0.9.5
feat: boss-room loading overlay, drop HUD pressure multiplier, elite Brood Sac 4-6 minis
This commit is contained in:
1 parent
2cf8dc89fe
commit
8991bde943
13 files changed
+101
-34
No files matched your search
@@ -187,6 +187,10 @@ function enterRoom(gx, gy) {
|
||||
// boss fights are a pure ammo drain, so stock the room on the way in
|
||||
spawnPickup('ammo', a.cx, a.cy + 140);
|
||||
Music.playBoss(boss.bossKind);
|
||||
G.mode = 'bossload';
|
||||
G.bossLoadSheet = boss.sprite + '_sheet';
|
||||
G.bossLoadT = BOSS_LOAD_MIN;
|
||||
Sprites.warm(G.bossLoadSheet);
|
||||
} else if (room.type === 'item') {
|
||||
spawnItemPedestal(a.cx - 45, a.cy, null, 'room');
|
||||
// item rooms sometimes also stock a weapon
|
||||
|
||||
Reference in new issue
Block a user