docs: unify styling across guides (enemy tables, item counts, headers)

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Quintine committed 2026-08-13 13:37:02 +10:00
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# Items
All **72 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
All **82 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
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@@ -37,7 +37,7 @@ Legendary items are **boss-exclusive** — they never roll from item rooms or el
## Damage & Fire Rate
| Item | Description | Effect per tier |
| Item | Description | Exact effect per tier |
|---|---|---|
| **Hollow Points** | +25% damage | `dmgMul ×1.25` |
| **Marrow Glut** | +20% damage, −10% fire rate | `dmgMul ×1.20`, `rateMul ×0.90` |
@@ -53,7 +53,7 @@ Note: attack size (`sizeMul`) also enlarges melee arcs, blast radii, acid pools,
## Shot Modifiers
| Item | Description | Effect per tier |
| Item | Description | Exact effect per tier |
|---|---|---|
| **Scalpel** | +25% shot speed | `shotSpeedMul ×1.25` |
| **Lead Marrow** | +25% range | `rangeMul ×1.25` |
@@ -123,7 +123,7 @@ All of these trigger from your weapon hits (orbital knives proc at half chance).
## Criticals
| Item | Description | Effect per tier |
| Item | Description | Exact effect per tier |
|---|---|---|
| **Bloodshot Eye** | +6% critical chance | `crit +0.06` (base 5%) |
| **Hollow Needle** | +50% critical damage | `critMul +0.50` (base ×2.0) |