fix: persistent mute toggle, 25%/floor shield regen, halved pressure relief, shielded hits no relief, drop Scavenger perk (0.9.2)
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# Perks
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All **23 perks** in MeatSlicer, with exact effects pulled from `js/perks.js`. Perks are chosen through the **Mutation Draft** each time you level up, and last for the rest of the run.
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All **22 perks** in MeatSlicer, with exact effects pulled from `js/perks.js`. Perks are chosen through the **Mutation Draft** each time you level up, and last for the rest of the run.
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---
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## The Mutation Draft
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- Gaining a level queues a draft. When it opens, you're offered **3 random perks** from the full pool — all 23 perks are equally weighted; there is no rarity system.
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- Gaining a level queues a draft. When it opens, you're offered **3 random perks** from the full pool — all 22 perks are equally weighted; there is no rarity system.
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- Choose with **1 / 2 / 3**, by **clicking a card**, or press **4 / Space** for a "Random Cut".
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- Press **R** to **reroll** all three choices (costs 1 reroll token). Rerolls come from the **Reroll Rib** item, which also grants +1 reroll every level-up.
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- Press **T** to toggle **Auto-Draft**: future level-ups instantly pick a random perk without pausing the game. The setting persists between sessions.
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@@ -54,7 +54,7 @@ XP comes from gems dropped by kills, room clears, and bosses, scaled by your `xp
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| Perk | Description | Exact effect |
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|---|---|---|
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| **Big Heart** | +½ max heart, heal ½ heart | `maxHp +1`, heal 1 |
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| **Shield Heart** | +½ shield heart at the start of each floor | `shieldPerk +1`, `shieldHp +1` — refills every floor transition |
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| **Shield Heart** | +½ shield heart at the start of each floor | `shieldPerk +1`, `shieldHp +1` — regen: 25% of max shields (rounded up to a whole shield) each floor transition |
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| **Thick Hide** | +4% chance to ignore damage | `armor +0.04` — literal dodge chance, cap 75% |
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| **Second Wind** | +0.15s hurt immunity | `invBonus +0.15` — post-hit invulnerability 0.9 s → 1.05 s |
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| **Spite Flesh** | Contact attackers take damage | `thorns +4` — melee attackers take `4 × dmgMul` |
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@@ -68,7 +68,7 @@ XP comes from gems dropped by kills, room clears, and bosses, scaled by your `xp
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| **Sinew Weave** | +3% move speed and range | `speedMul ×1.03`, `rangeMul ×1.03` |
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| **Magnet Bile** | +10% pickup radius | `magnet ×1.10` |
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| **Carrion Sense** | +8% pickup radius and pull speed | `magnet ×1.08`, `magnetPull ×1.08` *(note: pull speed is not currently wired into pickup movement — the radius half works)* |
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| **Scavenger** | +4% drop luck | `luck +0.04` |
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| **Bloodrush** | +5% XP gain, bonus crystal chance | `xpMul ×1.05` |
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| **Scrap Feed** | 5% less ammo (diminishing) | `ammoEff +0.05` per stack — saving fraction = rating/(1+rating), so each extra stack helps less (like Thick Hide) |
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@@ -93,18 +93,17 @@ XP comes from gems dropped by kills, room clears, and bosses, scaled by your `xp
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| 13 | Long Bone | Offensive |
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| 14 | Magnet Bile | Utility |
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| 15 | Quickening | Mobility |
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| 16 | Scavenger | Utility |
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| 17 | Scrap Feed | Utility |
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| 18 | Second Wind | Defensive |
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| 19 | Sharpened | Offensive |
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| 20 | Shield Heart | Defensive |
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| 21 | Sinew Weave | Mobility |
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| 22 | Spite Flesh | Defensive |
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| 23 | Thick Hide | Defensive |
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| 16 | Scrap Feed | Utility |
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| 17 | Second Wind | Defensive |
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| 18 | Sharpened | Offensive |
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| 19 | Shield Heart | Defensive |
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| 20 | Sinew Weave | Mobility |
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| 21 | Spite Flesh | Defensive |
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| 22 | Thick Hide | Defensive |
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## Drafting advice
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- **Perks are small, items are big.** A perk is worth ~0.5 power score; an item tier is worth 1.0. Perks smooth out a build; items define it.
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- **Shield Heart** is one of the strongest defensive picks — it's a free refilling shield pip every floor, and it stacks with Bone Plate.
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- **Scavenger / Bloodrush / Magnet Bile** early compound over a long run; **Sharpened / Adrenal Surge** scale whatever your weapon already does well.
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- **Shield Heart** is one of the strongest defensive picks — it's free shield capacity that regens 25% each floor, and it stacks with Bone Plate.
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- **Bloodrush / Magnet Bile** early compound over a long run; **Sharpened / Adrenal Surge** scale whatever your weapon already does well.
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- With **Auto-Draft** on, perks become a no-attention background bonus — good for speedrunning floors, bad if you're fishing for a specific build.
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