Doom-style weapon audio batch + remove footsteps
- Regenerated all 13 weapon fire one-shots and 4 weapon loops via the audio specialist (ElevenLabs) with a 1993 Doom style brief: chunky, bass-heavy, crunchy 90s FPS sounds - New clips wired into SfxBank: ui_active, ui_active_empty (active items), ui_curse (legendary pickups, replaces the normal item jingle), plr_revive (Second Skin revive) - Footstep system removed entirely (never worked right): Sfx.footstep, 8 plr_step* samples and bank entries, player.js call site, smoke test block - Cache v=42
This commit is contained in:
1 parent
4dad22d087
commit
64ac53434b
36 files changed
+37
-80
No files matched your search
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in new issue
Block a user