Files
Dune/tools/start-prototype.ts
T

77 lines
3.0 KiB
TypeScript

import { DatabaseSync } from 'node:sqlite';
import { writeFileSync } from 'node:fs';
import { resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { parseArgs } from 'node:util';
import { captureSavedGames } from './saved-game-verification';
import { isPrototypeProfile, startPrototypeRoom } from './prototype-room';
import { sourceSnapshot } from './verification';
async function main() {
const { values } = parseArgs({
options: {
db: { type: 'string' },
profile: { type: 'string', default: 'ix' },
room: { type: 'string' },
version: { type: 'string' },
out: { type: 'string' },
help: { type: 'boolean' },
},
});
if (values.help) {
console.log(
'Usage: node --import tsx tools/start-prototype.ts --profile ix|discovery|leader-skills|factions|nexus|moritani-assassinate|ecaz-treachery|semuta|kull|richese-betrayal --db PATH --room CODE --version NUMBER --out /private/new-directory\nStarts only a fresh ready lobby for the selected development prototype. Nexus enables the existing private Nexus setup. Moritani-assassinate explicitly opts into the bounded Advanced assassination preview. Semuta opts a fresh Richese roster into bounded clean-discard reactions; an included Ix deck supplies physical Thumper without opening public starts. Kull opts a fresh eligible CHOAM roster into the user-selected Karama interception preview. Richese-betrayal opts a fresh paired CHOAM/Richese Nexus roster into cache-purchase veto and sale-bank diversion. Backs up all rooms first, preserves sessions and existing games, and rejects stale versions. Normal game-start and publication gates remain closed.',
);
return;
}
if (
!isPrototypeProfile(values.profile) ||
!values.db ||
!values.room ||
!values.out ||
!/^\d+$/.test(values.version ?? '')
)
throw new Error(
'Provide --db, --room, --version and a new private --out directory.',
);
const root = fileURLToPath(new URL('../', import.meta.url));
const version = Number(values.version),
source = sourceSnapshot(root);
const snapshot = await captureSavedGames(root, values.db, values.out, true);
if (
!snapshot.rooms.some(
(room) => room.code === values.room && room.version === version,
)
)
throw new Error('The requested lobby version is absent from the backup.');
const db = new DatabaseSync(values.db);
try {
const result = startPrototypeRoom(db, values.room, version, values.profile);
writeFileSync(
resolve(values.out, 'prototype.json'),
JSON.stringify(
{
format: 1,
startedAt: new Date().toISOString(),
profile: values.profile,
source,
beforeVersion: version,
...result,
},
null,
2,
) + '\n',
{ flag: 'wx', mode: 0o600 },
);
console.log(JSON.stringify(result));
} finally {
db.close();
}
}
main().catch((error: unknown) => {
console.error(
error instanceof Error ? error.message : 'Prototype start failed.',
);
process.exitCode = 1;
});