.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamRevival' && (
|
||
<p className="muted">
|
||
CHOAM revives paid forces for one spice each with no normal
|
||
quantity limit. Karama restores the three-force limit and
|
||
two-spice price for this phase. Tleilaxu permission can still
|
||
allow five forces.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'choamCharity' && (
|
||
<p className="muted">
|
||
CHOAM receives {2 * g.players.length * g.charity.multiplier}{' '}
|
||
spice before anyone claims charity. Karama cancels this income
|
||
and sends this turn’s charity payments to the Spice Bank.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'mobileStronghold' && g.mobileRoute && (
|
||
<>
|
||
<p>
|
||
The Ixians declared this route before the storm. Karama
|
||
cancels both the relocation and its spice collection.
|
||
</p>
|
||
<ol>
|
||
{g.mobileRoute.route.map((key) => {
|
||
const loc = splitLocation(key);
|
||
return (
|
||
<li key={key}>
|
||
{territory(loc.territory).name} · sector {loc.sector}
|
||
</li>
|
||
);
|
||
})}
|
||
</ol>
|
||
<p className="fine">
|
||
Spice collection{' '}
|
||
{g.mobileRoute.collect ? 'requested' : 'declined'}.
|
||
</p>
|
||
</>
|
||
)}
|
||
{g.response.kind === 'fremenMovement' && g.response.location && (
|
||
<p className="notice">
|
||
{g.response.amount} Fremen forces will move to{' '}
|
||
{territory(splitLocation(g.response.location).territory).name}
|
||
, sector {splitLocation(g.response.location).sector}, using
|
||
their two-territory movement advantage. If canceled, the
|
||
forces remain in place and Fremen may choose a one-territory
|
||
move.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'ixMovement' && g.response.location && (
|
||
<p className="notice">
|
||
{g.response.amount} forces, including {g.response.elite}{' '}
|
||
cyborgs, moving to{' '}
|
||
{territory(splitLocation(g.response.location).territory).name}
|
||
, sector {splitLocation(g.response.location).sector}.
|
||
</p>
|
||
)}
|
||
<p className="muted">
|
||
{g.players.find((p) => p.id === g.response?.owner)?.name} is
|
||
using this power. Another faction may play Karama to cancel this
|
||
use.
|
||
</p>
|
||
{g.response.kind === 'revivalIncome' &&
|
||
g.response.amount !== undefined && (
|
||
<p className="notice">
|
||
{g.response.amount} spice is payable to Tleilaxu after this
|
||
response.
|
||
</p>
|
||
)}
|
||
{g.response.source === 'ambassador' && (
|
||
<p className="notice">
|
||
The Richese Ambassador purchase is already paid and its card
|
||
has been drawn. Canceling this benefit leaves that purchase
|
||
unchanged.
|
||
</p>
|
||
)}
|
||
{g.response.kind === 'nexusGuildCunning' && <p className="notice">
|
||
Allow one second Guild shipment at its normal price, or cancel this extra opportunity.
|
||
The completed first shipment and movement stay unchanged; the Nexus is already spent.
|
||
</p>}
|
||
{g.response.intent &&
|
||
g.response.kind !== 'nexusGuildCunning' &&
|
||
g.response.source !== 'ambassador' &&
|
||
g.response.kind !== 'nexusAdvisorFlip' &&
|
||
g.response.kind !== 'nexusSardaukar' &&
|
||
g.response.kind !== 'faceDancerReplacement' && (
|
||
<p className="notice">{g.response.intent}</p>
|
||
)}
|
||
{me.hand
|
||
?.filter((c) => g.responseControls?.cancelCards.includes(c.id))
|
||
.map((c) => (
|
||
<Button
|
||
key={c.id}
|
||
className="game-action"
|
||
disabled={busy}
|
||
onClick={() =>
|
||
act({ type: 'card', card: c.id, mode: 'cancel' })
|
||
}
|
||
>
|
||
{c.kind === 'worthless'
|
||
? `Use ${c.name} as Karama`
|
||
: 'Cancel with Karama'}
|
||
</Button>
|
||
))}
|
||
{g.responseControls?.cancelCards.length &&
|
||
!g.responseControls.hasPassed ? (
|
||
actionButton('Allow this power', { type: 'passResponse' })
|
||
) : (
|
||
<p className="muted">
|
||
{g.responseControls?.hasPassed
|
||
? 'You have allowed this power. Waiting for the response to finish.'
|
||
: 'Waiting for the response to finish.'}
|
||
</p>
|
||
)}
|
||
</>
|
||
) : g.decision ? (
|
||
<>
|
||
<span className="eyebrow">Player decision</span>
|
||
<h2>
|
||
{g.decision.kind === 'caladanReinforcement'
|
||
? 'Caladan victory reinforcement'
|
||
: g.decision.kind === 'grummanCollection'
|
||
? 'Grumman Collection'
|
||
: g.decision.kind === 'homeworldRevivalDeployment'
|
||
? 'Revival deployment'
|
||
: g.decision.kind === 'ecazSpice'
|
||
? 'Shared spice collection'
|
||
: g.decision.kind === 'stoneBurner'
|
||
? 'Stone Burner'
|
||
: g.decision.kind === 'nullentropy'
|
||
? 'Private Nullentropy Box search'
|
||
: g.decision.kind === 'richeseAllyOpportunity'
|
||
? 'Offer allied No-Field shipment'
|
||
: g.decision.kind === 'richeseAllyShipment'
|
||
? 'Allied No-Field shipment'
|
||
: [
|
||
'richeseBlackMarket',
|
||
'richeseDeclaration',
|
||
'richeseCache',
|
||
'richeseUnbid',
|
||
].includes(g.decision.kind)
|
||
? 'Richese auction decision'
|
||
: g.decision.kind === 'ecazAmbassador'
|
||
? 'Ecaz · Ambassador entry effect'
|
||
: g.decision.kind === 'ecazPlacement'
|
||
? 'Ecaz · Ambassador placement'
|
||
: g.decision.kind === 'moritaniRetention'
|
||
? 'Moritani · allied card retention'
|
||
: g.decision.kind === 'moritaniTerror'
|
||
? 'Moritani · Terror entry reaction'
|
||
: g.decision.kind === 'moritaniSetup'
|
||
? 'Moritani · final deployment'
|
||
: g.decision.kind === 'moritaniPlacement'
|
||
? 'Moritani · hidden Terror placement'
|
||
: g.decision.kind === 'choamStorm'
|
||
? 'CHOAM storm protection'
|
||
: g.decision.kind === 'choamMovement'
|
||
? 'CHOAM movement response'
|
||
: g.decision.kind === 'choamMentat'
|
||
? 'CHOAM’s final Mentat opportunity'
|
||
: g.decision.kind ===
|
||
'choamFreeRevival'
|
||
? 'CHOAM free revival response'
|
||
: g.decision.kind ===
|
||
'choamBattleFunding'
|
||
? 'CHOAM battle funding'
|
||
: g.decision.kind ===
|
||
'choamMarket'
|
||
? 'CHOAM · end of phase'
|
||
: g.decision.kind ===
|
||
'choamTradeReply' ||
|
||
g.decision.kind ===
|
||
'choamTradeConfirm'
|
||
? 'Allied card exchange'
|
||
: g.decision.kind ===
|
||
'ixSetup'
|
||
? 'Choose your starting technology'
|
||
: g.decision.kind ===
|
||
'ixAuction'
|
||
? 'Prepare the auction'
|
||
: g.decision.kind ===
|
||
'ixTechnology'
|
||
? 'Substitute an auction card'
|
||
: g.decision
|
||
.kind ===
|
||
'ixAllyCard'
|
||
? 'Keep or replace your purchase'
|
||
: g.decision
|
||
.kind ===
|
||
'mobileStronghold'
|
||
? g.decision
|
||
.placement
|
||
? 'Place your stronghold'
|
||
: 'Relocate before the storm'
|
||
: g.decision
|
||
.kind ===
|
||
'ixSubstitution'
|
||
? 'Retain lost cyborgs'
|
||
: g.decision
|
||
.kind ===
|
||
'revivalStop'
|
||
? 'A revival awaits clearance'
|
||
: g.decision
|
||
.kind ===
|
||
'faceDance'
|
||
? 'A hidden allegiance'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'poisonTooth'
|
||
? 'Activate Poison Tooth?'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'techToken'
|
||
? 'Claim a tech token'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'fullPlanOffer'
|
||
? 'See the entire battle plan'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'guildShipment' || g.decision.kind === 'homeworldShipmentGuild'
|
||
? 'A shipment awaits clearance'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'handExchange'
|
||
? 'Choose cards to return'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'captureOffer' ||
|
||
g
|
||
.decision
|
||
.kind ===
|
||
'capturedLeader'
|
||
? 'A captive leader'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'guildTiming'
|
||
? 'Choose when to act'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'stormLosses'
|
||
? 'Survive the storm'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'wormPlacement'
|
||
? 'Place an additional worm'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'battleLosses'
|
||
? 'Choose your casualties'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'auctionPayment'
|
||
? 'Settle your bid'
|
||
: [
|
||
'advisor',
|
||
'intrusion',
|
||
'advisorBattle',
|
||
].includes(
|
||
g
|
||
.decision
|
||
.kind,
|
||
)
|
||
? 'Advisors & fighters'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'wormProtection'
|
||
? 'Protection of Shai-Hulud'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'discoveryEntry'
|
||
? 'Enter a Discovery location'
|
||
: g.decision.kind === 'ecologicalStorm'
|
||
? 'Ecological Testing Station'
|
||
: g
|
||
.decision
|
||
.kind ===
|
||
'wormRide'
|
||
? 'Ride the sandworm'
|
||
: 'Spoils of battle'}
|
||
</h2>
|
||
{g.decision.kind === 'capturedLeader' &&
|
||
(g.decision.controller ?? g.decision.owner) === me.id && (
|
||
<p className="notice">
|
||
Your leader {leaderName(g.decision.leader)} was captured.
|
||
</p>
|
||
)}
|
||
{g.decision.kind === 'choamMovement' &&
|
||
g.decision.player !== me.id && (
|
||
<p className="notice">
|
||
{
|
||
g.players.find(
|
||
(p) =>
|
||
p.id ===
|
||
(g.decision?.kind === 'choamMovement'
|
||
? g.decision.mover
|
||
: ''),
|
||
)?.name
|
||
}{' '}
|
||
has declared a move of {g.decision.amount} forces into{' '}
|
||
{combatName(g.decision.territory)}, sector{' '}
|
||
{g.decision.sector}. CHOAM must allow the move or respond
|
||
with Baliset; no forces have moved yet.
|
||
</p>
|
||
)}
|
||
{g.decision.kind === 'choamStorm' &&
|
||
g.decision.player !== me.id && (
|
||
<p className="notice">
|
||
The storm is waiting for CHOAM to choose protection.
|
||
Threatened forces:{' '}
|
||
{g.decision.territories
|
||
.map(
|
||
(t) => `${territory(t.territory).name} (${t.amount})`,
|
||
)
|
||
.join(', ')}
|
||
. No storm casualties have been applied.
|
||
</p>
|
||
)}
|
||
{g.decision.player !== me.id ? (
|
||
<p className="muted">
|
||
Waiting for{' '}
|
||
{g.players.find((p) => p.id === g.decision?.player)?.name} to
|
||
complete this decision.
|
||
</p>
|
||
) : g.decision.kind === 'nullentropy' ? (
|
||
<NullentropySearch game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'richeseAllyOpportunity' ? (
|
||
<>
|
||
<p className="fine">
|
||
Your ally’s shipment is waiting for your optional No-Field
|
||
offer. Choose the private token, destination and payer in
|
||
the controls above, or let your ally ship normally.
|
||
</p>
|
||
{actionButton('Let ally ship normally', {
|
||
type: 'decision',
|
||
decline: true,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'richeseAllyShipment' ? (
|
||
<RicheseAlliedNoFieldDecision
|
||
key={g.richeseNoField?.allyOffer?.event}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'richeseBlackMarket' ||
|
||
g.decision.kind === 'richeseDeclaration' ||
|
||
g.decision.kind === 'richeseCache' ||
|
||
g.decision.kind === 'richeseUnbid' ? (
|
||
<RicheseAuctionDecision
|
||
key={`${g.richeseBidding?.event}-${g.decision.kind}-${g.me}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'moritaniRetention' ? (
|
||
<MoritaniRetention game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'moritaniTerror' ? (
|
||
<MoritaniEntry game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'moritaniSetup' ? (
|
||
<>
|
||
<p>
|
||
Place six starting forces in one unoccupied territory.
|
||
Select a territory and sector on the map. Fourteen forces
|
||
remain in reserves.
|
||
</p>
|
||
<p className="muted">
|
||
Advisors also occupy a territory. The Hidden Mobile
|
||
Stronghold cannot be chosen.
|
||
</p>
|
||
{actionButton(
|
||
'Place six starting forces',
|
||
{ type: 'decision', territory: selected, sector },
|
||
!TERRITORIES.some(
|
||
(t) => t.id === selected && t.sectors.includes(sector),
|
||
) ||
|
||
g.players.some((p) =>
|
||
Object.entries(p.forces).some(
|
||
([key, n]) =>
|
||
n > 0 && splitLocation(key).territory === selected,
|
||
),
|
||
),
|
||
)}
|
||
</>
|
||
) : g.decision.kind === 'ecazAmbassador' ? (
|
||
<EcazEntry
|
||
key={`${g.ambassadorEntry?.event}-${g.ambassadorEntry?.stage}-${g.me}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'homeworldRevivalDeployment' ? (
|
||
<HomeworldRevivalDeployment game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'caladanReinforcement' ? (
|
||
<CaladanReinforcement game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'grummanCollection' ? (
|
||
<GrummanCollection game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'ecazSpice' ? (
|
||
g.ecazSpice?.allocation ? (
|
||
<EcazSpice
|
||
key={`${g.ecazSpice.event}-${g.ecazSpice.allocation.index}-${g.ecazSpice.allocation.player}`}
|
||
event={g.ecazSpice.event}
|
||
allocation={g.ecazSpice.allocation}
|
||
me={me.id}
|
||
players={g.players}
|
||
send={send}
|
||
busy={busy}
|
||
/>
|
||
) : (
|
||
<p>Waiting for the current spice allocation.</p>
|
||
)
|
||
) : g.decision.kind === 'ecazPlacement' ? (
|
||
<EcazPlacement game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'moritaniPlacement' ? (
|
||
<MoritaniPlacement game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamStorm' ? (
|
||
<ChoamStorm game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamMovement' ? (
|
||
<ChoamBaliset game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamMentat' ? (
|
||
<ChoamGamont game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamFreeRevival' ? (
|
||
<ChoamWorthless game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamBattleFunding' ? (
|
||
<ChoamBattleFunding game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'choamMarket' ||
|
||
g.decision.kind === 'choamTradeReply' ||
|
||
g.decision.kind === 'choamTradeConfirm' ? (
|
||
<ChoamMarket game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'ixSetup' ||
|
||
g.decision.kind === 'ixAuction' ||
|
||
g.decision.kind === 'ixTechnology' ||
|
||
g.decision.kind === 'ixAllyCard' ? (
|
||
<IxTechnology
|
||
key={`${g.turn}-${g.decision.kind}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'mobileStronghold' ? (
|
||
<MobileStronghold
|
||
key={`${g.turn}-${g.mobileStronghold?.location}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'ixSubstitution' ? (
|
||
<IxSubstitution game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'revivalStop' ? (
|
||
<>
|
||
<p>
|
||
{
|
||
g.players.find(
|
||
(p) =>
|
||
g.decision?.kind === 'revivalStop' &&
|
||
p.id === g.decision.recipient,
|
||
)?.name
|
||
}{' '}
|
||
declared a{' '}
|
||
{g.decision.revival === 'forces' ? 'force' : 'leader'}{' '}
|
||
revival. Allow it or use your once-per-game special Karama
|
||
to prevent their normal force and leader revivals for this
|
||
turn.
|
||
</p>
|
||
<HelpTip topic="tleilaxuSpecial" />
|
||
{g.revival.specialKaramaBlock && (
|
||
<p role="status">{g.revival.specialKaramaBlock}</p>
|
||
)}
|
||
{me.hand
|
||
?.filter((c) => canUseAsKaramaRole(g, me, c))
|
||
.map((c) => (
|
||
<div key={c.id}>
|
||
{actionButton(
|
||
'Spend special Karama · prevent revival',
|
||
{ type: 'card', card: c.id, mode: 'special' },
|
||
!!g.revival.specialKaramaBlock,
|
||
)}
|
||
</div>
|
||
))}
|
||
{actionButton('Allow this revival', {
|
||
type: 'decision',
|
||
decline: true,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'choamAudit' ||
|
||
g.decision.kind === 'choamAuditPayment' ? (
|
||
<AuditorDecision game={g} act={act} busy={busy} />
|
||
) : g.decision.kind === 'strongholdCopy' ? (
|
||
<StrongholdCopyChoice
|
||
event={g.decision.event}
|
||
choices={g.decision.choices}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'stoneBurner' ? (
|
||
<>
|
||
<RevealedBattle game={g} />
|
||
<h3>Choose Stone Burner’s effect</h3>
|
||
<p className="muted">
|
||
Choose whether both leaders die or surviving leaders
|
||
contribute no strength. Both choices compare undialed
|
||
physical force tokens; the choice does not change that
|
||
comparison. Other weapon effects and traitor precedence
|
||
still apply.
|
||
</p>
|
||
<Link href="/rules?topic=stone-burner">
|
||
Read Stone Burner rules
|
||
</Link>
|
||
{actionButton('Kill both leaders', {
|
||
type: 'decision',
|
||
event: g.decision.event,
|
||
mode: 'kill',
|
||
})}
|
||
{actionButton('Ignore surviving leader strength', {
|
||
type: 'decision',
|
||
event: g.decision.event,
|
||
mode: 'ignore',
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'poisonTooth' ? (
|
||
<>
|
||
<RevealedBattle game={g} />
|
||
<p className="muted">
|
||
Choose after reviewing both plans. Activating attacks both
|
||
leaders, including yours. Chemistry as a defense protects;
|
||
Snoopers do not. Traitor decisions follow.
|
||
</p>
|
||
{actionButton('Activate Poison Tooth', {
|
||
type: 'decision',
|
||
activate: true,
|
||
})}
|
||
{actionButton('Leave it unused', {
|
||
type: 'decision',
|
||
activate: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'faceDance' ? (
|
||
<FaceDanceDecision
|
||
key={`${g.turn}-${g.decision.territory}-${g.decision.winner}-${g.decision.leader}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
) : g.decision.kind === 'techToken' ? (
|
||
<>
|
||
<p className="muted">
|
||
Take one tech token from the defeated faction. Holding all
|
||
three counts as one stronghold for victory.
|
||
</p>
|
||
<HelpTip topic="techTokens" />
|
||
{g.decision.choices.map((token) => (
|
||
<div key={token}>
|
||
{actionButton(
|
||
`Take ${TECH_TOKENS.find((t) => t.id === token)!.name}`,
|
||
{ type: 'decision', token },
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'fullPlanOffer' ? (
|
||
<>
|
||
<p className="muted">
|
||
You may spend your once-per-game special Karama to inspect
|
||
either combatant’s full plan. The chosen player commits
|
||
first, then only you receive the inspection.
|
||
</p>
|
||
<HelpTip topic="fullPlan" />
|
||
{me.hand
|
||
?.filter((c) => canUseAsKaramaRole(g, me, c))
|
||
.flatMap((c) =>
|
||
[g.battle!.attacker, g.battle!.defender].map((id) => (
|
||
<div key={`${c.id}-${id}`}>
|
||
{actionButton(
|
||
`Spend Karama · inspect ${g.players.find((p) => p.id === id)?.name}`,
|
||
{
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
target: id,
|
||
},
|
||
)}
|
||
</div>
|
||
)),
|
||
)}
|
||
{actionButton('Keep special power for later', {
|
||
type: 'decision',
|
||
decline: true,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'fullPlanRead' ? (
|
||
<p className="muted">
|
||
Restoring the saved battle continuation. Your inspection
|
||
remains available above; no confirmation is needed.
|
||
</p>
|
||
) : g.decision.kind === 'homeworldShipmentGuild' ? (
|
||
<>
|
||
<p className="muted">
|
||
{g.players.find((p) => p.id === (g.decision?.kind === 'homeworldShipmentGuild' ? g.decision.shipper : ''))?.name} declares {g.decision.amount} forces to {combatName(g.decision.destination)}. Allow this shipment or spend your once-per-game special Karama to stop it.
|
||
</p>
|
||
<HelpTip topic="guildShipment" />
|
||
{actionButton('Allow Homeworld shipment', { type: 'decision', event: g.decision.event, allow: true })}
|
||
{me.hand?.filter((c) => canUseAsKaramaRole(g, me, c)).map((c) => (
|
||
<div key={c.id}>{actionButton('Spend Karama · stop shipment', { type: 'card', mode: 'special', card: c.id })}</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'guildShipment' ? (
|
||
<>
|
||
<p className="muted">
|
||
{
|
||
g.players.find(
|
||
(p) =>
|
||
p.id ===
|
||
(g.decision?.kind === 'guildShipment'
|
||
? g.decision.shipper
|
||
: ''),
|
||
)?.name
|
||
}{' '}
|
||
declares {g.decision.amount} forces to{' '}
|
||
{combatName(g.decision.territory)}, sector{' '}
|
||
{g.decision.sector}. Allow this shipment or spend your
|
||
once-per-game special Karama to stop it.
|
||
</p>
|
||
<HelpTip topic="guildShipment" />
|
||
{actionButton('Allow shipment', {
|
||
type: 'decision',
|
||
allow: true,
|
||
})}
|
||
{me.hand
|
||
?.filter((c) => canUseAsKaramaRole(g, me, c))
|
||
.map((c) => (
|
||
<div key={c.id}>
|
||
{actionButton('Spend Karama · stop shipment', {
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
})}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'handExchange' ? (
|
||
<>
|
||
<p className="muted">
|
||
Inspect your combined hand, then return exactly{' '}
|
||
{g.decision.count} cards to{' '}
|
||
{
|
||
g.players.find(
|
||
(p) =>
|
||
p.id ===
|
||
(g.decision?.kind === 'handExchange'
|
||
? g.decision.target
|
||
: ''),
|
||
)?.name
|
||
}
|
||
. You may return cards you just took.
|
||
</p>
|
||
<HelpTip topic="handExchange" />
|
||
{me.hand?.map((c) => (
|
||
<label className="checkbox-row" key={c.id}>
|
||
<input
|
||
type="checkbox"
|
||
checked={!!exchangeCards[c.id]}
|
||
onChange={(e) =>
|
||
setExchangeCards({
|
||
...exchangeCards,
|
||
[c.id]: e.target.checked,
|
||
})
|
||
}
|
||
/>
|
||
{c.name}
|
||
</label>
|
||
))}
|
||
{actionButton(
|
||
'Return selected cards',
|
||
{
|
||
type: 'decision',
|
||
returnCards:
|
||
me.hand
|
||
?.filter((c) => exchangeCards[c.id])
|
||
.map((c) => c.id) ?? [],
|
||
},
|
||
me.hand?.filter((c) => exchangeCards[c.id]).length !==
|
||
g.decision.count,
|
||
)}
|
||
</>
|
||
) : g.decision.kind === 'intrusion' ? (
|
||
<>
|
||
<p className="muted">
|
||
Another faction entered {combatName(g.decision.territory)}.
|
||
You may turn every fighter there into an advisor. A Karama
|
||
response resolves before the flip.
|
||
</p>
|
||
{actionButton('Become advisors', {
|
||
type: 'decision',
|
||
accept: true,
|
||
})}
|
||
{actionButton('Remain fighters', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'advisorBattle' ? (
|
||
<>
|
||
<p className="muted">
|
||
Before anyone ships, choose where your advisors will fight.
|
||
Each territory has its own Karama response.
|
||
</p>
|
||
{g.decision.territories.map((t) => (
|
||
<div key={t}>
|
||
{actionButton(`Prepare in ${territory(t).name}`, {
|
||
type: 'decision',
|
||
accept: true,
|
||
territory: t,
|
||
})}
|
||
</div>
|
||
))}
|
||
{actionButton('Keep remaining advisors peaceful', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'captureOffer' ? (
|
||
<>
|
||
<p className="muted">
|
||
You may capture a random eligible surviving leader from the
|
||
defeated faction. Inspect the captive before choosing
|
||
whether to retain or execute them.
|
||
</p>
|
||
{actionButton('Capture a leader', {
|
||
type: 'decision',
|
||
accept: true,
|
||
})}
|
||
{actionButton('Decline capture', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'capturedLeader' ? (
|
||
<>
|
||
<p className="notice">
|
||
{leaderName(g.decision.leader)} · strength{' '}
|
||
{
|
||
me.leaders.find(
|
||
(l) =>
|
||
l.id ===
|
||
(g.decision?.kind === 'capturedLeader'
|
||
? g.decision.leader
|
||
: ''),
|
||
)?.strength
|
||
}
|
||
</p>
|
||
<p className="muted">
|
||
Retain this leader for one battle, or execute them for two
|
||
spice. A survivor returns to their faction after use. If all
|
||
your own leaders are dead, a retained captive returns
|
||
immediately.
|
||
</p>
|
||
{actionButton('Retain captive', {
|
||
type: 'decision',
|
||
mode: 'keep',
|
||
})}
|
||
{actionButton('Execute · gain 2 spice', {
|
||
type: 'decision',
|
||
mode: 'execute',
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'guildTiming' ? (
|
||
<>
|
||
<p className="muted">
|
||
Take your complete shipment and movement now, or let{' '}
|
||
{
|
||
g.players.find(
|
||
(p) =>
|
||
p.id ===
|
||
(g.decision?.kind === 'guildTiming'
|
||
? g.decision.following
|
||
: ''),
|
||
)?.name
|
||
}{' '}
|
||
act first. You can decide again before the next player
|
||
starts.
|
||
</p>
|
||
{actionButton('Ship and move now', {
|
||
type: 'decision',
|
||
take: true,
|
||
})}
|
||
{actionButton('Wait', { type: 'decision', take: false })}
|
||
</>
|
||
) : g.decision.kind === 'stormLosses' ? (
|
||
<>
|
||
<p className="muted">
|
||
Lose {g.decision.amount} forces in{' '}
|
||
{territory(splitLocation(g.decision.key).territory).name},
|
||
sector {splitLocation(g.decision.key).sector}. Choose how
|
||
many Fedaykin are among the losses.
|
||
</p>
|
||
{Array.from(
|
||
{
|
||
length: stormLosses!.maxElite - stormLosses!.minElite + 1,
|
||
},
|
||
(_, i) => stormLosses!.minElite + i,
|
||
).map((elite) => (
|
||
<div key={elite}>
|
||
{actionButton(
|
||
`Lose ${elite} Fedaykin + ${stormLosses!.amount - elite} ordinary`,
|
||
{ type: 'decision', elite },
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'wormPlacement' ? (
|
||
<>
|
||
<p className="muted">
|
||
An additional worm appeared in this spice blow. Choose a
|
||
sand territory for its attack.
|
||
</p>
|
||
<label>
|
||
Sand territory
|
||
<select
|
||
value={
|
||
territory(selected).type === 'sand' ? selected : ''
|
||
}
|
||
onChange={(e) => choose(e.target.value)}
|
||
>
|
||
<option value="" disabled>
|
||
Choose sand territory
|
||
</option>
|
||
{TERRITORIES.filter((t) => t.type === 'sand').map((t) => (
|
||
<option key={t.id} value={t.id}>
|
||
{t.name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
{actionButton(
|
||
'Place worm',
|
||
{ type: 'decision', accept: true, territory: selected },
|
||
territory(selected).type !== 'sand',
|
||
)}
|
||
{actionButton('Do not place this worm', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'homeworldDefense' ? (
|
||
<>
|
||
<RevealedBattle game={g} />
|
||
<h3>Late poison defense</h3>
|
||
<p className="muted">
|
||
The Traitor window is complete. You may add Portable Snooper
|
||
before this Homeworld battle resolves. It protects against
|
||
ordinary poison, not Poison Tooth.
|
||
</p>
|
||
{me.hand
|
||
?.filter(
|
||
(card) =>
|
||
richeseCardDefinition(card)?.card.effect ===
|
||
'portableSnooper',
|
||
)
|
||
.map((card) => (
|
||
<div key={card.id}>
|
||
<CardRules card={card} />
|
||
<CardInspector card={card} />
|
||
</div>
|
||
))}
|
||
{actionButton('Use Portable Snooper', {
|
||
type: 'decision',
|
||
event: g.decision.event,
|
||
use: true,
|
||
})}
|
||
{actionButton('Keep current defense', {
|
||
type: 'decision',
|
||
event: g.decision.event,
|
||
use: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'homeworldExplosion' ? (
|
||
<>
|
||
<h3>Native explosion casualties</h3>
|
||
<p className="muted">
|
||
The Lasgun–shield explosion limits your native losses at{' '}
|
||
{combatName(g.decision.territory)} to the Homeworld’s
|
||
printed battle strength. Choose the physical counters sent
|
||
to the Tanks; your other native forces remain here.
|
||
</p>
|
||
<p className="fine">
|
||
Available: {g.decision.pool.normal}{' '}
|
||
{me.faction === 'ixians' ? 'Suboid' : 'ordinary'} and{' '}
|
||
{g.decision.pool.elite} {specialForceName(me.faction)}{' '}
|
||
counters.
|
||
</p>
|
||
{g.decision.options.map((option, choice) => (
|
||
<div key={choice}>
|
||
{actionButton(
|
||
`Lose ${option.normal} ${me.faction === 'ixians' ? 'Suboid' : 'ordinary'} + ${option.elite} ${specialForceName(me.faction)} counters`,
|
||
{
|
||
type: 'decision',
|
||
event:
|
||
g.decision?.kind === 'homeworldExplosion'
|
||
? g.decision.event
|
||
: undefined,
|
||
choice,
|
||
},
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'battleLosses' ? (
|
||
<>
|
||
<p className="muted">
|
||
At {combatName(g.decision.territory)}, choose forces to lose
|
||
that match your revealed strength and spice support.
|
||
</p>
|
||
{g.decision.options.map((option, choice) => (
|
||
<div key={choice}>
|
||
{actionButton(
|
||
`Lose ${option.normal} ${me.faction === 'ixians' ? 'suboids' : 'ordinary'} + ${option.elite} ${me.faction === 'ixians' ? 'cyborgs' : 'elite'}`,
|
||
{ type: 'decision', choice },
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'auctionPayment' ? (
|
||
<>
|
||
<p className="muted">
|
||
You won the auction for {g.auction?.bid} spice. Pay the bid
|
||
or spend a Karama to take the card without paying spice.
|
||
</p>
|
||
{actionButton(
|
||
'Pay with spice',
|
||
{ type: 'decision', karama: false },
|
||
(g.auction?.bid ?? 0) > (me.spice ?? 0) + g.aid.available,
|
||
)}
|
||
{me.hand
|
||
?.filter((c) => canUseAsKaramaRole(g, me, c))
|
||
.map((c) => (
|
||
<div key={c.id}>
|
||
{actionButton(
|
||
`Spend ${c.name}${c.kind === 'worthless' ? ' as Karama' : ''}`,
|
||
{ type: 'decision', karama: true, card: c.id },
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
) : g.decision.kind === 'advisor' ? (
|
||
<>
|
||
<p className="muted">
|
||
Another faction has shipped from off-planet. You may send
|
||
up to {g.homeworldMobility?.advisorSinkMaximum ?? 1} reserve forces to the Polar Sink for free.
|
||
</p>
|
||
{g.guildAmbassadorAdvisorChoices ? (
|
||
g.guildAmbassadorAdvisorChoices.choices.map((choice) => {
|
||
const reasonId = `guild-advisor-${choice.accompany}-${choice.territory}-${choice.sector}-${choice.amount}`;
|
||
return (
|
||
<div key={reasonId}>
|
||
{actionButton(
|
||
choice.accompany
|
||
? `Accompany · ${territory(choice.territory).name} · sector ${choice.sector}`
|
||
: `Send ${choice.amount} to Polar Sink`,
|
||
{
|
||
type: 'decision',
|
||
accept: true,
|
||
accompany: choice.accompany,
|
||
territory: choice.territory,
|
||
sector: choice.sector,
|
||
amount: choice.amount,
|
||
},
|
||
!!choice.blocked,
|
||
choice.blocked ? reasonId : undefined,
|
||
)}
|
||
{choice.blocked && (
|
||
<p id={reasonId} className="muted">
|
||
{choice.blocked}
|
||
</p>
|
||
)}
|
||
</div>
|
||
);
|
||
})
|
||
) : (
|
||
<>
|
||
{g.advanced &&
|
||
g.decision.destination &&
|
||
territory(
|
||
splitLocation(g.decision.destination).territory,
|
||
).sectors.map((s) => (
|
||
<div key={s}>
|
||
{actionButton(
|
||
`Accompany · sector ${s}`,
|
||
{
|
||
type: 'decision',
|
||
accept: true,
|
||
accompany: true,
|
||
sector: s,
|
||
},
|
||
s !== 0 && s === g.storm,
|
||
)}
|
||
</div>
|
||
))}
|
||
{Array.from({length: g.homeworldMobility?.advisorSinkMaximum ?? 1}, (_, index) => (
|
||
<div key={index}>{actionButton(`Send ${index + 1} to Polar Sink`, {
|
||
type: 'decision', accept: true, amount: index + 1,
|
||
})}</div>
|
||
))}
|
||
</>
|
||
)}
|
||
{actionButton('Decline shipment', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'discoveryEntry' ? (
|
||
<DiscoveryEntryDecision game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
) : g.decision.kind === 'ecologicalStorm' ? (
|
||
<DiscoveryStormDecision game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
) : g.decision.kind === 'discoveryDiscard' ? (
|
||
<DiscoveryDiscardDecision game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
) : g.decision.kind === 'greatMakerVote' || g.decision.kind === 'greatMakerRide' ? (
|
||
<GreatMakerDecision game={g} act={act} busy={transportBusy || !!me.autopilot} />
|
||
) : g.decision.kind === 'wormProtection' ? (
|
||
<>
|
||
<p className="muted">
|
||
Shai-Hulud has appeared in{' '}
|
||
{combatName(g.decision.territory)}. You may protect your
|
||
ally’s forces from being devoured.
|
||
</p>
|
||
{actionButton('Protect my ally', {
|
||
type: 'decision',
|
||
accept: true,
|
||
})}
|
||
{actionButton('Do not protect', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : g.decision.kind === 'wormRide' ? (
|
||
<>
|
||
<p className="muted">
|
||
The Nexus has concluded. Move some or all of your forces
|
||
from {combatName(g.decision.territory)} to a legal
|
||
territory. This does not use your normal movement.
|
||
</p>
|
||
{Object.entries(me.forces)
|
||
.filter(
|
||
([key, n]) =>
|
||
n > 0 &&
|
||
splitLocation(key).territory ===
|
||
(g.decision as { territory: string }).territory,
|
||
)
|
||
.map(([key, n]) => (
|
||
<label key={key}>
|
||
From sector {splitLocation(key).sector} · {n} forces
|
||
<Input
|
||
type="number"
|
||
min={0}
|
||
max={n}
|
||
disabled={splitLocation(key).sector === g.storm}
|
||
value={rideForces[key] ?? 0}
|
||
onChange={(e) =>
|
||
setRideForces({
|
||
...rideForces,
|
||
[key]: Number(e.target.value),
|
||
})
|
||
}
|
||
/>
|
||
</label>
|
||
))}
|
||
{destination}
|
||
{me.elites &&
|
||
Object.entries(rideForces)
|
||
.filter(
|
||
([key]) =>
|
||
splitLocation(key).territory ===
|
||
(g.decision as { territory: string }).territory,
|
||
)
|
||
.map(([key, n]) => (
|
||
<EliteCount
|
||
key={key}
|
||
label={`Fedaykin from sector ${splitLocation(key).sector}`}
|
||
max={Math.min(n, me.elites!.forces[key] ?? 0)}
|
||
value={eliteForces[key] ?? 0}
|
||
onChange={(n) =>
|
||
setEliteForces({ ...eliteForces, [key]: n })
|
||
}
|
||
/>
|
||
))}
|
||
{actionButton('Ride Shai-Hulud', {
|
||
type: 'decision',
|
||
eliteForces,
|
||
accept: true,
|
||
territory: selected,
|
||
sector,
|
||
forces: Object.fromEntries(
|
||
Object.entries(rideForces).filter(
|
||
([key]) =>
|
||
splitLocation(key).territory ===
|
||
(g.decision as { territory: string }).territory,
|
||
),
|
||
),
|
||
})}
|
||
{actionButton('Stay in this territory', {
|
||
type: 'decision',
|
||
accept: false,
|
||
})}
|
||
</>
|
||
) : (
|
||
<>
|
||
<p className="muted">
|
||
You may keep or discard each card played in this battle.
|
||
Select the cards you want to discard.
|
||
</p>
|
||
<div className="visible-component-list">
|
||
{g.decision.cards.map((id) => {
|
||
const card = me.hand?.find((c) => c.id === id);
|
||
return (
|
||
<div key={id}>
|
||
<label className="decision-checkbox">
|
||
<input
|
||
type="checkbox"
|
||
checked={discardCards[id] ?? false}
|
||
onChange={(e) =>
|
||
setDiscardCards({
|
||
...discardCards,
|
||
[id]: e.target.checked,
|
||
})
|
||
}
|
||
/>
|
||
Discard {card?.name ?? id}
|
||
</label>
|
||
{card && <CardInspector card={card} />}
|
||
</div>
|
||
);
|
||
})}
|
||
</div>
|
||
{actionButton('Confirm card choices', {
|
||
type: 'decision',
|
||
discard: g.decision.cards.filter((id) => discardCards[id]),
|
||
})}
|
||
</>
|
||
)}
|
||
</>
|
||
) : (
|
||
<>
|
||
<h2>{PHASES[g.phase]}</h2>
|
||
{g.mentatVictoryPending && (
|
||
<p className="notice">
|
||
Victory will be checked after Mentat actions, the closing
|
||
market and CHOAM’s final Trip to Gamont opportunity.
|
||
</p>
|
||
)}
|
||
<details className="phase-guidance">
|
||
<summary>What happens in this phase?</summary>
|
||
<p>{PHASE_HELP[g.phase]}</p>
|
||
<Link
|
||
href={`/rules#${phaseRuleId(g.phase)}`}
|
||
target="_blank"
|
||
rel="noreferrer"
|
||
>
|
||
Open phase guide ↗
|
||
</Link>
|
||
</details>
|
||
<ChoamBaliset game={g} act={act} busy={busy} />
|
||
<ChoamGamont game={g} act={act} busy={busy} />
|
||
<ChoamWorthless game={g} act={act} busy={busy} />
|
||
<ChoamBattleFunding game={g} act={act} busy={busy} />
|
||
{me.ally && [3, 5].includes(g.phase) && (
|
||
<details className="alliance-funding">
|
||
<summary>
|
||
Alliance funding · {g.aid.available} spice available
|
||
</summary>
|
||
<p className="muted">
|
||
Set aside spice for your ally’s purchases this phase.
|
||
Unspent spice returns when the phase ends. Your current
|
||
pledge is {g.aid.pledged}.
|
||
</p>
|
||
<label htmlFor="ally-pledge">
|
||
New unspent pledge
|
||
<Input
|
||
id="ally-pledge"
|
||
type="number"
|
||
min={0}
|
||
max={(me.spice ?? 0) + g.aid.pledged}
|
||
value={aidAmount}
|
||
onChange={(e) => setAidAmount(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{actionButton('Set ally funding', {
|
||
type: 'pledgeAid',
|
||
amount: aidAmount,
|
||
})}
|
||
<label htmlFor="ally-payment">
|
||
Ally’s share of your next payment
|
||
<Input
|
||
id="ally-payment"
|
||
type="number"
|
||
min={0}
|
||
max={g.aid.available}
|
||
value={allyPayment}
|
||
placeholder="Automatic: cover any shortfall"
|
||
onChange={(e) => setAllyPayment(e.target.value)}
|
||
/>
|
||
</label>
|
||
<p className="fine">
|
||
Leave blank to use your own spice first.
|
||
</p>
|
||
</details>
|
||
)}
|
||
{g.phase === 0 && g.stormPending !== null && (
|
||
<>
|
||
<p className="notice">
|
||
The storm is set to move {g.stormPending} sectors. Play
|
||
Weather Control or Family Atomics before confirming.
|
||
</p>
|
||
{g.stormRevealed && (
|
||
<p className="fine">
|
||
Revealed dials:{' '}
|
||
{Object.values(g.stormRevealed).join(' + ')}
|
||
</p>
|
||
)}
|
||
{actionButton(
|
||
g.ready.includes(me.id)
|
||
? 'Waiting for the table'
|
||
: 'Confirm storm movement',
|
||
{ type: 'ready' },
|
||
g.ready.includes(me.id),
|
||
)}
|
||
</>
|
||
)}
|
||
{g.phase === 0 && g.stormPending === null && (
|
||
<>
|
||
<p className="muted">
|
||
The two storm dialers choose secretly. Their sum moves the
|
||
storm.
|
||
</p>
|
||
{g.stormDialers.includes(me.id) &&
|
||
!g.stormSubmitted.includes(me.id) ? (
|
||
<>
|
||
<label htmlFor="storm-dial">
|
||
Storm dial
|
||
<Input
|
||
id="storm-dial"
|
||
type="number"
|
||
min={g.turn === 1 ? 0 : 1}
|
||
max={g.turn === 1 ? 20 : 3}
|
||
value={stormDialValue}
|
||
onChange={(e) => setStormDial(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{actionButton('Lock storm dial', {
|
||
type: 'stormDial',
|
||
amount: stormDialValue,
|
||
})}
|
||
</>
|
||
) : (
|
||
<p className="fine">Waiting for secret storm dials.</p>
|
||
)}
|
||
</>
|
||
)}
|
||
{g.phase === 1 && g.spiceWindow && (
|
||
<p className="notice">
|
||
{g.spiceWindow.amount} spice revealed in{' '}
|
||
{territory(g.spiceWindow.territory).name}, sector{' '}
|
||
{g.spiceWindow.sector}.
|
||
{g.spiceWindow.sector === g.storm
|
||
? ' The storm destroys this blow.'
|
||
: ''}
|
||
{g.spiceWindow.harvesters
|
||
? ` Harvester has been played ${g.spiceWindow.harvesters} time(s).`
|
||
: ''}
|
||
{harvesterAvailable(g.spiceWindow)
|
||
? ' You may play Harvester before accepting the blow.'
|
||
: ' This blow is closed to Harvester.'}
|
||
</p>
|
||
)}
|
||
{g.phase === 1 && g.nexus && !g.spiceWindow && (
|
||
<>
|
||
<p className="muted">
|
||
A sandworm has opened a Nexus. Alliances may change now.
|
||
</p>
|
||
<label>
|
||
Alliance partner
|
||
<select
|
||
value={target}
|
||
onChange={(e) => setTarget(e.target.value)}
|
||
>
|
||
<option value="">Choose a player</option>
|
||
{g.players
|
||
.filter((p) => p.id !== me.id)
|
||
.map((p) => (
|
||
<option value={p.id} key={p.id} disabled={!!g.homeworldAllianceBlocks?.[p.id]}>
|
||
{p.name}
|
||
{g.homeworldAllianceBlocks?.[p.id] ? ` · ${g.homeworldAllianceBlocks[p.id]}` : ''}
|
||
{g.allianceOffers[p.id] === me.id
|
||
? ' · Invited you'
|
||
: ''}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
{g.homeworldAllianceBlocks?.[target] && <p className="notice">{g.homeworldAllianceBlocks[target]}</p>}
|
||
{actionButton('Propose / accept alliance', {
|
||
type: 'alliance',
|
||
target,
|
||
}, !target || !!g.homeworldAllianceBlocks?.[target])}
|
||
{me.ally &&
|
||
actionButton('Break alliance', { type: 'alliance' })}
|
||
</>
|
||
)}
|
||
{g.phase === 1 && !g.nexus && !g.spiceWindow && (
|
||
<p className="muted">
|
||
Ready the table to reveal the next spice blow.
|
||
</p>
|
||
)}
|
||
{g.phase === 2 && (
|
||
<>
|
||
<p className="muted">
|
||
{g.charity.multiplier === 0
|
||
? 'Inflation cancels charity for every faction this turn.'
|
||
: g.charity.multiplier === 2
|
||
? 'Inflation doubles the amount of charity you receive. Ordinary eligibility still requires fewer than two spice; advanced Bene Gesserit receives four regardless of wealth.'
|
||
: g.advanced && me.faction === 'beneGesserit'
|
||
? 'Receive two spice once per turn. If you already hold two or more, opponents may cancel the faction benefit with Karama.'
|
||
: 'If you have fewer than two spice, claim charity once to reach two.'}
|
||
</p>
|
||
<p className="fine">
|
||
{g.charity.payer
|
||
? `The ordinary ${g.charity.ordinary} spice is paid from ${g.players.find((p) => p.id === g.charity.payer)?.name}’s spice.`
|
||
: 'Charity is paid by the Spice Bank.'}
|
||
{g.charity.homeworld > 0 &&
|
||
` Low Homeworld population adds ${g.charity.homeworld} spice directly from the bank${g.charity.multiplier === 2 ? ' after Inflation doubles the bonus' : ''}.`}
|
||
</p>
|
||
{actionButton(
|
||
g.charity.amount > 0
|
||
? `Claim ${g.charity.amount} charity spice`
|
||
: 'Claim charity',
|
||
{ type: 'charity' },
|
||
me.charityClaimed ||
|
||
g.charity.incomePending ||
|
||
g.charity.amount === 0,
|
||
)}
|
||
</>
|
||
)}
|
||
{g.phase === 3 && g.richeseAuction && (
|
||
<RicheseAuctionLot
|
||
key={`${g.richeseAuction.event}-${g.me}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
)}
|
||
{g.phase === 3 && !g.richeseAuction && g.auction && (
|
||
<>
|
||
<div className="auction-card">
|
||
<span className="eyebrow">
|
||
{g.auction.remaining} CARDS REMAIN
|
||
</span>
|
||
<h3>{g.auction.card?.name ?? 'Unknown treachery'}</h3>
|
||
{g.auction.card && <CardInspector card={g.auction.card} />}
|
||
{!!g.ixTechnology?.known.length && (
|
||
<details>
|
||
<summary>Your inspected pool · order unknown</summary>
|
||
<ul className="visible-component-list">
|
||
{g.ixTechnology.known.map((c) => (
|
||
<li key={c.id}>
|
||
<span>{c.name}</span>
|
||
<CardInspector card={c} />
|
||
</li>
|
||
))}
|
||
</ul>
|
||
<p className="fine">
|
||
This records the pool you inspected, including cards
|
||
already auctioned; it does not reveal the next card or
|
||
other hands.
|
||
</p>
|
||
</details>
|
||
)}
|
||
<strong>
|
||
{g.auction.bid} <small>spice</small>
|
||
</strong>
|
||
</div>
|
||
{g.auction.active === me.id ? (
|
||
<>
|
||
<label htmlFor="your-bid">
|
||
Your bid
|
||
<Input
|
||
id="your-bid"
|
||
type="number"
|
||
min={minimumBid}
|
||
max={maximumBid}
|
||
value={bidAmount}
|
||
onChange={(e) =>
|
||
setBidDraft({
|
||
auction: auctionKey,
|
||
value: Number(e.target.value),
|
||
})
|
||
}
|
||
/>
|
||
</label>
|
||
<p className="fine">
|
||
Minimum bid: {minimumBid} spice.
|
||
{maximumBid < minimumBid &&
|
||
' You cannot afford a higher bid; pass this card.'}
|
||
</p>
|
||
{actionButton(
|
||
'Raise bid',
|
||
{
|
||
type: 'bid',
|
||
amount: bidAmount,
|
||
...payment,
|
||
},
|
||
!Number.isSafeInteger(bidAmount) ||
|
||
bidAmount > maximumBid,
|
||
)}
|
||
{actionButton('Pass this bid', { type: 'passBid' })}
|
||
</>
|
||
) : (
|
||
<p className="muted">
|
||
Waiting for{' '}
|
||
{g.players.find((p) => p.id === g.auction!.active)?.name}.
|
||
</p>
|
||
)}
|
||
</>
|
||
)}
|
||
{me.faction === 'emperor' && me.ally && (
|
||
<details className="phase-guide">
|
||
<summary>Share wealth with your ally</summary>
|
||
<p className="fine">
|
||
Spice becomes available immediately after the Karama
|
||
response.
|
||
</p>
|
||
<label htmlFor="emperor-gift">
|
||
Spice
|
||
<Input
|
||
id="emperor-gift"
|
||
type="number"
|
||
min={1}
|
||
max={me.spice ?? 0}
|
||
value={aidAmount}
|
||
onChange={(e) => setAidAmount(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{actionButton(
|
||
'Share spice',
|
||
{ type: 'emperorGift', amount: aidAmount },
|
||
aidAmount < 1,
|
||
)}
|
||
</details>
|
||
)}
|
||
{g.phase === 4 && (
|
||
<>
|
||
{g.revival.prevented && (
|
||
<p className="notice">
|
||
Tleilaxu prevented your normal force and leader revivals
|
||
this turn. Ghola treachery and the Emperor’s special
|
||
Karama remain separate.
|
||
</p>
|
||
)}
|
||
<RevivalCommerce game={g} act={act} busy={busy} />
|
||
{g.revival.homeworldBonus > 0 && (
|
||
<p className="notice">
|
||
Low Homeworld population adds one to your free revival
|
||
rate. The next request uses your population after this
|
||
group returns.
|
||
{g.revival.freeBlocked
|
||
? ' La La La currently prevents taking any free revivals.'
|
||
: ''}
|
||
</p>
|
||
)}
|
||
{g.revival.tleilaxuHomeworldIncomeBlocked && (
|
||
<p className="notice">
|
||
Tleilax started Revival at low population. Tleilaxu
|
||
receives no bank reward for other factions’ free revivals
|
||
this phase; paid revival and Ghola income remain separate.
|
||
</p>
|
||
)}
|
||
{g.revival.freeBlocked && (
|
||
<p className="notice">
|
||
La La La prevents your free force revivals for this phase.
|
||
{me.faction === 'fremen' &&
|
||
!g.players.some((p) => p.faction === 'tleilaxu')
|
||
? ' Fremen cannot purchase normal force revivals without Tleilaxu in the game.'
|
||
: ' Normal paid revivals remain available.'}
|
||
</p>
|
||
)}
|
||
<p className="fine">
|
||
{g.revival.limit === 20
|
||
? 'No normal force revival limit'
|
||
: `Up to ${g.revival.limit} force revivals`}{' '}
|
||
· {g.revival.freeRemaining} free remaining ·{' '}
|
||
{me.faction === 'fremen' &&
|
||
!g.players.some((p) => p.faction === 'tleilaxu')
|
||
? 'Fremen force revival is free only without Tleilaxu'
|
||
: me.faction === 'choam' && !g.revival.choamBlocked
|
||
? 'One spice per paid force'
|
||
: 'Standard force prices'}
|
||
{g.revival.discount
|
||
? ' · Tleilaxu half-price discount'
|
||
: ''}
|
||
</p>
|
||
{me.faction === 'fremen' &&
|
||
me.ally &&
|
||
!g.freeRevival.includes(me.ally) &&
|
||
actionButton('Grant ally three free revivals', {
|
||
type: 'grantRevival',
|
||
})}
|
||
{g.freeRevival.includes(me.id) && !g.revival.freeBlocked && (
|
||
<p className="muted">
|
||
Fremen allow you up to three free force revivals this
|
||
phase.
|
||
</p>
|
||
)}
|
||
{amountInput}
|
||
{me.faction === 'ixians' && (
|
||
<label>
|
||
Use free revival for
|
||
<select
|
||
value={freeCyborgFirst ? 'cyborg' : 'suboid'}
|
||
onChange={(e) =>
|
||
setFreeCyborgFirst(e.target.value === 'cyborg')
|
||
}
|
||
>
|
||
<option value="cyborg">Cyborgs first</option>
|
||
<option value="suboid">Suboids first</option>
|
||
</select>
|
||
<span className="fine">
|
||
Paid cyborgs cost three spice; suboids cost two. Cyborgs
|
||
do not share the one-per-turn Sardaukar/Fedaykin limit.
|
||
</span>
|
||
</label>
|
||
)}
|
||
{me.faction === 'emperor' &&
|
||
me.ally &&
|
||
(() => {
|
||
const ally = g.players.find((p) => p.id === me.ally)!;
|
||
const cost = paidForceRevivalCost(
|
||
ally,
|
||
amount,
|
||
ally.elites ? allyEliteAmount : 0,
|
||
);
|
||
return (
|
||
<div className="notice">
|
||
<h3>Extra revivals for {ally.name}</h3>
|
||
{ally.elites && (
|
||
<EliteCount
|
||
label={
|
||
ally.faction === 'ixians'
|
||
? 'Ally cyborgs'
|
||
: 'Ally elite forces'
|
||
}
|
||
value={allyEliteAmount}
|
||
onChange={setAllyEliteAmount}
|
||
max={Math.min(
|
||
amount,
|
||
eliteRevivalRemaining(ally, g.advanced),
|
||
)}
|
||
/>
|
||
)}
|
||
<p className="fine">
|
||
You pay {cost} spice. These forces use your ally’s
|
||
separate extra-revival allowance.
|
||
</p>
|
||
{actionButton(
|
||
'Pay for extra ally revivals',
|
||
{
|
||
type: 'emperorRevival',
|
||
amount,
|
||
elite: ally.elites ? allyEliteAmount : 0,
|
||
},
|
||
cost > (me.spice ?? 0) ||
|
||
amount > 3 - (g.emperorExtra[ally.id] ?? 0),
|
||
)}
|
||
</div>
|
||
);
|
||
})()}
|
||
{g.revival.kwisatz &&
|
||
actionButton(
|
||
`Revive Kwisatz Haderach · ${g.revival.kwisatz.cost} spice`,
|
||
{
|
||
type: 'reviveKwisatz',
|
||
},
|
||
!g.revival.kwisatz.affordable,
|
||
)}
|
||
{(g.emperorExtra[me.id] ?? 0) > 0 && (
|
||
<p className="fine">
|
||
The Emperor revived {g.emperorExtra[me.id]} extra forces
|
||
for you. Your normal revival allowance is separate.
|
||
</p>
|
||
)}
|
||
{actionButton(
|
||
'Revive forces',
|
||
{
|
||
type: 'revive',
|
||
amount,
|
||
elite: eliteAmount,
|
||
freeElite:
|
||
me.faction === 'ixians' && !freeCyborgFirst
|
||
? Math.max(
|
||
0,
|
||
Math.min(amount, g.revival.freeRemaining) -
|
||
(amount - eliteAmount),
|
||
)
|
||
: undefined,
|
||
},
|
||
g.revival.prevented ||
|
||
!me.tanks ||
|
||
amount > g.revival.forcesRemaining ||
|
||
!!homeworldRevivalActionBlock(g, { type: 'revive', amount, elite: eliteAmount }),
|
||
)}
|
||
{homeworldRevivalActionBlock(g, { type: 'revive', amount, elite: eliteAmount }) && (
|
||
<p className="fine" aria-live="polite">
|
||
{homeworldRevivalActionBlock(g, { type: 'revive', amount, elite: eliteAmount })}
|
||
</p>
|
||
)}
|
||
{me.faction === 'fremen' &&
|
||
amount > g.revival.forcesRemaining ? (
|
||
<p className="fine">
|
||
Choose no more than {g.revival.forcesRemaining} available
|
||
free force revivals. Emperor-funded extras and card
|
||
effects are separate.
|
||
</p>
|
||
) : (
|
||
<p className="fine">
|
||
Selected force revival costs{' '}
|
||
{
|
||
forceRevivalPrice(
|
||
me.faction,
|
||
amount,
|
||
eliteAmount,
|
||
Math.min(amount, g.revival.freeRemaining),
|
||
g.revival.discount,
|
||
me.faction === 'ixians' && !freeCyborgFirst
|
||
? Math.max(
|
||
0,
|
||
Math.min(amount, g.revival.freeRemaining) -
|
||
(amount - eliteAmount),
|
||
)
|
||
: undefined,
|
||
g.revival.choamBlocked,
|
||
).cost
|
||
}{' '}
|
||
spice.
|
||
</p>
|
||
)}
|
||
{g.revival.leaders.length > 0
|
||
? (() => {
|
||
const selectedRevival = g.revival.leaders.find(
|
||
(choice) => choice.id === leader,
|
||
);
|
||
return (
|
||
<>
|
||
<label htmlFor="normal-revival-leader">
|
||
Leader
|
||
<select
|
||
id="normal-revival-leader"
|
||
value={selectedRevival?.id ?? ''}
|
||
onChange={(e) => setLeader(e.target.value)}
|
||
>
|
||
<option value="">
|
||
Choose an eligible leader
|
||
</option>
|
||
{g.revival.leaders.map((choice) => (
|
||
<option value={choice.id} key={choice.id}>
|
||
{choice.name} · {choice.cost} spice
|
||
{choice.early ? ' · early revival' : ''}
|
||
{!choice.affordable
|
||
? ' · insufficient spice'
|
||
: ''}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
{actionButton(
|
||
'Revive leader',
|
||
{
|
||
type: 'reviveLeader',
|
||
leader: selectedRevival?.id ?? '',
|
||
},
|
||
!selectedRevival?.affordable,
|
||
)}
|
||
</>
|
||
);
|
||
})()
|
||
: me.leaders.some(
|
||
(l) => l.dead && l.faction === me.faction,
|
||
) && (
|
||
<p className="fine">
|
||
{me.leaderRevived && me.faction !== 'tleilaxu'
|
||
? 'You have used your one leader revival for this phase.'
|
||
: 'No native leader is currently eligible for normal revival.'}
|
||
</p>
|
||
)}
|
||
</>
|
||
)}
|
||
{g.phase === 5 && (
|
||
<ShipmentPromises game={g} act={act} busy={busy} />
|
||
)}
|
||
{g.phase === 5 && g.active === me.id && g.homeworldShipment && shipmentAvailable && (
|
||
<HomeworldShipment key={g.homeworldShipment.event} game={g} act={act} busy={busy} />
|
||
)}
|
||
{g.phase === 5 && g.active === me.id && g.guildHomeworldShipment && shipmentAvailable && (
|
||
<GuildHomeworldShipment key={g.guildHomeworldShipment.event} game={g} act={act} busy={busy} />
|
||
)}
|
||
{g.phase === 5 && g.homeworldMove && (
|
||
<EmperorHomeworldMovement
|
||
key={g.homeworldMove.event}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
/>
|
||
)}
|
||
{g.phase === 5 &&
|
||
me.faction === 'choam' &&
|
||
g.choamMovementBonus > 0 && (
|
||
<p className="notice">
|
||
Kulon: +{g.choamMovementBonus} territory of movement range
|
||
this turn. Storm and entry rules still apply.
|
||
</p>
|
||
)}
|
||
{g.phase === 5 &&
|
||
g.balisetRestrictions
|
||
.filter((b) => b.player === me.id)
|
||
.map((b) => (
|
||
<p className="notice" key={b.territory}>
|
||
Baliset: movement into{' '}
|
||
{
|
||
gameTerritories(g).find((t) => t.id === b.territory)
|
||
?.name
|
||
}{' '}
|
||
is blocked while CHOAM occupies it. Shipment remains
|
||
possible.
|
||
</p>
|
||
))}
|
||
{g.phase === 5 &&
|
||
me.faction === 'fremen' &&
|
||
me.fremenMovementBlocked && (
|
||
<p className="notice">
|
||
Karama limited this move to one territory. Your forces have
|
||
not moved yet. Available ornithopters still allow their
|
||
normal range; a later extra move can use your two-territory
|
||
advantage again.
|
||
</p>
|
||
)}
|
||
{g.phase === 5 && me.faction === 'ixians' && (
|
||
<p className="fine">
|
||
Select a cyborg to take accompanying suboids two territories.{' '}
|
||
<HelpTip topic="ixTransport" />
|
||
{me.ixMovementBlocked &&
|
||
' Cyborg speed was canceled for this move; use one territory or available ornithopters.'}
|
||
</p>
|
||
)}
|
||
{g.phase === 5 &&
|
||
(g.active === me.id ? (
|
||
<>
|
||
{g.advanced &&
|
||
me.faction === 'ixians' &&
|
||
!me.specialKaramaUsed &&
|
||
g.mobileStronghold?.location &&
|
||
(me.forces['hidden_mobile_stronghold:0'] ?? 0) > 0 &&
|
||
me.hand
|
||
?.filter((c) => canUseAsKaramaRole(g, me, c))
|
||
.slice(0, 1)
|
||
.map((c) => (
|
||
<details key={c.id}>
|
||
<summary>
|
||
Special Karama: relocate stronghold
|
||
</summary>
|
||
<MobileStronghold
|
||
key={`${g.turn}-${g.mobileStronghold?.location}-${c.id}`}
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
card={c.id}
|
||
/>
|
||
</details>
|
||
))}
|
||
{!me.shipped && g.nexusGuildSecretAlly && (
|
||
<div className="notice">
|
||
<label className="decision-checkbox min-h-11">
|
||
<input type="checkbox" checked={useGuildSecret} disabled={busy || !!g.nexusGuildSecretAlly.blocked}
|
||
onChange={event => setGuildSecretEvent(event.target.checked ? g.nexusGuildSecretAlly!.event : '')} />
|
||
Use Guild Nexus Secret Ally
|
||
</label>
|
||
<p>Spend the Nexus for this shipment at Guild prices: one spice per two forces to a stronghold or reserves, rounded up, or one per force elsewhere. Cross-shipment and return use the same shipment opportunity; normal movement remains available.</p>
|
||
{me.faction === 'fremen' && <p>Leave this unchecked for free Fremen reinforcement within its normal range. Selecting the Nexus pays Guild prices and permits destinations beyond that range, outside the storm.</p>}
|
||
{g.homeworlds?.worlds?.length && <p>Returning Arrakis forces to native Homeworld reserves with this card awaits a ruling.</p>}
|
||
{g.nexusGuildSecretAlly.blocked && <p>{g.nexusGuildSecretAlly.blocked}</p>}
|
||
</div>
|
||
)}
|
||
{!me.shipped && g.nexusRichese && (
|
||
<div className="notice">
|
||
<label className="decision-checkbox min-h-11">
|
||
<input type="checkbox" checked={useRicheseShipment}
|
||
disabled={busy || !!g.nexusRichese.blocked}
|
||
onChange={(event) => setRicheseShipmentEvent(event.target.checked ? g.nexusRichese!.event : '')} />
|
||
Use Richese Nexus Secret Ally
|
||
</label>
|
||
<p>Spend the Nexus to ship up to five physical forces from reserves at the price of one. This uses your ordinary shipment; movement remains available.</p>
|
||
{g.nexusRichese.blocked && <p>{g.nexusRichese.blocked}</p>}
|
||
{useRicheseShipment && <p>Physical forces selected: {amount}. Forces charged: 1. Ordinary destination and faction restrictions still apply.</p>}
|
||
</div>
|
||
)}
|
||
{destination}
|
||
{amountInput}
|
||
{g.karamaShipping?.player === me.id && (
|
||
<p className="fine">
|
||
Karama shipment: pay Guild rates to the bank. Choose
|
||
your shipment below.
|
||
</p>
|
||
)}
|
||
{shipmentAvailable && (
|
||
<>
|
||
<NativeShipmentChoice
|
||
game={g}
|
||
amount={amount}
|
||
elite={eliteAmount}
|
||
sources={homeworldSources}
|
||
busy={busy}
|
||
onChange={(sources) =>
|
||
setHomeworldDraft({
|
||
key: homeworldSourceKey,
|
||
sources,
|
||
})
|
||
}
|
||
/>
|
||
<ShipmentQuote
|
||
id="reserve-shipment-quote"
|
||
physicalForces={useRicheseShipment ? amount : undefined}
|
||
quote={shipmentQuote}
|
||
funding={{
|
||
ownSpice: me.spice ?? 0,
|
||
pledgedSpice: g.aid.available,
|
||
}}
|
||
unavailableReasons={shipmentProblems}
|
||
/>
|
||
<Button
|
||
className="game-action"
|
||
aria-describedby="reserve-shipment-quote"
|
||
disabled={
|
||
busy ||
|
||
!!g.truthtrance ||
|
||
shipmentProblems.length > 0
|
||
}
|
||
onClick={() => {
|
||
const shipment: Action = {
|
||
type: 'ship', elite: eliteAmount, ...payment,
|
||
territory: selected, sector, amount,
|
||
...(homeworldSources ? { homeworldSources } : {}),
|
||
};
|
||
const action = useGuildSecret ? nexusGuildSecretAllyAction(g, guildSecretEvent, shipment) : useRicheseShipment
|
||
? nexusRicheseAction(g, richeseShipmentEvent, shipment) : shipment;
|
||
if (action) act(action);
|
||
}}
|
||
>
|
||
Ship from reserves <ArrowRight size={15} />
|
||
</Button>
|
||
</>
|
||
)}
|
||
{sourceInput}
|
||
{markerAtSource && ownNoField && (
|
||
<label className="decision-checkbox">
|
||
<input
|
||
type="checkbox"
|
||
checked={includesNoField}
|
||
disabled={busy || !!g.homeworldMobility?.noFieldMovementBlocked}
|
||
onChange={(event) =>
|
||
setMoveNoField(event.target.checked)
|
||
}
|
||
/>
|
||
Include concealed No-Field from sector{' '}
|
||
{ownNoField.location.sector}
|
||
</label>
|
||
)}
|
||
{includesNoField && (
|
||
<p className="fine">
|
||
Moving {markerPhysicalTotal} physical forces and one
|
||
concealed No-Field. Choose zero physical forces to move
|
||
only the marker. Its hidden value stays unchanged.
|
||
</p>
|
||
)}
|
||
{markerAtSource && g.homeworldMobility?.noFieldMovementBlocked && (
|
||
<p className="fine">{g.homeworldMobility.noFieldMovementBlocked} Physical forces may still move without the token.</p>
|
||
)}
|
||
<label className="decision-checkbox">
|
||
<input
|
||
type="checkbox"
|
||
checked={combineSectors}
|
||
onChange={(e) => setCombineSectors(e.target.checked)}
|
||
/>
|
||
Combine forces from this territory’s sectors
|
||
</label>
|
||
{combineSectors &&
|
||
source &&
|
||
Object.entries(me.forces)
|
||
.filter(
|
||
([key, n]) =>
|
||
n > 0 &&
|
||
splitLocation(key).territory ===
|
||
splitLocation(source).territory,
|
||
)
|
||
.map(([key, n]) => (
|
||
<label key={key}>
|
||
Sector {splitLocation(key).sector} · {n} forces
|
||
<Input
|
||
type="number"
|
||
min={0}
|
||
max={n}
|
||
value={moveForces[key] ?? 0}
|
||
disabled={splitLocation(key).sector === g.storm}
|
||
onChange={(e) =>
|
||
setMoveForces({
|
||
...moveForces,
|
||
[key]: Number(e.target.value),
|
||
})
|
||
}
|
||
/>
|
||
</label>
|
||
))}
|
||
{combineSectors &&
|
||
me.elites &&
|
||
Object.entries(me.forces)
|
||
.filter(
|
||
([key]) =>
|
||
splitLocation(key).territory ===
|
||
splitLocation(source).territory,
|
||
)
|
||
.map(([key]) => (
|
||
<EliteCount
|
||
key={key}
|
||
label={`Elite from sector ${splitLocation(key).sector}`}
|
||
max={Math.min(
|
||
moveForces[key] ?? 0,
|
||
me.elites!.forces[key] ?? 0,
|
||
)}
|
||
value={eliteForces[key] ?? 0}
|
||
onChange={(n) =>
|
||
setEliteForces({ ...eliteForces, [key]: n })
|
||
}
|
||
/>
|
||
))}
|
||
{g.advanced &&
|
||
isAdvisor(me, splitLocation(source).territory) && (
|
||
<label className="checkbox-row">
|
||
<input
|
||
type="checkbox"
|
||
checked={moveAsFighters}
|
||
onChange={(e) =>
|
||
setMoveAsFighters(e.target.checked)
|
||
}
|
||
/>
|
||
Request a flip to fighters after entering an occupied
|
||
territory
|
||
</label>
|
||
)}
|
||
{!g.ornithopter?.active && (
|
||
<>
|
||
{actionButton(
|
||
includesNoField
|
||
? 'Move selected forces and No-Field'
|
||
: 'Move forces',
|
||
{
|
||
type: 'move',
|
||
fighters:
|
||
moveAsFighters &&
|
||
isAdvisor(me, splitLocation(source).territory),
|
||
...movementGroup,
|
||
territory: selected,
|
||
sector,
|
||
...(includesNoField ? {} : { amount }),
|
||
},
|
||
!source ||
|
||
canceledFremenRouteBlocked ||
|
||
selectedDestinationInStorm ||
|
||
(me.moved ?? 0) >= (me.movesAllowed ?? 1) ||
|
||
(includesNoField
|
||
? !validMarkerGroup
|
||
: (me.forces[source] ?? 0) === 0),
|
||
selectedDestinationInStorm
|
||
? 'movement-storm-unavailable'
|
||
: canceledFremenRouteBlocked
|
||
? 'movement-range-unavailable'
|
||
: undefined,
|
||
)}
|
||
{canceledFremenRouteBlocked &&
|
||
!selectedDestinationInStorm && (
|
||
<p
|
||
id="movement-range-unavailable"
|
||
className="fine"
|
||
role="status"
|
||
>
|
||
This route is blocked or beyond your available
|
||
range. Choose a reachable destination within one
|
||
territory, or use available ornithopters.
|
||
</p>
|
||
)}
|
||
{selectedDestinationInStorm && (
|
||
<p
|
||
id="movement-storm-unavailable"
|
||
className="fine"
|
||
role="status"
|
||
>
|
||
Movement unavailable: sector {sector} of{' '}
|
||
{territory(selected).name} is in the storm. Choose a
|
||
different sector or territory.
|
||
</p>
|
||
)}
|
||
</>
|
||
)}
|
||
<OrnithopterMovement
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
move={
|
||
!source ||
|
||
!movementAvailable ||
|
||
(me.moved ?? 0) >= (me.movesAllowed ?? 1) ||
|
||
(includesNoField
|
||
? !validMarkerGroup
|
||
: (me.forces[source] ?? 0) === 0)
|
||
? null
|
||
: {
|
||
type: 'move',
|
||
fighters:
|
||
moveAsFighters &&
|
||
isAdvisor(me, splitLocation(source).territory),
|
||
...movementGroup,
|
||
territory: selected,
|
||
sector,
|
||
...(includesNoField ? {} : { amount }),
|
||
}
|
||
}
|
||
/>
|
||
<DiscoveryOrnithopterMovement
|
||
game={g}
|
||
act={act}
|
||
busy={busy}
|
||
move={
|
||
!source || !movementAvailable ||
|
||
(includesNoField ? !validMarkerGroup : (me.forces[source] ?? 0) === 0)
|
||
? null
|
||
: {
|
||
type: 'move',
|
||
fighters: moveAsFighters && isAdvisor(me, splitLocation(source).territory),
|
||
...movementGroup,
|
||
territory: selected,
|
||
sector,
|
||
...(includesNoField ? {} : { amount }),
|
||
}
|
||
}
|
||
/>
|
||
<p className="fine">
|
||
{guildCunning?.stage === 'secondShipment'
|
||
? 'Choose or decline the second shipment before any Hajr movement.'
|
||
: guildCunning?.stage === 'extraMove'
|
||
? `${guildCunning.movesLeft} unused Hajr movement remaining. No ordinary movement is granted.`
|
||
: (me.moved ?? 0) < (me.movesAllowed ?? 1)
|
||
? `${(me.movesAllowed ?? 1) - (me.moved ?? 0)} movement remaining.`
|
||
: 'Movement complete. Finish your turn when your shipment is also settled.'}
|
||
</p>
|
||
{transportPreview && (
|
||
<>
|
||
<ShipmentQuote
|
||
id="guild-transport-quote"
|
||
label={`Guild transport to ${territory(selected).name}`}
|
||
{...transportPreview}
|
||
/>
|
||
{actionButton(
|
||
'Guild transport',
|
||
transportAction,
|
||
transportPreview.unavailableReasons.length > 0,
|
||
'guild-transport-quote',
|
||
)}
|
||
{southernTransportPreview && (
|
||
<>
|
||
<ShipmentQuote
|
||
id="southern-transport-quote"
|
||
label={`Southern reserves to ${territory(selected).name}`}
|
||
{...southernTransportPreview}
|
||
/>
|
||
{actionButton(
|
||
'Cross-ship southern reserves',
|
||
southernTransportAction,
|
||
southernTransportPreview.unavailableReasons
|
||
.length > 0,
|
||
'southern-transport-quote',
|
||
)}
|
||
</>
|
||
)}
|
||
{returnTransportPreview && (
|
||
<>
|
||
<ShipmentQuote
|
||
id="return-transport-quote"
|
||
label="Return to reserves"
|
||
{...returnTransportPreview}
|
||
/>
|
||
{actionButton(
|
||
'Return to reserves',
|
||
returnTransportAction,
|
||
returnTransportPreview.unavailableReasons.length >
|
||
0,
|
||
'return-transport-quote',
|
||
)}
|
||
</>
|
||
)}
|
||
</>
|
||
)}
|
||
{g.nexusGuildCunning?.offer && (
|
||
<section className="notice">
|
||
<p>Guild Cunning ends your ordinary shipment and movement, then offers one second shipment at normal Guild prices. Only an unused Hajr move can follow it. The physical Ornithopter card combination remains unavailable.</p>
|
||
{g.nexusGuildCunning.offer.blocked && <p>{g.nexusGuildCunning.offer.blocked}</p>}
|
||
{actionButton('Finish ordinary turn and declare Guild Cunning',
|
||
guildCunningAction ?? {type: 'endMovement'}, !guildCunningAction)}
|
||
</section>
|
||
)}
|
||
{guildCunning && <p className="notice">{guildCunning.stage === 'secondShipment'
|
||
? 'Guild Cunning: choose your second shipment, or skip it and retain an unused Hajr move. This does not reopen ordinary movement.'
|
||
: guildCunning.stage === 'extraMove'
|
||
? 'The second shipment is settled. Use an unused Hajr move or finish your turn.'
|
||
: 'Guild Cunning awaits its cancellation response.'}</p>}
|
||
{guildCunning?.stage === 'secondShipment' && actionButton('Skip second shipment',
|
||
nexusGuildSkipShipmentAction(g, guildCunning.event) ?? {type: 'endMovement'},
|
||
!nexusGuildSkipShipmentAction(g, guildCunning.event))}
|
||
{actionButton(guildCunning?.stage === 'secondShipment' ? 'Decline second shipment and finish' :
|
||
guildCunning ? 'Finish Guild turn' : 'Finish shipment & movement', {type: 'endMovement'})}
|
||
</>
|
||
) : (
|
||
<p className="muted">
|
||
Waiting for {g.players.find((p) => p.id === g.active)?.name}{' '}
|
||
to ship and move.
|
||
</p>
|
||
))}
|
||
{g.phase === 6 && !g.battle && g.active === me.id && (
|
||
<>
|
||
<p className="muted">
|
||
Choose one of your unresolved battles.
|
||
</p>
|
||
{botBattleChoices(g).map((battle) => (
|
||
<div
|
||
key={`${String(battle.territory)}-${String(battle.target)}`}
|
||
>
|
||
{actionButton(
|
||
`Fight ${g.players.find((p) => p.id === battle.target)?.name} · ${combatName(String(battle.territory))}`,
|
||
battle,
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
)}
|
||
{g.phase === 8 && me.faction === 'choam' && (
|
||
<>
|
||
<h3>Inflation</h3>
|
||
{g.inflationUsed ? (
|
||
<p className="muted">Your Inflation token has been used.</p>
|
||
) : g.inflationAttempted ? (
|
||
<p className="muted">
|
||
Placement was canceled. You may try again at a later
|
||
Mentat Pause.
|
||
</p>
|
||
) : (
|
||
<>
|
||
<p className="muted">
|
||
Set next turn’s charity. The token flips at the next
|
||
Mentat Pause, then leaves the game at the following one.
|
||
You may save it by marking ready.
|
||
</p>
|
||
{actionButton('Double, then cancel', {
|
||
type: 'choamInflation',
|
||
side: 'double',
|
||
})}
|
||
{actionButton('Cancel, then double', {
|
||
type: 'choamInflation',
|
||
side: 'cancel',
|
||
})}
|
||
</>
|
||
)}
|
||
</>
|
||
)}
|
||
{g.battle && (
|
||
<>
|
||
<p className="battle-location">
|
||
<Swords size={17} />
|
||
{g.battle.locationName ?? combatName(g.battle.territory)}
|
||
</p>
|
||
{!!g.battle.native && (
|
||
<p className="notice">
|
||
Only the native faction may reveal Traitors or Face
|
||
Dancers here.
|
||
{[g.battle.attacker, g.battle.defender].includes(
|
||
g.battle.native,
|
||
) && (
|
||
<>
|
||
{' '}
|
||
{
|
||
g.players.find((p) => p.id === g.battle?.native)
|
||
?.name
|
||
}{' '}
|
||
adds +{g.battle.nativeBattleStrength} native strength
|
||
in ordinary strength comparisons, separately from the
|
||
dial.
|
||
</>
|
||
)}
|
||
</p>
|
||
)}
|
||
{g.battle.eliteBlocked.length > 0 && (
|
||
<p className="notice">
|
||
Karama:{' '}
|
||
{g.battle.eliteBlocked
|
||
.map((id) => g.players.find((p) => p.id === id)?.name)
|
||
.join(', ')}{' '}
|
||
counts elite tokens as ordinary forces in this battle.
|
||
</p>
|
||
)}
|
||
{g.battle.fremenSupportBlocked && (
|
||
<p className="notice">
|
||
Karama: Fremen must support tokens with spice for full
|
||
strength in this battle.
|
||
</p>
|
||
)}
|
||
{g.battle.revealed && <RevealedBattle game={g} />}
|
||
<NexusInspectionHistory game={g} />
|
||
{(!g.battle.preLeader || g.battle.preLeader.closed) && (
|
||
<BattlePromises
|
||
act={act}
|
||
game={g}
|
||
busy={busy}
|
||
fill={(plan) => {
|
||
setDial(plan.dial);
|
||
setSupport(plan.support);
|
||
setAllyPayment(
|
||
plan.allyPayment === undefined
|
||
? ''
|
||
: String(plan.allyPayment),
|
||
);
|
||
setLeader(plan.leader ?? '');
|
||
setWeapon(plan.weapon ?? '');
|
||
setDefense(plan.defense ?? '');
|
||
setKwisatz(!!plan.kwisatz);
|
||
}}
|
||
/>
|
||
)}
|
||
{g.battle.preLeader && !g.battle.preLeader.closed ? (
|
||
<BattleLeaderOpportunity game={g} act={act} busy={busy} />
|
||
) : g.battle.preparation ? (
|
||
<BattlePreparation
|
||
key={`${g.battle.event}-${g.battle.preparation.kind}-${g.battle.preparation.kind === 'nexusPrescienceAnswer' ? g.battle.nexusInspection?.field : g.battle.prescience?.field ?? ''}`}
|
||
game={g}
|
||
send={send}
|
||
busy={busy}
|
||
/>
|
||
) : g.battle.fullPlan &&
|
||
!g.battle.submitted.includes(g.battle.fullPlan.target) &&
|
||
g.battle.fullPlan.target !== me.id ? (
|
||
<p className="notice">
|
||
Waiting for{' '}
|
||
{
|
||
g.players.find(
|
||
(p) => p.id === g.battle!.fullPlan!.target,
|
||
)?.name
|
||
}{' '}
|
||
to commit the plan requested by Atreides.
|
||
</p>
|
||
) : [g.battle.attacker, g.battle.defender].includes(me.id) ? (
|
||
g.battle.revealed ? (
|
||
<>
|
||
{!g.battle.traitorSubmitted.includes(me.id) && (
|
||
<>
|
||
{actionButton(
|
||
'Reveal traitor',
|
||
{
|
||
type: 'traitorCall',
|
||
call: true,
|
||
},
|
||
!canRevealTraitor,
|
||
)}
|
||
{!canRevealTraitor && (
|
||
<p className="fine">{noTraitorReason}</p>
|
||
)}
|
||
{actionButton('No traitor — resolve', {
|
||
type: 'traitorCall',
|
||
call: false,
|
||
})}
|
||
</>
|
||
)}
|
||
</>
|
||
) : (
|
||
<>
|
||
{g.battle.insight && (
|
||
<p className="notice">
|
||
{committed[g.battle.insight.field]
|
||
? 'Your committed element'
|
||
: 'Prescience'}
|
||
: {g.battle.insight.field} ={' '}
|
||
{g.battle.insight.label}
|
||
</p>
|
||
)}
|
||
{g.battle.voice && (
|
||
<p className="notice">
|
||
Voice:{' '}
|
||
{g.battle.voice.must ? 'must play' : 'cannot play'}{' '}
|
||
{battleCardLabel(g.battle.voice.kind)}.
|
||
</p>
|
||
)}
|
||
{!g.battle.submitted.includes(me.id) ? (
|
||
<>
|
||
<label htmlFor="forces-dialed">
|
||
Forces dialed <HelpTip topic="dial" />
|
||
{me.faction === 'ixians' && (
|
||
<HelpTip topic="ixForces" />
|
||
)}
|
||
</label>
|
||
<BattleWheel
|
||
id="forces-dialed"
|
||
max={battleDialMaximum}
|
||
step={battleDialStep}
|
||
value={
|
||
committed.dial
|
||
? Number(committed.dial?.value)
|
||
: battleDial
|
||
}
|
||
disabled={busy || !!committed.dial}
|
||
onChange={setDial}
|
||
/>
|
||
<p className="fine">
|
||
{ownNoField &&
|
||
g.battle.noFieldPlayers.includes(me.id)
|
||
? `Your concealed No-Field can reveal ${battleForces} physical forces from your current reserves. This estimate is private.`
|
||
: `You have ${battleForces} fighting forces here.`}
|
||
</p>
|
||
{!!ownBattleForces?.temporaryElite && (
|
||
<p className="notice">
|
||
{ownBattleForces.temporaryElite} ordinary counters count as Sardaukar for this battle. Their losses are ordinary counters, not starred Sardaukar.
|
||
</p>
|
||
)}
|
||
{ownBattleForces?.normalFreeSupport && (
|
||
<p className="notice">
|
||
Your Suboids fight at full strength without spice support this turn. Spice support here applies only to Cyborgs.
|
||
</p>
|
||
)}
|
||
{ownBattleForces?.eliteFreeSupport && (
|
||
<p className="notice">
|
||
Salusa Secundus is at high population. Your
|
||
Sardaukar fight at their full current strength
|
||
without spice support; normal forces still
|
||
require support.
|
||
</p>
|
||
)}
|
||
{g.advanced &&
|
||
(me.faction !== 'fremen' ||
|
||
g.battle.fremenSupportBlocked) && (
|
||
<label htmlFor="battle-spice">
|
||
Spice support
|
||
{strongholdBankSupport > 0 && (
|
||
<span className="fine">
|
||
{' '}
|
||
· Bank pays{' '}
|
||
{Math.min(
|
||
battleSupport,
|
||
strongholdBankSupport,
|
||
)}
|
||
; personal and allied payment{' '}
|
||
{Math.max(
|
||
0,
|
||
battleSupport - strongholdBankSupport,
|
||
)}
|
||
</span>
|
||
)}
|
||
<Input
|
||
id="battle-spice"
|
||
type="number"
|
||
min={0}
|
||
max={battleSupportMaximum}
|
||
value={battleSupport}
|
||
onChange={(e) =>
|
||
setSupport(Number(e.target.value))
|
||
}
|
||
/>
|
||
</label>
|
||
)}
|
||
{g.advanced && g.aid.available > 0 && (
|
||
<>
|
||
<p className="fine">
|
||
CHOAM has reserved {g.aid.available} spice for
|
||
your support. Leave its share blank to cover
|
||
only your shortfall.
|
||
</p>
|
||
<label htmlFor="battle-ally-payment">
|
||
CHOAM’s share of this support payment
|
||
<Input
|
||
id="battle-ally-payment"
|
||
type="number"
|
||
min={0}
|
||
max={Math.min(
|
||
battleSupport,
|
||
g.aid.available,
|
||
)}
|
||
value={allyPayment}
|
||
onChange={(e) =>
|
||
setAllyPayment(e.target.value)
|
||
}
|
||
/>
|
||
</label>
|
||
</>
|
||
)}
|
||
<label htmlFor="battle-leader">
|
||
Leader <HelpTip topic="leader" />
|
||
<select
|
||
id="battle-leader"
|
||
value={
|
||
committed.leader
|
||
? String(committed.leader?.value ?? '')
|
||
: leader
|
||
}
|
||
disabled={!!committed.leader}
|
||
onChange={(e) => setLeader(e.target.value)}
|
||
>
|
||
<option value="">No leader</option>
|
||
{me.leaders
|
||
.filter(
|
||
(l) =>
|
||
!l.dead &&
|
||
controlsLeader(me, l) &&
|
||
(!l.usedAt ||
|
||
l.usedAt === g.battle?.territory),
|
||
)
|
||
.map((l) => (
|
||
<option key={l.id} value={l.id}>
|
||
{l.name} · {leaderStrengthLabel(l)}
|
||
</option>
|
||
))}
|
||
{me.hand
|
||
?.filter((c) => c.kind === 'hero')
|
||
.map((c) => (
|
||
<option key={c.id} value={c.id}>
|
||
{c.name} · 0
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
{[
|
||
['Weapon', weapon, setWeapon],
|
||
['Defense', defense, setDefense],
|
||
].map(([name, v, fn]) => (
|
||
<label
|
||
key={String(name)}
|
||
htmlFor={`battle-${String(name).toLowerCase()}`}
|
||
>
|
||
{String(name)}{' '}
|
||
<HelpTip
|
||
topic={
|
||
name === 'Weapon' ? 'weapon' : 'defense'
|
||
}
|
||
/>
|
||
<select
|
||
id={`battle-${String(name).toLowerCase()}`}
|
||
value={
|
||
committed[name === 'Weapon' ? 'weapon' : 'defense']
|
||
? String(committed[name === 'Weapon' ? 'weapon' : 'defense']!.value ?? '')
|
||
: (v as string)
|
||
}
|
||
disabled={
|
||
!!committed[name === 'Weapon' ? 'weapon' : 'defense']
|
||
}
|
||
onChange={(e) =>
|
||
(fn as (s: string) => void)(e.target.value)
|
||
}
|
||
>
|
||
<option value="">None</option>
|
||
{me.hand
|
||
?.filter((c) =>
|
||
name === 'Defense'
|
||
? isDefenseCard(c)
|
||
: isWeaponCard(c),
|
||
)
|
||
.map((c) => (
|
||
<option key={c.id} value={c.id}>
|
||
{c.name}
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
))}
|
||
{selectedStone && (
|
||
<div className="my-3 flex flex-col gap-3">
|
||
<p>
|
||
Stone Burner compares undialed physical
|
||
tokens, not dialed strength. Its leader effect
|
||
is chosen after both plans are revealed.
|
||
</p>
|
||
<CardInspector card={selectedStone} />
|
||
{stonePlanReason && (
|
||
<p className="notice" role="status">
|
||
{stonePlanReason}
|
||
</p>
|
||
)}
|
||
</div>
|
||
)}
|
||
{me.leaders.some((l) => l.capturedBy) && (
|
||
<p className="fine">
|
||
{me.leaders
|
||
.filter((l) => l.capturedBy)
|
||
.map(
|
||
(l) =>
|
||
`${l.name}: ${l.capturedBy === me.id ? 'your captive' : 'captured by Harkonnen'}`,
|
||
)
|
||
.join(' · ')}
|
||
</p>
|
||
)}
|
||
{me.kwisatz && (
|
||
<label>
|
||
<input
|
||
type="checkbox"
|
||
checked={kwisatz}
|
||
onChange={(e) => setKwisatz(e.target.checked)}
|
||
disabled={
|
||
!me.kwisatz.active ||
|
||
me.kwisatz.dead ||
|
||
g.battle.kwisatzBlocked ||
|
||
(!!me.kwisatz.usedAt &&
|
||
me.kwisatz.usedAt !== g.battle.territory)
|
||
}
|
||
/>
|
||
Use Kwisatz Haderach (+2; prevents traitors)
|
||
</label>
|
||
)}
|
||
{g.battle.fullPlan?.target === me.id && (
|
||
<p className="notice">
|
||
This commits your complete plan for Atreides’
|
||
private inspection. Your opponent’s plan stays
|
||
hidden until the public reveal.
|
||
</p>
|
||
)}
|
||
{actionButton(
|
||
g.battle.fullPlan?.target === me.id
|
||
? 'Commit plan for inspection'
|
||
: 'Seal battle plan',
|
||
bindBattlePlanCommitments(g, {
|
||
type: 'battlePlan',
|
||
...(g.aid.available > 0 && allyPayment !== ''
|
||
? { allyPayment: Number(allyPayment) }
|
||
: {}),
|
||
support:
|
||
me.faction === 'fremen' &&
|
||
!g.battle.fremenSupportBlocked
|
||
? 0
|
||
: battleSupport,
|
||
kwisatz:
|
||
kwisatz &&
|
||
!!me.kwisatz?.active &&
|
||
!me.kwisatz.dead &&
|
||
!g.battle.kwisatzBlocked &&
|
||
(!me.kwisatz.usedAt ||
|
||
me.kwisatz.usedAt === g.battle.territory),
|
||
dial: battleDial,
|
||
leader,
|
||
weapon,
|
||
defense,
|
||
}),
|
||
!!stonePlanReason,
|
||
)}
|
||
</>
|
||
) : (
|
||
<p className="muted">
|
||
Your plan is sealed. Waiting for your opponent.
|
||
</p>
|
||
)}
|
||
</>
|
||
)
|
||
) : g.battle.revealed &&
|
||
g.battle.traitorVoters.includes(me.id) ? (
|
||
<>
|
||
<p className="muted">
|
||
Your ally is fighting. You may reveal a traitor against
|
||
their opponent.
|
||
</p>
|
||
{!g.battle.traitorSubmitted.includes(me.id) ? (
|
||
<>
|
||
{actionButton(
|
||
'Reveal ally’s opponent as traitor',
|
||
{
|
||
type: 'traitorCall',
|
||
call: true,
|
||
},
|
||
!canRevealTraitor,
|
||
)}
|
||
{!canRevealTraitor && (
|
||
<p className="fine">{noTraitorReason}</p>
|
||
)}
|
||
{actionButton('Decline traitor support', {
|
||
type: 'traitorCall',
|
||
call: false,
|
||
})}
|
||
</>
|
||
) : (
|
||
<p className="muted">
|
||
Waiting for the other traitor decisions.
|
||
</p>
|
||
)}
|
||
</>
|
||
) : (
|
||
<p className="muted">
|
||
{g.battle.revealed
|
||
? 'The table is completing traitor decisions.'
|
||
: 'The combatants are preparing their plans.'}
|
||
</p>
|
||
)}
|
||
</>
|
||
)}
|
||
{[1, 2, 4, 7, 8].includes(g.phase) &&
|
||
actionButton(
|
||
g.ready.includes(me.id)
|
||
? 'Waiting for the table'
|
||
: g.spiceWindow
|
||
? 'Accept spice blow'
|
||
: 'Ready for next phase',
|
||
{ type: 'ready' },
|
||
g.ready.includes(me.id),
|
||
)}
|
||
</>
|
||
)}
|
||
</aside>
|
||
</div>
|
||
{g.inflation && (
|
||
<p className="notice" role="status">
|
||
Inflation · {g.inflation.side === 'double' ? 'DOUBLE' : 'CANCEL'} ·{' '}
|
||
{g.phase === 8 && g.inflation.updatedTurn === g.turn
|
||
? 'Next turn’s charity'
|
||
: 'This turn’s charity'}
|
||
{g.inflation.side === 'double' ? ' · Bribes prohibited' : ''}
|
||
{g.inflation.flipped
|
||
? ' · Removed at the next Mentat Pause'
|
||
: ' · Flips at the next Mentat Pause'}
|
||
</p>
|
||
)}
|
||
<TruthHistory game={g} />
|
||
<section className="player-console">
|
||
<nav className="console-tabs">
|
||
{(['hand', 'leaders', 'log', 'rules'] as const).map((p) => (
|
||
<button
|
||
aria-pressed={panel === p}
|
||
className={panel === p ? 'selected' : ''}
|
||
onClick={() => setPanel(p)}
|
||
key={p}
|
||
>
|
||
{p === 'hand'
|
||
? `Your private hand · ${me.hand?.length ?? 0} / ${me.handLimit}`
|
||
: p === 'leaders'
|
||
? 'Your leaders'
|
||
: p === 'log'
|
||
? 'Table chronicle'
|
||
: 'Rules coverage'}
|
||
</button>
|
||
))}
|
||
</nav>
|
||
{panel === 'hand' ? (
|
||
<>
|
||
<ChoamCashIn game={g} act={act} busy={busy} />
|
||
<RicheseSpecialKarama game={g} act={act} busy={busy} />
|
||
<RicheseGift game={g} act={act} busy={busy} />
|
||
<Distrans game={g} act={act} busy={busy} />
|
||
<JuiceOfSapho game={g} act={act} busy={busy} />
|
||
<NullentropyBox game={g} act={act} busy={busy} />
|
||
<ResidualPoison game={g} act={act} busy={busy} />
|
||
<PortableSnooper game={g} act={act} busy={busy} />
|
||
<div className="hand-grid">
|
||
{me.hand?.map((c) => {
|
||
const richese = richeseCardDefinition(c);
|
||
const presentation = cardPresentation(c);
|
||
const block =
|
||
(richese?.card.effect === 'distrans'
|
||
? 'Use the Distrans transfer panel above to choose a recipient and another card.'
|
||
: richese?.card.effect === 'nullentropyBox'
|
||
? 'Use the Nullentropy Box panel above to begin the paid search.'
|
||
: richeseCardActionBlock(c)) ??
|
||
(canUseAsKaramaRole(g, me, c)
|
||
? g.response
|
||
? !g.responseControls?.cancelCards.includes(c.id)
|
||
? 'This card cannot cancel the current power.'
|
||
: null
|
||
: g.decision
|
||
? 'Finish the pending decision before taking an auction card.'
|
||
: g.phase !== 3 || !g.auction || g.richeseAuction
|
||
? 'The Karama purchase option needs an ordinary auction in progress.'
|
||
: (me.hand?.length ?? 0) >= me.handLimit
|
||
? 'Your hand must have room before a Karama auction purchase.'
|
||
: null
|
||
: null);
|
||
const gholaBlock =
|
||
c.effect !== 'ghola'
|
||
? null
|
||
: !g.ghola.available
|
||
? g.ghola.reason
|
||
: !g.ghola.cards.includes(c.id)
|
||
? 'This card is reserved for the Black Market auction.'
|
||
: leader
|
||
? (
|
||
leader === 'kwisatz'
|
||
? g.ghola.kwisatz
|
||
: g.ghola.leaders.some((l) => l.id === leader)
|
||
)
|
||
? null
|
||
: 'Choose a currently eligible leader.'
|
||
: !Number.isSafeInteger(amount) ||
|
||
amount < 1 ||
|
||
amount > g.ghola.maxForces
|
||
? `Choose between 1 and ${g.ghola.maxForces} eligible forces.`
|
||
: !Number.isSafeInteger(eliteAmount) ||
|
||
eliteAmount <
|
||
Math.max(
|
||
0,
|
||
amount -
|
||
(me.tanks - (me.elites?.tanks ?? 0)),
|
||
) ||
|
||
eliteAmount >
|
||
Math.min(amount, g.ghola.eliteRemaining)
|
||
? 'Choose an eligible number of elite forces.'
|
||
: null;
|
||
const availability =
|
||
block || gholaBlock
|
||
? {
|
||
available: false as const,
|
||
reason: block || gholaBlock!,
|
||
}
|
||
: ordinaryCardAvailability(
|
||
g,
|
||
c.id,
|
||
c.effect === 'weather'
|
||
? { amount: weatherDistance }
|
||
: undefined,
|
||
);
|
||
return (
|
||
<article
|
||
className={`treachery-card card-${richese ? presentation.role : c.kind}`}
|
||
key={c.id}
|
||
>
|
||
<span className="eyebrow">
|
||
{richese
|
||
? presentation.category
|
||
: battleCardLabel(c.kind)}
|
||
</span>
|
||
<h3>{c.name}</h3>
|
||
<CardRules card={c} />
|
||
<CardInspector card={c} />
|
||
{availability && !availability.available && (
|
||
<p
|
||
className="card-unavailable"
|
||
id={`card-unavailable-${c.id}`}
|
||
>
|
||
{availability.reason}
|
||
</p>
|
||
)}
|
||
{!availability &&
|
||
g.status === 'setup' &&
|
||
!g.response &&
|
||
c.effect !== 'truthtrance' && (
|
||
<p className="fine">
|
||
Finish setup before using this card.
|
||
</p>
|
||
)}
|
||
<span className="card-mark">
|
||
{richese
|
||
? presentation.role === 'weapon'
|
||
? '†'
|
||
: presentation.role === 'defense'
|
||
? '◇'
|
||
: '✧'
|
||
: c.kind === 'special'
|
||
? '✧'
|
||
: c.kind === 'shield' || c.kind === 'snooper'
|
||
? '◇'
|
||
: '†'}
|
||
</span>
|
||
{canUseAsTruthtranceRole(g, me, c) && (
|
||
<>
|
||
<p className="fine">
|
||
{c.effect === 'karama'
|
||
? 'Shrine lets you use this physical Karama as Truthtrance while you occupy it. '
|
||
: ''}
|
||
Ask another player a public yes/no question, including
|
||
during another player’s decision. Competing plays
|
||
follow storm order.
|
||
</p>
|
||
<Button
|
||
variant="outline"
|
||
disabled={
|
||
busy ||
|
||
!!g.truthtrance ||
|
||
!['setup', 'playing'].includes(g.status)
|
||
}
|
||
onClick={() =>
|
||
act({
|
||
type: 'card',
|
||
card: c.id,
|
||
...(c.effect === 'karama'
|
||
? { shrineTruthtrance: [c.id] }
|
||
: {}),
|
||
})
|
||
}
|
||
>
|
||
{c.effect === 'karama'
|
||
? 'Use Karama as Truthtrance'
|
||
: 'Declare Truthtrance'}
|
||
</Button>
|
||
{(me.hand?.filter(
|
||
(other) => canUseAsTruthtranceRole(g, me, other),
|
||
).length ?? 0) > 1 && (
|
||
<Button
|
||
variant="outline"
|
||
disabled={
|
||
busy ||
|
||
!!g.truthtrance ||
|
||
!['setup', 'playing'].includes(g.status)
|
||
}
|
||
onClick={() =>
|
||
act({
|
||
type: 'card',
|
||
card: c.id,
|
||
cards: me
|
||
.hand!.filter(
|
||
(other) =>
|
||
canUseAsTruthtranceRole(g, me, other) &&
|
||
other.id !== c.id,
|
||
)
|
||
.map((other) => other.id),
|
||
shrineTruthtrance: me
|
||
.hand!.filter(
|
||
(other) =>
|
||
canUseAsTruthtranceRole(g, me, other) &&
|
||
other.effect === 'karama',
|
||
)
|
||
.map((other) => other.id),
|
||
})
|
||
}
|
||
>
|
||
Declare both Truthtrances
|
||
</Button>
|
||
)}
|
||
</>
|
||
)}
|
||
{c.effect === 'amal' && (
|
||
<p className="fine">
|
||
At a phase opening, every faction returns half its
|
||
available spice to the bank, rounded up. Play before
|
||
everyone passes.
|
||
</p>
|
||
)}
|
||
{c.effect === 'thumper' && (
|
||
<p className="fine">
|
||
Play before the first spice draw to resolve Shai-Hulud
|
||
without drawing a card. Fremen protection, rides, Nexus
|
||
and a waiting Sandtrout apply.
|
||
</p>
|
||
)}
|
||
{c.effect === 'ghola' && (
|
||
<>
|
||
{g.ghola.eliteBlock && (
|
||
<p className="fine">{g.ghola.eliteBlock}</p>
|
||
)}
|
||
{homeworldRevivalActionBlock(g, { type: 'card', card: c.id, amount, elite: eliteAmount, leader: leader || undefined }) && (
|
||
<p className="fine" aria-live="polite">
|
||
{homeworldRevivalActionBlock(g, { type: 'card', card: c.id, amount, elite: eliteAmount, leader: leader || undefined })}
|
||
</p>
|
||
)}
|
||
<label htmlFor={`ghola-${c.id}`}>
|
||
Forces to revive (or choose a leader)
|
||
<Input
|
||
id={`ghola-${c.id}`}
|
||
type="number"
|
||
min={1}
|
||
max={g.ghola.maxForces}
|
||
value={amount}
|
||
onChange={(e) => setAmount(Number(e.target.value))}
|
||
/>
|
||
</label>
|
||
{me.elites && (
|
||
<EliteCount
|
||
label={
|
||
me.faction === 'ixians'
|
||
? 'Cyborgs to revive'
|
||
: 'Elite forces to revive'
|
||
}
|
||
value={eliteAmount}
|
||
onChange={setEliteAmount}
|
||
max={Math.min(amount, g.ghola.eliteRemaining)}
|
||
/>
|
||
)}
|
||
<label>
|
||
Revival target
|
||
<select
|
||
value={leader}
|
||
onChange={(e) => setLeader(e.target.value)}
|
||
>
|
||
<option value="">Forces</option>
|
||
{g.ghola.leaders.map((l) => (
|
||
<option key={l.id} value={l.id}>
|
||
{l.name}
|
||
</option>
|
||
))}
|
||
{g.ghola.kwisatz && (
|
||
<option value="kwisatz">Kwisatz Haderach</option>
|
||
)}
|
||
</select>
|
||
</label>
|
||
</>
|
||
)}
|
||
{g.advanced &&
|
||
canUseAsKaramaRole(g, me, c) &&
|
||
!me.specialKaramaUsed &&
|
||
me.faction === 'harkonnen' &&
|
||
g.phase === 3 && (
|
||
<>
|
||
<p className="muted">
|
||
Once per game: take up to four unseen cards, inspect
|
||
them, then return the same number.
|
||
</p>
|
||
<label>
|
||
Choose a player
|
||
<select
|
||
value={target}
|
||
onChange={(e) => setTarget(e.target.value)}
|
||
>
|
||
<option value="">Choose hand</option>
|
||
{g.players
|
||
.filter(
|
||
(p) =>
|
||
p.id !== me.id && (p.handCount ?? 0) > 0,
|
||
)
|
||
.map((p) => (
|
||
<option key={p.id} value={p.id}>
|
||
{p.name} · {p.handCount} cards
|
||
</option>
|
||
))}
|
||
</select>
|
||
</label>
|
||
<label htmlFor={`exchange-count-${c.id}`}>
|
||
Cards to take
|
||
<Input
|
||
id={`exchange-count-${c.id}`}
|
||
type="number"
|
||
min={1}
|
||
max={4}
|
||
value={amount}
|
||
onChange={(e) =>
|
||
setAmount(Number(e.target.value))
|
||
}
|
||
/>
|
||
</label>
|
||
<HelpTip topic="specialKarama" />
|
||
{actionButton(
|
||
'Use special Karama · exchange',
|
||
{
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
target,
|
||
amount,
|
||
},
|
||
!target,
|
||
)}
|
||
</>
|
||
)}
|
||
{g.advanced &&
|
||
canUseAsKaramaRole(g, me, c) &&
|
||
!me.specialKaramaUsed &&
|
||
me.faction === 'fremen' &&
|
||
g.phase === 1 && (
|
||
<>
|
||
<p className="muted">
|
||
Once per game: summon Shai-Hulud in a sand
|
||
territory. Resolve protection now; Nexus and rides
|
||
follow the spice blow.
|
||
</p>
|
||
<label htmlFor={`summon-worm-${c.id}`}>
|
||
Sand territory
|
||
<select
|
||
id={`summon-worm-${c.id}`}
|
||
value={
|
||
TERRITORIES.some(
|
||
(t) => t.id === selected && t.type === 'sand',
|
||
)
|
||
? selected
|
||
: ''
|
||
}
|
||
onChange={(e) => {
|
||
if (e.target.value) choose(e.target.value);
|
||
}}
|
||
>
|
||
<option value="">Choose territory</option>
|
||
{TERRITORIES.filter((t) => t.type === 'sand').map(
|
||
(t) => (
|
||
<option key={t.id} value={t.id}>
|
||
{t.name}
|
||
</option>
|
||
),
|
||
)}
|
||
</select>
|
||
</label>
|
||
<HelpTip topic="summonedWorm" />
|
||
{actionButton(
|
||
'Spend Karama · summon Shai-Hulud',
|
||
{
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
territory: selected,
|
||
},
|
||
!TERRITORIES.some(
|
||
(t) => t.id === selected && t.type === 'sand',
|
||
),
|
||
)}
|
||
</>
|
||
)}
|
||
{g.advanced &&
|
||
canUseAsKaramaRole(g, me, c) &&
|
||
!me.specialKaramaUsed &&
|
||
me.faction === 'emperor' &&
|
||
g.phase === 4 && (
|
||
<>
|
||
<p className="muted">
|
||
Once per game: revive up to three forces or one
|
||
leader for free.
|
||
</p>
|
||
<label htmlFor={`special-revive-${c.id}`}>
|
||
Forces to revive
|
||
<Input
|
||
id={`special-revive-${c.id}`}
|
||
type="number"
|
||
min={1}
|
||
max={Math.min(3, me.tanks)}
|
||
value={amount}
|
||
onChange={(e) =>
|
||
setAmount(Number(e.target.value))
|
||
}
|
||
/>
|
||
</label>
|
||
{me.elites && (
|
||
<EliteCount
|
||
label="Sardaukar to revive"
|
||
value={eliteAmount}
|
||
max={Math.min(
|
||
1,
|
||
amount,
|
||
me.elites.tanks,
|
||
1 - me.elites.revived,
|
||
)}
|
||
onChange={setEliteAmount}
|
||
/>
|
||
)}
|
||
<HelpTip topic="specialKarama" />
|
||
{actionButton(
|
||
'Use special Karama · forces',
|
||
{
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
amount,
|
||
elite: eliteAmount,
|
||
},
|
||
!me.tanks,
|
||
)}
|
||
{me.leaders
|
||
.filter(
|
||
(l) => l.dead && !l.capturedBy && !l.gholaBy,
|
||
)
|
||
.map((l) => (
|
||
<div key={l.id}>
|
||
{actionButton(
|
||
`Revive ${l.name} with special Karama`,
|
||
{
|
||
type: 'card',
|
||
mode: 'special',
|
||
card: c.id,
|
||
leader: l.id,
|
||
},
|
||
)}
|
||
</div>
|
||
))}
|
||
</>
|
||
)}
|
||
{c.effect === 'weather' && (
|
||
<label htmlFor="weather-distance">
|
||
Storm distance
|
||
<Input
|
||
id="weather-distance"
|
||
type="number"
|
||
min={0}
|
||
max={10}
|
||
value={weatherDistance}
|
||
onChange={(e) =>
|
||
setWeatherDistance(Number(e.target.value))
|
||
}
|
||
/>
|
||
</label>
|
||
)}
|
||
{canUseAsKaramaRole(g, me, c) &&
|
||
g.phase === 5 &&
|
||
g.active &&
|
||
(g.active === me.id ? shipmentAvailable : !g.players.find((p) => p.id === g.active)?.shipped) && (
|
||
<Button
|
||
variant="outline"
|
||
disabled={
|
||
busy ||
|
||
!!g.truthtrance ||
|
||
!!g.karamaShipping ||
|
||
!!g.response ||
|
||
!!g.decision
|
||
}
|
||
onClick={() =>
|
||
act({
|
||
type: 'card',
|
||
card: c.id,
|
||
mode: 'shipment',
|
||
target: g.active,
|
||
})
|
||
}
|
||
>
|
||
Guild rates for{' '}
|
||
{g.players.find((p) => p.id === g.active)?.name}
|
||
</Button>
|
||
)}
|
||
{(c.effect !== 'truthtrance' ||
|
||
canUseAsKaramaRole(g, me, c)) &&
|
||
(c.kind === 'special' ||
|
||
canUseAsKaramaRole(g, me, c)) && (
|
||
<Button
|
||
variant="outline"
|
||
aria-describedby={
|
||
availability && !availability.available
|
||
? `card-unavailable-${c.id}`
|
||
: undefined
|
||
}
|
||
disabled={
|
||
busy ||
|
||
!!g.truthtrance ||
|
||
(!!availability && !availability.available) ||
|
||
!!homeworldRevivalActionBlock(g, { type: 'card', card: c.id, amount, elite: eliteAmount, leader: leader || undefined }) ||
|
||
(g.status !== 'playing' &&
|
||
!(
|
||
g.status === 'setup' &&
|
||
g.response &&
|
||
canUseAsKaramaRole(g, me, c)
|
||
)) ||
|
||
(!!g.phaseOpening &&
|
||
(c.effect !== 'amal' ||
|
||
g.phaseOpening.passed.includes(me.id))) ||
|
||
(c.effect === 'amal' && !g.phaseOpening) ||
|
||
(c.effect === 'thumper' &&
|
||
(!g.beforeSpiceDraw ||
|
||
!!g.response ||
|
||
!!g.decision))
|
||
}
|
||
onClick={() =>
|
||
act({
|
||
type: 'card',
|
||
elite: eliteAmount,
|
||
card: c.id,
|
||
mode: canUseAsKaramaRole(g, me, c)
|
||
? g.response
|
||
? 'cancel'
|
||
: 'purchase'
|
||
: undefined,
|
||
amount:
|
||
c.effect === 'weather'
|
||
? weatherDistance
|
||
: c.effect === 'ghola'
|
||
? amount
|
||
: dial,
|
||
leader: leader || undefined,
|
||
})
|
||
}
|
||
>
|
||
{canUseAsKaramaRole(g, me, c)
|
||
? g.response
|
||
? 'Cancel this power'
|
||
: 'Take current auction card'
|
||
: 'Play card'}
|
||
</Button>
|
||
)}
|
||
</article>
|
||
);
|
||
})}
|
||
{!me.hand?.length && (
|
||
<p className="muted">
|
||
{setupStage
|
||
? 'Your starting Treachery cards remain undealt until all starting force placement is complete.'
|
||
: g.status === 'lobby'
|
||
? 'Your opening cards are dealt after starting force placement.'
|
||
: 'Your Treachery hand is empty.'}
|
||
</p>
|
||
)}
|
||
</div>
|
||
{!!me.faceDancers?.length && (
|
||
<div className="notice">
|
||
<h3>Your Face Dancers</h3>
|
||
{me.faceDancers.map((c) => (
|
||
<div key={c.leader} className="traitor-identity">
|
||
<span>
|
||
{leaderName(c.leader)} ·{' '}
|
||
{c.revealed ? 'Revealed' : 'Secret'}
|
||
</span>
|
||
{inspectIdentity(c.leader, 'faceDancer')}
|
||
{g.phase === 8 &&
|
||
!c.revealed &&
|
||
!me.faceDancerReplaced &&
|
||
actionButton(
|
||
'Replace this Face Dancer',
|
||
{ type: 'replaceFaceDancer', leader: c.leader },
|
||
!!g.phaseOpening || !!g.response || !!g.decision,
|
||
)}
|
||
</div>
|
||
))}
|
||
</div>
|
||
)}
|
||
{!!me.traitors?.length && (
|
||
<div className="traitor-list">
|
||
<span className="eyebrow">YOUR TRAITORS</span>
|
||
{me.traitors.map((id) => (
|
||
<div key={id} className="traitor-identity">
|
||
<span>{leaderName(id)}</span>
|
||
{inspectIdentity(id, 'traitor')}
|
||
</div>
|
||
))}
|
||
</div>
|
||
)}
|
||
</>
|
||
) : panel === 'leaders' ? (
|
||
<>
|
||
<p className="fine">
|
||
Inspect your leader identities here. Choose and commit a leader
|
||
through the battle controls when making a plan.
|
||
</p>
|
||
<div className="leader-roster">
|
||
{me.leaders.map((l) => (
|
||
<article key={l.id} className="leader-identity">
|
||
<LeaderPortrait
|
||
identityId={l.id}
|
||
name={l.name}
|
||
className="mx-auto size-20"
|
||
badge={
|
||
<>
|
||
<span className="sr-only">Leader strength </span>
|
||
{leaderStrengthLabel(l)}
|
||
</>
|
||
}
|
||
fallback={
|
||
<div className="leader-strength-disc">
|
||
<span className="sr-only">Leader strength </span>
|
||
{leaderStrengthLabel(l)}
|
||
</div>
|
||
}
|
||
/>
|
||
<p className="eyebrow">{faction(l.faction).name}</p>
|
||
<h3>{l.name}</h3>
|
||
<p>
|
||
{l.dead
|
||
? 'In the tanks'
|
||
: !controlsLeader(me, l)
|
||
? 'Controlled by another faction'
|
||
: l.usedAt
|
||
? 'Used in a battle this turn'
|
||
: 'Ready'}
|
||
</p>
|
||
<LeaderInspector
|
||
identity={{
|
||
id: l.id,
|
||
name: l.name,
|
||
factionName: faction(l.faction).name,
|
||
strength: leaderStrengthLabel(l),
|
||
}}
|
||
/>
|
||
</article>
|
||
))}
|
||
</div>
|
||
</>
|
||
) : panel === 'log' ? (
|
||
<ol className="game-log" aria-live="polite">
|
||
{[...g.log].reverse().map((e) => (
|
||
<li key={e.seq}>
|
||
<span>{String(e.seq).padStart(3, '0')}</span>
|
||
{e.text.replace(
|
||
/used Karama to cancel fremenMovement\.$/,
|
||
'used Karama to cancel Fremen movement.',
|
||
)}
|
||
</li>
|
||
))}
|
||
</ol>
|
||
) : (
|
||
<div className="coverage-copy">
|
||
<h3>Rules verification in progress</h3>
|
||
<p>
|
||
This build implements a playable portion of the basic game. It is
|
||
not yet a fully rules-compliant edition.
|
||
</p>
|
||
<p>
|
||
Still in progress: expansion factions and modules, advanced rules,
|
||
several special cards, optional faction reactions, ally support,
|
||
auction deadlines, and a printed-board connectivity audit.
|
||
</p>
|
||
<Link href="/rules">
|
||
Open the rules coverage ledger <ArrowRight size={14} />
|
||
</Link>
|
||
</div>
|
||
)}
|
||
</section>
|
||
<VictoryProgress progress={g.victoryProgress} players={g.players} />
|
||
{g.strongholdCards && (
|
||
<details className="m-4 rounded-xl border border-[#a88b60] p-4">
|
||
<summary className="cursor-pointer text-lg">
|
||
Inspect Stronghold Cards
|
||
</summary>
|
||
<StrongholdCardGallery
|
||
state={g.strongholdCards}
|
||
players={g.players}
|
||
/>
|
||
</details>
|
||
)}
|
||
<footer>
|
||
<span>Unofficial fan implementation · Development build</span>
|
||
<span>Board geometry: Truthsayer / MIT</span>
|
||
</footer>
|
||
</main>
|
||
);
|
||
}
|