Connect ordinary Leader Skill paths to Basic CHOAM with base opponents, the real 35-card Treachery deck and all fourteen skills. Retain wider development initializer behavior and existing mode/publication gates. Pause a declared sale until its Ghola revival and private skill choice finish. Bind the actual revived leader, offer event and completion to the saved interruption. Preserve nested Truthtrance disposal and exact sale responses; canceling a resumed sale leaves the free revival completed. Keep force-only and retained-skill revivals free of replacement offers. Add genuine setup, native card-sale, mandatory disposal, private custody, corruption and concurrent authenticated recovery regressions plus a two-through-six-player complete-game sample profile. Record the unresolved Sandmaster/native-HMS eligibility question without inventing a bonus. Validation: types, lint, 5101 offline tests and production build passed. Five genuine 2-6 player CHOAM Skills games completed with zero rejected actions. Independent review and 50 focused compatibility tests passed. Browser Y2UJGMCS exercised real setup, Ghola draw, exact private refresh, mobile assignment and resumed sale paying two spice once. Screenshot capture timed out; full visual acceptance remains open. All 1,583 prior rooms, 3,351 seats and auxiliary records remain intact; one QA room and human seat were added. No restart, reset or automation. Full AI implementation and tuning remain deferred until all non-AI features are complete, then target roughly 75% for each adjacent tier.
6.4 KiB
Sandmaster movement collection
13 September 2026. Prototyped, with Partial rules coverage. Ordinary ground movement now connects the normal band through explicit routes, optional collection, player controls, all four AI profiles and saved continuation. This does not open public Leader Skills starts or publication.
Source contract
The physical card and Jack Reda's designer walkthrough, 15:48–16:08 allow immediate collection of one spice when forces move into or through a territory containing spice, once per territory. The GF9 CHOAM & Richese rules, pages 8–9 and 12 require a living native trainer for this normal band; a captive supplies only the lower battle band. Common skill resolution precedes faction abilities. The existing source archive contains the checked physical face and timestamped designer transcript.
The route's initial territory earns nothing merely for being the source. Crossing into an intermediate or final territory qualifies, independently of the number of moving forces. A later legal re-entry into the source can qualify; each distinct entered territory still grants at most one collection. Moving between sectors without leaving the source territory earns nothing. The card says territory, so the route need not touch the spice pile's particular sector. Storm and stronghold passage restrictions still apply.
Recorded scope inference: the once-per-territory limit belongs to the movement that triggers it. A distinct Hajr movement starts another collection opportunity. No publisher or designer clarification specifically discussing Hajr was located; this follows the card's movement-triggered grammar rather than introducing a once-per-phase limit that the card does not state.
Collection commits when the legal move completes, before arrival reactions. Canceled or rejected declarations move neither forces nor spice. If several positive sector piles exist in a territory, that collection remains unavailable because the source does not specify which pile to debit. Movement and collection from other eligible territories remain available.
Implementation and verification boundary
The optional movement choice declares a connected sector route from every selected source sector and the individual territories to collect from. The engine validates the exact paths against actual range, storm and occupancy. It records the native skilled leader, original movement and pile quantities. The same shared helper supplies default routes and collection choices to humans and bots. Players may edit each route and decline any or all collection; ordinary Move retains its existing behavior with no Sandmaster collection.
A Fremen route using its two-territory advantage keeps the choice in the saved movement response, even when a shorter direct route reaches the same endpoint. The response is bound to the original choice across interruptions. Changing or removing the commitment, response or original board spice fails validation. Internal proofs are excluded from player projections. Existing versioned writes settle the physical board-to-player transfer once, with automatic explanatory history. Legacy declarations without a choice continue as ordinary movements.
Focused tests cover Basic/Advanced collection, per-territory opt-out, malformed and blocked routes, custody, Fremen cancellation and recovery, saved corruption, private views and legal candidates across four AI profiles. SQLite checks include concurrent final allowance, exact payment, canceled declarations and legacy movement. Two genuine four-profile Basic/Advanced samples finished in 196/89 actions with 6/3 JSON restorations and no rejected candidates; neither encountered Sandmaster collection. Targeted tests establish that effect. A fresh browser room assigned the offered skill through genuine setup, then used a conserved staged movement. The player edited the route from Red Chasm through South Mesa to Pasty Mesa, exercised per-pile opt-out and moved three forces. Both selected piles lost one spice; own spice rose from five to seven. Refresh retained three Pasty Mesa forces, one Arrakeen force, sixteen reserves, no Tanks and the same private Crysknife and Caid. Movement completion awaited the human. This is targeted browser evidence, not a complete human game. Broad checkpoint results are recorded with the checkpoint. These checks do not certify every skill or combined module.
The worm-ride follow-up connects native Fremen destination collection, including saved arrival reactions. Remaining work includes other nonordinary relocation, special movement cards, expansion/module integration, multiple-pile adjudication and wider interaction and strategy acceptance. The lower battle band remains in the battle-effects contract.
21 September: native HMS relocation eligibility
The Basic Ixian integration connects ordinary force entry and exit through the current HMS pointer. Native relocation is a different event: it changes the stronghold's pointing sector while its forces remain in the separate interior territory. Calling a further Sandmaster collection a known missing bonus was too strong; eligibility is unresolved.
The publisher-authored Ix rules, pages 9 and 11 give native collection of two spice per force from traversed spice-containing sectors, including departure, and prohibit movement into, out of or through the storm. Sandmaster instead requires forces moving into or through a territory and grants one total spice per entered territory. The official November FAQ, page 7 allows Karama to prevent HMS relocation and collection together.
The checked card, designer walkthrough and available official rules did not clarify whether passengers staying in the interior count as entering outside territories. Skill-before-faction precedence settles ordering only if eligibility is established. A user ruling question was sent; no answer is assumed. Native relocation and ordinary Sandmaster entry/exit remain available. No extra collection is silently applied, and full combined compliance remains unverified.