Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals - Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung, Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate, Blood Moat, Meat Hook, Blood Debt - Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills - Targeted smoke tests for the five stat-conditional effects; icons + docs
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@@ -75,6 +75,20 @@ const ITEMS = {
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rimedfang: { name: 'Rimed Fang', desc: '+4% crit chance, +25% crit damage', rarity: 'common', cap: 6, apply: s => { s.crit += 0.04; s.critMul += 0.25; } },
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butcherstwine: { name: 'Butcher\'s Twine', desc: '+12% bleed, +8% fire rate', rarity: 'uncommon', cap: 5, apply: s => { s.bleed += 0.12; s.rateMul *= 1.08; } },
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cindersump: { name: 'Cinder Sump', desc: '+12% ignite, +12% acid', rarity: 'uncommon', cap: 5, apply: s => { s.igniteChance += 0.12; s.acidOnHit += 0.12; } },
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// ---- phase 3 additions (small engine hooks) ----
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deadweight: { name: 'Dead Weight', desc: '+40% damage to enemies under 30% HP', rarity: 'uncommon', cap: 5, apply: s => { s.executeBonus += 0.40; } },
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cauterizedveins:{ name: 'Cauterized Veins', desc: '+15% ignite, +25% damage to burning enemies', rarity: 'uncommon', cap: 5, apply: s => { s.igniteChance += 0.15; s.burnDamageBonus += 0.25; } },
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hollowchoir: { name: 'Hollow Choir', desc: 'Every 4th shot fires a free extra volley', rarity: 'rare', cap: 3, apply: s => { s.choirEvery += 1; } },
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sawbonecoil: { name: 'Sawbone Coil', desc: 'Expiring bullets split into 2 shards', rarity: 'uncommon', cap: 5, apply: s => { s.sawboneCoil += 1; } },
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gluttonsgut: { name: "Glutton's Gut", desc: 'Hearts heal +1 extra; overheal becomes score', rarity: 'common', cap: 5, apply: s => { s.gluttonGut += 1; } },
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slaughterrhythm:{ name: 'Slaughter Rhythm', desc: '+4% fire rate per recent kill (cap +40%)', rarity: 'rare', cap: 3, apply: s => { s.slaughterRhythm += 0.04; } },
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painengine: { name: 'Pain Engine', desc: '+30% damage for 4s after being hit', rarity: 'rare', cap: 3, apply: s => { s.painEngine += 0.30; } },
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thresherplate: { name: 'Thresher Plate', desc: 'Passive contact-damage aura', rarity: 'uncommon', cap: 5, apply: s => { s.thresherPlate += 1; } },
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bloodmoat: { name: 'Blood Moat', desc: 'Kills leave an acid pool', rarity: 'uncommon', cap: 4, apply: s => { s.bloodMoat += 1; } },
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ironlung: { name: 'Iron Lung', desc: 'The first hit each room is blocked', rarity: 'rare', cap: 3, apply: s => { s.ironLung += 1; } },
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meathook: { name: 'Meat Hook', desc: 'Kills yank nearby enemies to the corpse', rarity: 'uncommon', cap: 4, apply: s => { s.meatHook += 1; } },
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blooddebt: { name: 'Blood Debt', desc: '+35% damage, −½ heart container', rarity: 'rare', cap: 3, apply: (s, p) => { s.dmgMul *= 1.35; s.maxHp = Math.max(1, s.maxHp - 1); p.hp = Math.min(p.hp, s.maxHp); } },
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};
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const ITEM_LEVEL_CAP = 9;
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