docs: unify styling across guides (enemy tables, item counts, headers)
This commit is contained in:
1 parent
a2294197e4
commit
59869945d0
4 files changed
+77
-20
No files matched your search
+3
-1
@@ -4,6 +4,8 @@ An in-game cheat / inspection toolset. It is gated behind a dev launch flag so
|
||||
it doesn't interfere with normal play, and it's documented here because the
|
||||
game is still in development — testers and players are welcome to use it.
|
||||
|
||||
---
|
||||
|
||||
## Enabling it
|
||||
|
||||
The console is gated behind a dev flag and is completely inert otherwise (the
|
||||
@@ -57,7 +59,7 @@ pinning) do **not** taint. Taint resets on the next run (`resetRun()`).
|
||||
Give +1 (routes through `giveItem`), remove 1 tier, remove all, set to max
|
||||
tier, or set an exact tier. Presets: *one of everything*, *max everything*,
|
||||
*clear build*.
|
||||
4. **PERKS+ACTIVE** — grant any of the 22 `PERKS` by id, remove a drafted perk,
|
||||
4. **PERKS+ACTIVE** — grant any of the 23 `PERKS` by id, remove a drafted perk,
|
||||
clear all perks. Set / fire an active item from `ACTIVES`.
|
||||
5. **WORLD** — warp to floor N (`genFloor` + `enterRoom`), next floor, teleport
|
||||
to the boss/item room, clear room, kill all, kill boss, regen floor. Spawn
|
||||
|
||||
Reference in new issue
Block a user