Make Bone Knit a chance-based room heal
The perk now grants a 3% roll per stack to mend half a heart on combat room clears instead of a guaranteed heal. Worm Gut's guaranteed room heal is unchanged; the new roomHealChance stat is separate.
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@@ -20,7 +20,7 @@ const PERKS = [
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{ id: 'thickhide',name: 'Thick Hide', desc: '+4% chance to ignore damage', apply: s => { s.armor += 1 / 24; } },
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{ id: 'secondwind',name: 'Second Wind', desc: '+0.15s hurt immunity', apply: s => { s.invBonus += 0.15; } },
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{ id: 'scrapfeed',name: 'Scrap Feed', desc: '5% less ammo consumed', apply: s => { s.ammoEff *= 1.05; } },
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{ id: 'boneknit', name: 'Bone Knit', desc: 'Heal ½ heart after each combat room', apply: s => { s.roomHeal += 1; } },
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{ id: 'boneknit', name: 'Bone Knit', desc: '3% chance to heal ½ heart after combat rooms', apply: s => { s.roomHealChance += 0.03; } },
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{ id: 'spiteflesh',name: 'Spite Flesh', desc: 'Contact attackers take damage', apply: s => { s.thorns += 4; } },
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{ id: 'carrion', name: 'Carrion Sense', desc: '+8% pickup radius and pull speed', apply: s => { s.magnet *= 1.08; s.magnetPull *= 1.08; } },
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{ id: 'sinew', name: 'Sinew Weave', desc: '+3% move speed and range', apply: s => { s.speedMul *= 1.03; s.rangeMul *= 1.03; } },
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