Document debug console in help manual and README
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@@ -105,6 +105,10 @@ function drawHelpControls(ctx, px, py) {
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'ENTER / SPACE / CLICK — START RUN · R / ENTER — RESTART AFTER DEATH',
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'PICKUPS ARE COLLECTED BY WALKING OVER THEM — NO INTERACT KEY',
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] },
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{ head: 'DEBUG CONSOLE (DEV BUILD)', lines: [
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'` / ~ — CHEAT & INSPECTION PANEL · ENABLE WITH --dev OR ?dev=1',
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'SET STATS / ITEMS / PRESSURE, SPAWN ENEMIES & BOSSES — SEE docs/dev-debug.md',
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] },
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], HELP_PANEL.w - 80);
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}
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+1
-1
@@ -111,7 +111,7 @@ const SfxBank = {
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if (this.buffers.has(name) || this.pending.has(name) || this.failed.has(name)) return;
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const file = this.FILES[name];
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if (!file || !this.ctx || typeof fetch !== 'function') return;
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const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=49')
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const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=51')
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.then(r => { if (!r.ok) throw new Error('HTTP ' + r.status); return r.arrayBuffer(); })
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.then(bytes => this.ctx.decodeAudioData(bytes))
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.then(buffer => this.buffers.set(name, this.trim(buffer)))
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+1
-1
@@ -86,7 +86,7 @@ const Sprites = {
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const img = new Image();
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img.onload = () => { this.imgs[name] = img; if (--pending === 0) G.imagesLoaded = true; };
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img.onerror = () => { if (--pending === 0) G.imagesLoaded = true; };
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img.src = 'assets/' + name + '.png?v=49';
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img.src = 'assets/' + name + '.png?v=51';
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}
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},
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