diff --git a/.gitignore b/.gitignore index 0b03b9c..9f96d16 100644 --- a/.gitignore +++ b/.gitignore @@ -7,3 +7,6 @@ dist/ served-state.txt __pycache__/ *.pyc +assets/raw/models/ +assets/raw/meshy/ +assets/raw/meshy_manifest.jsonl diff --git a/docs/gameplay.md b/docs/gameplay.md index 7e9dabe..ee9931e 100644 --- a/docs/gameplay.md +++ b/docs/gameplay.md @@ -119,7 +119,7 @@ Right-click is disabled (context menu suppressed). There is **no interact key** ### Healing - Hearts restore 2 HP (1 heart) each. -- Healing past max HP normally goes to waste — unless you have the **Second Stomach** item, which converts overflow healing into shield HP. Hearts are not consumed at full HP (they stay on the floor for later, and the magnet won't drag them). +- Healing past max HP normally goes to waste — unless you have the **Second Stomach** item, which converts overflow healing into shield HP. Hearts stay on the floor at full HP unless Second Stomach has unused overflow-shield room (then they magnetize, collect, and fill shields). - Other healing sources: Vampire Dentures (kill procs), Hemophage (hit procs), Worm Gut / Bone Knit (post-combat heals). --- diff --git a/docs/weapons.md b/docs/weapons.md index 5697282..0dd0a95 100644 --- a/docs/weapons.md +++ b/docs/weapons.md @@ -295,7 +295,7 @@ Point-blank slam — no projectile, an instant circular blast in front of you. B | Stat | Value | |---|---| -| Damage | 95 (× 0.4–1.0 by charge) | +| Damage | 190 (× 0.4–1.0 by charge) | | Charge time | 0.85 s (minimum 40% charge = 0.34 s to fire) | | Beam length | 900 × rangeMul | | Beam width | 14 × √sizeMul | diff --git a/index.html b/index.html index 4e66ffa..3b72dc1 100644 --- a/index.html +++ b/index.html @@ -6,32 +6,32 @@