Files
Dune/game/discovery-storm-options.ts
T
Quintine f0d3d9c464 Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant
Testing Station storm choice and Shrine reciprocal physical card roles to
engine actions, player controls, legal AI and saved continuation. Preserve
Weather Control exclusion, exact card/force custody, private hand boundaries
and committed effects after restart. Shared role checks cover existing ordinary
and special Karama paths; reserved cards cannot enter another pending use.

Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing
Station benefits explicitly pending. These are bounded prototypes; complete
Discovery/Advanced/expansion and publication gates remain closed.

Validation: types, lint and 4,345 offline tests passed (32 added), production
build passed, and 40 HTTP tests passed. Independent cross-reviews repaired
reserved-card deadlock, physical-card selection, alternate-role permission,
storm source/token binding and public-entitlement bot ordering. The first broad
run found five failures; focused repairs preceded the stable repeated check.

Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA
positioning. A human increased storm movement from two to three sectors,
moving sector 6 to 9. Refresh restored station forces and the private Snooper.
This was targeted control/recovery evidence, not an unmodified full game.
All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added
(218 total). Reused the running server; no restart or save reset.

Source-bound report:
/home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json
Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6
Durations: check 140540ms; build 6741ms; integration 24956ms.
Aggregate goal counter 63,116,444 to 64,295,091 at final verification:
1,178,647 tokens before final Git/push overhead for three bounded functions.
Standing authorization: Push all from now on.
2026-09-13 14:50:09 +10:00

26 lines
782 B
TypeScript

import type { Action, GameView } from './engine';
/** Both human controls and bots use only the owner's projected storm offer. */
export function discoveryStormActions(game: GameView): Action[] {
const decision = game.decision,
offer = game.ecologicalStorm;
if (
game.status !== 'playing' ||
decision?.kind !== 'ecologicalStorm' ||
decision.player !== game.me ||
!offer ||
offer.owner !== game.me ||
offer.event !== decision.event ||
offer.blocked
)
return [];
// Keeping the ordinary movement is the conservative first prototype policy.
return [...offer.options]
.sort((a, b) => Math.abs(a.delta) - Math.abs(b.delta))
.map((option) => ({
type: 'decision',
event: offer.event,
delta: option.delta,
}));
}