docs: add 0.9.1 CHANGELOG entry
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@@ -7,6 +7,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [0.9.1] — 2026-08-13
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### Changed
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- **Static wall bands cached** — wall tiles render once into an offscreen canvas layer (`G.wallLayer`) and are composited each frame; the layer is invalidated on room entry (`G.wallLayerKey`), so door sprites stay dynamic.
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- **Sprite draw fast path** — `Sprites.draw` issues a single `drawImage` when a sprite has no rotation, scale, alpha, or flash.
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- **Canvas rect cached** — the input canvas `getBoundingClientRect` is cached (`Input.updateRect`) and refreshed on canvas fit instead of every frame.
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## [0.9.0] — 2026-08-12
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### Added
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@@ -221,4 +228,4 @@ The initial series of commits that built the game from scratch. Grouped by featu
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---
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*Generated from the git log. Last commit: v0.9.0*
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*Generated from the git log. Last commit: v0.9.1*
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