feat: QoL weapon/UI batch — door fix, Red Right Hand + flamethrower right-offset, fire slowdown, literal armor dodge, persistent pedestals, menu shot-lock
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@@ -23,7 +23,7 @@ const ITEMS = {
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hollowbones: { name: 'Hollow Bones', desc: '+14% move speed', rarity: 'common', cap: 6, apply: s => { s.speedMul *= 1.14; } },
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brassmagazine: { name: 'Brass Magazine', desc: '+10% ammo efficiency, +20% ammo found', rarity: 'common', cap: 5, apply: s => { s.ammoEff += 0.10; s.ammoPickupMul *= 1.20; } },
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ironstomach: { name: 'Iron Stomach', desc: '+½ heart container, heal ½ heart', rarity: 'common', cap: 8, apply: (s, p) => { s.maxHp += 1; p.hp = Math.min(s.maxHp, p.hp + 1); } },
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tannedhide: { name: 'Tanned Hide', desc: '+8% chance to ignore damage', rarity: 'common', cap: 6, apply: s => { s.armor += 0.08 / 0.92; } },
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tannedhide: { name: 'Tanned Hide', desc: '+8% chance to ignore damage', rarity: 'common', cap: 6, apply: s => { s.armor += 0.08; } },
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bloodlust: { name: 'Bloodlust', desc: 'Kills may drop bonus XP', rarity: 'common', cap: 5, apply: s => { s.bloodlust = (s.bloodlust || 0) + 0.12; } },
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// ---- uncommon ----
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