diff --git a/docs/gameplay.md b/docs/gameplay.md index ccaf3e8..69cd0ea 100644 --- a/docs/gameplay.md +++ b/docs/gameplay.md @@ -190,8 +190,8 @@ Clearing a combat room drops: | Source | Drops | |---|---| -| Normal enemy | XP gems (enemy's XP value) · 7% + luck×4% ammo · 2.2% + luck×3% heart | -| Elite enemy | 3× XP + 3–5 bonus gems · 18% + luck×10% **item** · else 60% + luck×20% ammo | +| Normal enemy | XP gems (enemy's XP value) · 5.25% + luck×3% ammo · 2.2% + luck×3% heart | +| Elite enemy | 3× XP + 3–5 bonus gems · 18% + luck×10% **item** · else 45% + luck×15% ammo | | Boss | 1 item pedestal + 1 weapon (rolled at floor + 2) + stairs | **Luck** is a player stat (Lucky Coin, Crow Bait, Scavenger perk) that scales most drop chances as shown above. diff --git a/index.html b/index.html index 2abbd9f..cee3268 100644 --- a/index.html +++ b/index.html @@ -6,31 +6,31 @@