Doom-style weapon audio batch + remove footsteps
- Regenerated all 13 weapon fire one-shots and 4 weapon loops via the audio specialist (ElevenLabs) with a 1993 Doom style brief: chunky, bass-heavy, crunchy 90s FPS sounds - New clips wired into SfxBank: ui_active, ui_active_empty (active items), ui_curse (legendary pickups, replaces the normal item jingle), plr_revive (Second Skin revive) - Footstep system removed entirely (never worked right): Sfx.footstep, 8 plr_step* samples and bank entries, player.js call site, smoke test block - Cache v=42
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@@ -176,9 +176,9 @@ function giveItem(iid) {
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spawnText(p.x, p.y - 14, 'UPGRADED!', '#ffd060');
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} else {
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addToast(item.name, item.desc);
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spawnText(p.x, p.y - 14, item.name.toUpperCase(), '#c9a227');
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spawnText(p.x, p.y - 14, item.name.toUpperCase(), ITEM_RARITY[item.rarity].color);
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}
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Sfx.item();
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if (item.rarity === 'legendary') Sfx.curse(); else Sfx.item();
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refreshOrbitals(p);
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}
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