feat: peek big-room camera toward walls, shorten perk-selection guard to 0.4s
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@@ -61,7 +61,7 @@ function openPerkDraft() {
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}
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const opts = shuffle([...PERKS]).slice(0, 3);
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G.perkChoices = opts;
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if (G.mode !== 'levelup') G.selectionLock = 1.5;
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if (G.mode !== 'levelup') G.selectionLock = 0.4; // brief guard against accidental instant picks
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G.mode = 'levelup';
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Sfx.levelup();
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}
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