feat: QoL weapon/UI batch — door fix, Red Right Hand + flamethrower right-offset, fire slowdown, literal armor dodge, persistent pedestals, menu shot-lock
This commit is contained in:
1 parent
1131ed1e0b
commit
b41dcd8ebb
9 files changed
+153
-45
No files matched your search
+1
-1
@@ -17,7 +17,7 @@ const PERKS = [
|
||||
{ id: 'ember', name: 'Ember Hands', desc: '8% chance to ignite', apply: s => { s.igniteChance += 0.08; } },
|
||||
{ id: 'frostbile',name: 'Chill Bile', desc: '10% chance to slow', apply: s => { s.slowOnHit += 0.10; } },
|
||||
{ id: 'heavyhand',name: 'Heavy Hand', desc: '+20% knockback', apply: s => { s.knockbackMul *= 1.20; } },
|
||||
{ id: 'thickhide',name: 'Thick Hide', desc: '+4% chance to ignore damage', apply: s => { s.armor += 1 / 24; } },
|
||||
{ id: 'thickhide',name: 'Thick Hide', desc: '+4% chance to ignore damage', apply: s => { s.armor += 0.04; } },
|
||||
{ id: 'secondwind',name: 'Second Wind', desc: '+0.15s hurt immunity', apply: s => { s.invBonus += 0.15; } },
|
||||
{ id: 'scrapfeed',name: 'Scrap Feed', desc: '5% less ammo (diminishing)', apply: s => { s.ammoEff += 0.05; } },
|
||||
{ id: 'boneknit', name: 'Bone Knit', desc: '3% chance to heal ½ heart after combat rooms', apply: s => { s.roomHealChance += 0.03; } },
|
||||
|
||||
Reference in new issue
Block a user