feat: boss-room loading overlay, drop HUD pressure multiplier, elite Brood Sac 4-6 minis
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Quintine committed 2026-08-15 00:24:05 +10:00
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@@ -7,6 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
---
## [0.9.5] — 2026-08-15
### Added
- **Boss-room loading overlay** — first visit of a boss room holds combat in `bossload` for at least 1s while the boss action sheet is warmed (decode + GPU upload) so the roar is not cut by the hitch. Re-entering a visited boss room skips the overlay. A failed sheet cannot deadlock the screen.
### Changed
- **Elite Brood Sac summons** — an elite sac now seeds 4–6 minis per cycle (normal remains 2). Wave elite rolls still exclude Brood Sac; debug/other elite paths are the intended case. Death burst is unchanged (4).
### Removed
- **Redundant RUN DATA pressure multiplier** — the `×N.NN` number next to score is gone; `PRESSURE NN%` and the bar remain.
## [0.9.1] — 2026-08-13
### Changed