fix: persistent mute toggle, 25%/floor shield regen, halved pressure relief, shielded hits no relief, drop Scavenger perk (0.9.2)
This commit is contained in:
1 parent
683e7a47ec
commit
c41ce5fdb0
16 files changed
+105
-71
No files matched your search
+1
-2
@@ -7,8 +7,7 @@ const PERKS = [
|
||||
{ id: 'longbone', name: 'Long Bone', desc: '+5% range', apply: s => { s.rangeMul *= 1.05; } },
|
||||
{ id: 'bigheart', name: 'Big Heart', desc: '+½ max heart, heal ½ heart', apply: (s, p) => { s.maxHp += 1; p.hp = Math.min(s.maxHp, p.hp + 1); } },
|
||||
{ id: 'magnetb', name: 'Magnet Bile', desc: '+10% pickup radius', apply: s => { s.magnet *= 1.10; } },
|
||||
{ id: 'shieldheart', name: 'Shield Heart', desc: '+½ shield heart at the start of each floor', apply: (s, p) => { s.shieldPerk = (s.shieldPerk || 0) + 1; p.shieldHp = (p.shieldHp || 0) + 1; } },
|
||||
{ id: 'scavenge', name: 'Scavenger', desc: '+4% drop luck', apply: s => { s.luck += 0.04; } },
|
||||
{ id: 'shieldheart', name: 'Shield Heart', desc: '+½ max shield heart (regens 25% per floor)', apply: (s, p) => { s.shieldPerk = (s.shieldPerk || 0) + 1; p.shieldHp = (p.shieldHp || 0) + 1; } },
|
||||
{ id: 'bloodrush',name: 'Bloodrush', desc: '+5% XP gain, bonus crystal chance', apply: s => { s.xpMul *= 1.05; } },
|
||||
{ id: 'deadeye', name: 'Deadeye', desc: '+5% shot speed', apply: s => { s.shotSpeedMul *= 1.05; } },
|
||||
{ id: 'critbone', name: 'Bone Splitter', desc: '+2% critical chance', apply: s => { s.crit += 0.02; } },
|
||||
|
||||
Reference in new issue
Block a user