release: bump to 0.9.0; docs for dash, hearts, pressure refills; drop retired dev-guide index row

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Quintine committed 2026-08-12 18:05:20 +10:00
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@@ -32,7 +32,6 @@ Score is display-only (it buys nothing) and determines your saved best:
| Combat room cleared | +50 |
| Descending to next floor | +250 |
| XP gained | +1 per XP (rounded) |
| Heart picked up at full HP | +25 |
| Ammo picked up with nothing to refill | +15 (+2 per wasted unit otherwise) |
| Duplicate item at tier cap (IX) | +150 |
@@ -55,6 +54,7 @@ Your best score is saved in `localStorage` as `meatslicer_best` and shown on the
| **T** | Toggle Auto-Draft (auto-pick random perk on level-up) |
| **M** | Mute / unmute |
| **N** | Next music track |
| **Shift** | Dash in the movement direction; 0.6s of 50% slow after (net 95% of walking distance) |
### Perk draft screen (level-up)
@@ -89,7 +89,7 @@ The desktop app title screen has **[X] Exit to Desktop**. Pause has **[Q] Main M
The first matching press arms a 3-second confirmation; press it again to confirm. `P` or
`Escape` resumes. In a web browser, desktop-exit controls are greyed out and non-interactive.
Right-click is disabled (context menu suppressed). There is **no dash, no interact key** — pickups are collected by walking over them.
Right-click is disabled (context menu suppressed). There is **no interact key** — pickups are collected by walking over them.
---
@@ -119,7 +119,7 @@ Right-click is disabled (context menu suppressed). There is **no dash, no intera
### Healing
- Hearts restore 2 HP (1 heart) each.
- Healing past max HP normally goes to waste (converted to +25 score for heart pickups) — unless you have the **Second Stomach** item, which converts overflow healing into shield HP.
- Healing past max HP normally goes to waste — unless you have the **Second Stomach** item, which converts overflow healing into shield HP. Hearts are not consumed at full HP (they stay on the floor for later, and the magnet won't drag them).
- Other healing sources: Vampire Dentures (kill procs), Hemophage (hit procs), Worm Gut / Bone Knit (post-combat heals).
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@@ -185,8 +185,8 @@ Clearing a combat room drops:
| Pickup | Effect |
|---|---|
| **XP Gem** (small, value 1 / big, value 5) | Grants XP × your `xpMul`. Fills the level bar; each level-up opens the Mutation Draft. |
| **Heart** | Heals 2 HP. At full HP: +25 score instead. |
| **Ammo** | Refills carried special weapons (current + holstered) by their authored `refill` × `ammoPickupMul`, up to 150% of magazine size. Overflow becomes score. |
| **Heart** | Heals 2 HP. At full HP: stays on the floor for later (the magnet won't drag it). |
| **Ammo** | Refills carried special weapons (current + holstered) by their authored `refill` × `ammoPickupMul` × `ammoPressureMul()` (pressure scaling at 80% of the HP multiplier), up to 150% of magazine size. Overflow becomes score. |
| **Weapon** | Equips on walk-over. Your old special weapon drops with its remaining ammo (Bone Popper is never dropped). |
| **Item** (on pedestal) | Grants/upgrades a passive item. Hovering near a pedestal shows its name. |
| **Stairs Down** | Appears after every boss kill. Walk over to descend. |