docs: unify styling across guides (enemy tables, item counts, headers)
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MeatSlicer is an endless top-down arena roguelite. You are the Butcher, descending floor by floor through an infinite meat-locker hell: clear rooms of flesh-hungry horrors, draft mutations, stack grotesque passive items into a broken build, kill the boss, take the stairs. The descent never ends — the only question is how deep you get before you're butchered, and whether your score becomes the new best cut.
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---
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## Documentation index
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| Doc | Contents |
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|---|---|
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| [Gameplay Guide](gameplay.md) | Core loop, controls, player stats, rooms & floors, pickups, leveling, scoring, pressure/difficulty systems, HUD |
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| [Weapons](weapons.md) | All 16 weapons with exact stats, drop tiers, and damage math |
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| [Items](items.md) | All 46 passive items, stacking/tier rules, proc numbers, synergies |
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| [Items](items.md) | All 82 passive items, stacking/tier rules, proc numbers, synergies |
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| [Perks](perks.md) | All 23 Mutation Draft perks, XP curve, draft mechanics |
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| [Enemies](enemies.md) | All 11 enemy types, elites, drops, wave and scaling formulas |
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| [Bosses](bosses.md) | All 9 bosses: rotation, scaling, full attack patterns, counters |
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@@ -20,7 +22,7 @@ MeatSlicer is an endless top-down arena roguelite. You are the Butcher, descendi
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### Quick numbers
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- **16 weapons** (1 infinite-ammo sidearm + 15 special weapons across 4 tiers)
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- **46 passive items** (stacking, tier cap IX)
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- **82 passive items** (stacking, tier cap IX)
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- **23 perks** (draft 1 of 3 per level-up)
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- **11 enemy types** (+ elite variants)
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- **9 bosses** (fixed rotation, one per floor)
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