release: bump to 0.8.0 (HD Remaster) with docs, cache bust, and smoke coverage

Cache-bust v=54 -> v=55 across index.html and sfxbank.js, bump the game
version to 0.8.0, document the HD Remaster setting in gameplay.md and the
changelog, and extend the smoke suite with 4x sheet-geometry bounds checks,
HD loader fallback URL assertions, and toggle persistence/reload checks.
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Quintine committed 2026-08-12 10:11:23 +10:00
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@@ -7,6 +7,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
---
## [0.8.0] — 2026-08-12
### Added
- **HD Remaster setting** — opt-in visual mode toggled from the title screen (press **H** or click the HD REMASTER tag). When on: the canvas renders at 4× resolution (3840×2560) with smooth scaling, the sprite loader serves a 4× WebP tier (`assets/hd/`) generated from the raw source art (`assets/raw/`) by `tools/hd_assets.py`, and the room-layer offscreen canvas renders at 4×. The setting persists to `localStorage` (`meatslicer_hd_remaster`) and reloads the page on toggle (no live hot-swap). If an HD file is missing, the loader falls back per-sprite to the standard PNG. **Default is off** (classic pixelated 960×640 look). Toggle is title-screen only (mid-run reload would lose the run).
## [0.7.2] — 2026-08-11
### Fixed
@@ -196,4 +201,4 @@ The initial series of commits that built the game from scratch. Grouped by featu
---
*Generated from the git log. Last commit: v0.7.2*
*Generated from the git log. Last commit: v0.8.0*