docs: unify styling across guides (enemy tables, item counts, headers)
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@@ -1,6 +1,6 @@
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# Items
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All **72 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
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All **82 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
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---
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@@ -37,7 +37,7 @@ Legendary items are **boss-exclusive** — they never roll from item rooms or el
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## Damage & Fire Rate
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| Item | Description | Effect per tier |
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| Item | Description | Exact effect per tier |
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|---|---|---|
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| **Hollow Points** | +25% damage | `dmgMul ×1.25` |
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| **Marrow Glut** | +20% damage, −10% fire rate | `dmgMul ×1.20`, `rateMul ×0.90` |
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@@ -53,7 +53,7 @@ Note: attack size (`sizeMul`) also enlarges melee arcs, blast radii, acid pools,
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## Shot Modifiers
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| Item | Description | Effect per tier |
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| Item | Description | Exact effect per tier |
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|---|---|---|
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| **Scalpel** | +25% shot speed | `shotSpeedMul ×1.25` |
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| **Lead Marrow** | +25% range | `rangeMul ×1.25` |
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@@ -123,7 +123,7 @@ All of these trigger from your weapon hits (orbital knives proc at half chance).
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## Criticals
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| Item | Description | Effect per tier |
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| Item | Description | Exact effect per tier |
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|---|---|---|
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| **Bloodshot Eye** | +6% critical chance | `crit +0.06` (base 5%) |
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| **Hollow Needle** | +50% critical damage | `critMul +0.50` (base ×2.0) |
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