docs: unify styling across guides (enemy tables, item counts, headers)

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Quintine committed 2026-08-13 13:37:02 +10:00
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@@ -84,12 +84,77 @@ Small, vicious gore-red chaser. Never spawns directly from room waves. Splitter
Suicide bomber. Charges at you; within 56 px its **0.5 s fuse** lights (it flashes). When the fuse ends — or when it's killed by anything — it detonates: radius 70 (fuse) / 60 (killed), **2 damage**. The blast only hurts *you*, not other enemies. Kill them at range or bait the fuse and back off.
### Censer
| Stat | Value |
|---|---|
| Base HP | 34 |
| Base speed | 45 |
| Contact damage | 1 |
| Hitbox radius | 19 |
| XP | 3 |
| First appears | Floor 4 (spawn weight 8) |
A zone caster that every ~3.3s predicts player movement and telegraphs a hostile acid pool (radius 38, 0.75s warning, ~4.2s life). Excluded from wave picks when the arena's minimum dimension is below 300px.
### Bulwark
| Stat | Value |
|---|---|
| Base HP | 60 |
| Base speed | 38 |
| Contact damage | 2 |
| Hitbox radius | 23 |
| XP | 3 |
| First appears | Floor 5 (spawn weight 8) |
Slowly faces the player; hits within ±70° of its front deal 20%, flank/rear hits full. Resists on-hit stun and cannot be elite.
### Flenserling
| Stat | Value |
|---|---|
| Base HP | 22 |
| Base speed | 150 |
| Contact damage | 2 |
| Hitbox radius | 16 |
| XP | 3 |
| First appears | Floor 5 (spawn weight 7) |
Periodically phases untargetable, appears behind the aim vector, and lunges.
### Choirmaster
| Stat | Value |
|---|---|
| Base HP | 40 |
| Base speed | 50 |
| Contact damage | 1 |
| Hitbox radius | 19 |
| XP | 4 |
| First appears | Floor 6 (spawn weight 6) |
Its 180px aura grants +35% speed and heals nearby non-boss monsters ~1.8% max HP per second (minimum 0.5). At most one is selected by a normal wave.
### Brood Sac
| Stat | Value |
|---|---|
| Base HP | 45 |
| Base speed | 20 |
| Contact damage | 1 |
| Hitbox radius | 22 |
| XP | 4 |
| First appears | Floor 7 (spawn weight 6) |
Spawns 2 Minis every 4s and 4 on death. At most two are wave-selected; the brood population cap is 40. Cannot be elite and is excluded from thin halls.
---
## Spawn weights
| Enemy | First floor | Weight |
|---|---:|---:|
|---|---|---|
| Shambler | 1 | 30 |
| Runner | 1 | 22 |
| Spitter | 2 | 14 |
@@ -103,18 +168,6 @@ Suicide bomber. Charges at you; within 56 px its **0.5 s fuse** lights (it flash
Weights stay flat once unlocked; floors get harder through stat scaling and wave size, not new mixes.
## New enemy types
**Censer** — 34 HP, speed 45, damage 1, radius 19, XP 3; floor 4, weight 8. A zone caster that every ~3.3s predicts player movement and telegraphs a hostile acid pool (radius 38, 0.75s warning, ~4.2s life). Excluded from wave picks when the arena's minimum dimension is below 300px.
**Bulwark** — 60 HP, speed 38, damage 2, radius 23, XP 3; floor 5, weight 8. Slowly faces the player; hits within ±70° of its front deal 20%, flank/rear hits full. Resists on-hit stun and cannot be elite.
**Flenserling** — 22 HP, speed 150, damage 2, radius 16, XP 3; floor 5, weight 7. Periodically phases untargetable, appears behind the aim vector, and lunges.
**Choirmaster** — 40 HP, speed 50, damage 1, radius 19, XP 4; floor 6, weight 6. Its 180px aura grants +35% speed and heals nearby non-boss monsters ~1.8% max HP per second (minimum 0.5). At most one is selected by a normal wave.
**Brood Sac** — 45 HP, speed 20, damage 1, radius 22, XP 4; floor 7, weight 6. Spawns 2 Minis every 4s and 4 on death. At most two are wave-selected; the brood population cap is 40. Cannot be elite and is excluded from thin halls.
## Elites
Any wave-spawned enemy can roll as an **elite** (gold ring, HP bar pip):