feat: big rooms with Isaac-style camera, extra-large and odd rooms
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@@ -95,7 +95,7 @@ function updatePlayer(dt) {
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p.y = clamp(p.y, G.arena.y0 + p.r, G.arena.y1 - p.r);
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// aim
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p.aim = angleTo(p.x, p.y, Input.mx, Input.my);
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p.aim = angleTo(p.x, p.y, mxW(), myW());
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// The waist and legs turn smoothly with travel while the weapon torso aims freely.
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// Once planted, the lower body turns back under the independently aimed torso.
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if (mx || my) {
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