feat: big rooms with Isaac-style camera, extra-large and odd rooms

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Quintine committed 2026-08-11 08:51:43 +10:00
1 parent 5d5eb3d265
commit 063ace998f
8 files changed
+104 -21

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@@ -95,7 +95,7 @@ function updatePlayer(dt) {
p.y = clamp(p.y, G.arena.y0 + p.r, G.arena.y1 - p.r);
// aim
p.aim = angleTo(p.x, p.y, Input.mx, Input.my);
p.aim = angleTo(p.x, p.y, mxW(), myW());
// The waist and legs turn smoothly with travel while the weapon torso aims freely.
// Once planted, the lower body turns back under the independently aimed torso.
if (mx || my) {