Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art - Wider, walkable doorways: clear passage for open, teeth only when locked - 500ms spawn telegraph so wave spawns no longer blindside the player - Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50% - Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure - Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips - Readable 8-page field manual (bigger panel + fonts, implants split) - HUD opacity slider in pause menu (boss bar + toasts stay opaque) - Scrap Feed now has diminishing returns like Thick Hide - Docs, cache-bust v37, and smoke coverage for all of the above
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@@ -115,7 +115,7 @@ const SfxBank = {
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if (this.buffers.has(name) || this.pending.has(name) || this.failed.has(name)) return;
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const file = this.FILES[name];
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if (!file || !this.ctx || typeof fetch !== 'function') return;
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const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=36')
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const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=37')
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.then(r => { if (!r.ok) throw new Error('HTTP ' + r.status); return r.arrayBuffer(); })
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.then(bytes => this.ctx.decodeAudioData(bytes))
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.then(buffer => this.buffers.set(name, this.trim(buffer)))
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