fix: don't fire weapon when choosing upgrade from level-up menu
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@@ -221,6 +221,10 @@ function update(dt) {
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break;
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case 'levelup':
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updateLevelup();
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// A click that installed a perk must not carry the held button into play;
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// updatePlayer fires on Input.mdown, so the very next frame would shoot.
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// Same mask pattern as the pinned debug console below.
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if (G.mode !== 'levelup') Input.mdown = false;
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updateParticles(dt);
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break;
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case 'debug':
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