release: bump game and memory versions to 0.6.0 (big rooms)
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@@ -86,7 +86,7 @@ const Sprites = {
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const img = new Image();
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img.onload = () => { this.imgs[name] = img; if (--pending === 0) G.imagesLoaded = true; };
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img.onerror = () => { if (--pending === 0) G.imagesLoaded = true; };
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img.src = 'assets/' + name + '.png?v=51';
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img.src = 'assets/' + name + '.png?v=52';
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}
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},
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