Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art - Wider, walkable doorways: clear passage for open, teeth only when locked - 500ms spawn telegraph so wave spawns no longer blindside the player - Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50% - Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure - Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips - Readable 8-page field manual (bigger panel + fonts, implants split) - HUD opacity slider in pause menu (boss bar + toasts stay opaque) - Scrap Feed now has diminishing returns like Thick Hide - Docs, cache-bust v37, and smoke coverage for all of the above
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@@ -19,7 +19,7 @@ const PERKS = [
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{ id: 'heavyhand',name: 'Heavy Hand', desc: '+20% knockback', apply: s => { s.knockbackMul *= 1.20; } },
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{ id: 'thickhide',name: 'Thick Hide', desc: '+4% chance to ignore damage', apply: s => { s.armor += 1 / 24; } },
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{ id: 'secondwind',name: 'Second Wind', desc: '+0.15s hurt immunity', apply: s => { s.invBonus += 0.15; } },
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{ id: 'scrapfeed',name: 'Scrap Feed', desc: '5% less ammo consumed', apply: s => { s.ammoEff *= 1.05; } },
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{ id: 'scrapfeed',name: 'Scrap Feed', desc: '5% less ammo (diminishing)', apply: s => { s.ammoEff += 0.05; } },
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{ id: 'boneknit', name: 'Bone Knit', desc: '3% chance to heal ½ heart after combat rooms', apply: s => { s.roomHealChance += 0.03; } },
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{ id: 'spiteflesh',name: 'Spite Flesh', desc: 'Contact attackers take damage', apply: s => { s.thorns += 4; } },
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{ id: 'carrion', name: 'Carrion Sense', desc: '+8% pickup radius and pull speed', apply: s => { s.magnet *= 1.08; s.magnetPull *= 1.08; } },
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