Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals - Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung, Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate, Blood Moat, Meat Hook, Blood Debt - Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills - Targeted smoke tests for the five stat-conditional effects; icons + docs
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@@ -39,6 +39,9 @@ const SPRITE_MANIFEST = [
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'i_chillgland', 'i_hookedsinew', 'i_gyroscopicribs', 'i_marrowpiston', 'i_splitcortex',
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'i_gristlecord', 'i_renderedfat', 'i_whipcordtendon', 'i_rusteddiadem', 'i_gorgedtick',
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'i_bonemealpowder', 'i_rimedfang', 'i_butcherstwine', 'i_cindersump',
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'i_deadweight', 'i_cauterizedveins', 'i_hollowchoir', 'i_sawbonecoil', 'i_gluttonsgut',
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'i_slaughterrhythm', 'i_painengine', 'i_thresherplate', 'i_bloodmoat', 'i_ironlung',
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'i_meathook', 'i_blooddebt',
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// full 64px/128px eight-direction action atlases
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'player_sheet', 'player_legs_sheet',
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'enemy_shambler_sheet', 'enemy_runner_sheet', 'enemy_spitter_sheet',
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