Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art - Wider, walkable doorways: clear passage for open, teeth only when locked - 500ms spawn telegraph so wave spawns no longer blindside the player - Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50% - Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure - Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips - Readable 8-page field manual (bigger panel + fonts, implants split) - HUD opacity slider in pause menu (boss bar + toasts stay opaque) - Scrap Feed now has diminishing returns like Thick Hide - Docs, cache-bust v37, and smoke coverage for all of the above
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@@ -177,7 +177,7 @@ function pressureRelief(dmgTaken) {
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const severity = clamp(dmgTaken / Math.max(2, p.stats.maxHp * 0.25), 0.4, 2);
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const desperation = 1 + (1 - hpFrac) * 2;
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const churn = 1 + Math.min(G.recentHits.length, 4) * 0.35;
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return 0.03 * severity * desperation * churn;
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return PRESSURE_DROP_BASE * PRESSURE_UNIT * severity * desperation * churn * pressureDropScale();
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}
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function hurtPlayer(dmg, ang, attacker) {
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