diff --git a/assets/a_bloodtransfusion.png b/assets/a_bloodtransfusion.png new file mode 100644 index 0000000..ae0970a Binary files /dev/null and b/assets/a_bloodtransfusion.png differ diff --git a/assets/a_bonenova.png b/assets/a_bonenova.png new file mode 100644 index 0000000..ca9ae2f Binary files /dev/null and b/assets/a_bonenova.png differ diff --git a/assets/a_butchersbell.png b/assets/a_butchersbell.png new file mode 100644 index 0000000..98dbc54 Binary files /dev/null and b/assets/a_butchersbell.png differ diff --git a/assets/a_cleaverstorm.png b/assets/a_cleaverstorm.png new file mode 100644 index 0000000..3f061a8 Binary files /dev/null and b/assets/a_cleaverstorm.png differ diff --git a/assets/a_gutreroll.png b/assets/a_gutreroll.png new file mode 100644 index 0000000..af94c19 Binary files /dev/null and b/assets/a_gutreroll.png differ diff --git a/assets/a_marrowdraught.png b/assets/a_marrowdraught.png new file mode 100644 index 0000000..3dc4419 Binary files /dev/null and b/assets/a_marrowdraught.png differ diff --git a/assets/a_offalbomb.png b/assets/a_offalbomb.png new file mode 100644 index 0000000..6c9a503 Binary files /dev/null and b/assets/a_offalbomb.png differ diff --git a/assets/a_panicroom.png b/assets/a_panicroom.png new file mode 100644 index 0000000..908c91f Binary files /dev/null and b/assets/a_panicroom.png differ diff --git a/assets/a_skinnerscoin.png b/assets/a_skinnerscoin.png new file mode 100644 index 0000000..a16eb52 Binary files /dev/null and b/assets/a_skinnerscoin.png differ diff --git a/assets/a_slaughtertime.png b/assets/a_slaughtertime.png new file mode 100644 index 0000000..c0b8dbd Binary files /dev/null and b/assets/a_slaughtertime.png differ diff --git a/docs/items.md b/docs/items.md index 45a55a6..0dbd7f6 100644 --- a/docs/items.md +++ b/docs/items.md @@ -235,6 +235,25 @@ All of these trigger from your weapon hits (orbital knives proc at half chance). | 81 | Thousand Teeth | Legendary | I | Shot modifier | | 82 | Twin Sidearm | Legendary | I | Shot modifier | +## Active items + +Actives live in their own slot (separate from the passive tray) and are **charged by clearing rooms**: **+1 charge per combat room, +2 per boss**. Using an active spends all charges. Picking up a new active drops the old one with its remaining charges. Sources: 30% chance of a bonus pedestal on boss kills, 15% in item rooms. Use with **SPACE**. + +| Active | Cost | Effect | +|---|---|---| +| Bone Nova | 2 | Damage ring + hard knockback around you | +| Offal Bomb | 1 | Lobs a gore bomb at the cursor | +| Blood Transfusion | 2 | Heal 2 hearts, lose 25% of current XP | +| Cleaver Storm | 2 | 12 orbiting cleavers shred on contact for 6 s | +| Butcher's Bell | 2 | Pull every enemy in and stun for 1 s | +| Marrow Draught | 3 | +100% fire rate and free ammo for 5 s | +| Slaughter Time | 3 | All enemies slowed to 25% speed for 5 s | +| Panic Room | 3 | 2.5 s invulnerable โ but you can't fire | +| Skinner's Coin | 3 | Clear every enemy bullet into XP gems | +| Gut Reroll | 1 | Reroll the item pedestal you're standing on | + +Holding an active contributes a flat **+2** to power score. + ## Synergy notes - **Second Stomach** turns *every* healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP. diff --git a/index.html b/index.html index e0e86f3..2abbd9f 100644 --- a/index.html +++ b/index.html @@ -6,31 +6,31 @@