Fix help manual layout: shrink tabs to fit panel, space implant rows

- 10+ tabs at fixed 108px overflowed the 920px panel; tabs now shrink to fit
- Implant rows grew a rarity/cap sub-line but kept 20px spacing; now 26px
  with 10 rows per column (20 items/page, 5 pages for 82 items)
- Bump asset cache to v=39; smoke test asserts tabs stay on-screen
This commit is contained in:
MeatSlicer Developer committed 2026-07-30 16:17:20 +10:00
1 parent f9552326c2
commit d5b1828df4
5 files changed
+39 -32

No files matched your search

+9 -7
View File
@@ -6,7 +6,7 @@ const HELP_BUTTON = { x: W - 104, y: 24, w: 80, h: 26 };
// Implant pages are generated from the live ITEMS roster so the manual never
// drifts from the game data; the count and page count are dynamic.
const HELP_ITEM_PAGE_SIZE = 23;
const HELP_ITEM_PAGE_SIZE = 20;
const HELP_ITEM_PAGE_COUNT = Math.ceil(Object.keys(ITEMS).length / HELP_ITEM_PAGE_SIZE);
const HELP_PAGES = [
{ title: 'CONTROLS' },
@@ -24,7 +24,9 @@ function hfont(px, bold) { return (bold ? 'bold ' : '') + Math.round(px * HELP_S
function helpPanelX() { return (W - HELP_PANEL.w) / 2; }
function helpTabRect(i) {
const tw = 108, gap = 6;
// tabs shrink to fit the panel width so a growing page count never overflows
const gap = 6;
const tw = Math.min(108, Math.floor((HELP_PANEL.w - 40 - (HELP_PAGES.length - 1) * gap) / HELP_PAGES.length));
const total = HELP_PAGES.length * tw + (HELP_PAGES.length - 1) * gap;
return { x: W / 2 - total / 2 + i * (tw + gap), y: HELP_PANEL.y + 96, w: tw, h: 32 };
}
@@ -199,16 +201,16 @@ function drawHelpItemList(ctx, px, py, page) {
const pageEntries = entries.slice(page * HELP_ITEM_PAGE_SIZE, page * HELP_ITEM_PAGE_SIZE + HELP_ITEM_PAGE_SIZE);
const colW = (HELP_PANEL.w - 80) / 2;
for (let i = 0; i < pageEntries.length; i++) {
const col = Math.floor(i / 12), r = i % 12;
const lx = x + col * colW, ly = ty + r * 20;
const col = Math.floor(i / 10), r = i % 10;
const lx = x + col * colW, ly = ty + r * 26;
const [iid, item] = pageEntries[i];
const rar = ITEM_RARITY[item.rarity];
ctx.fillStyle = rar.color; ctx.font = hfont(8, true);
ctx.fillText(item.name.toUpperCase(), lx, ly);
ctx.fillStyle = '#5f4d4d'; ctx.font = hfont(7, true);
ctx.fillText(item.rarity.toUpperCase().slice(0, 3) + '·' + item.cap, lx, ly + 12);
ctx.fillText(item.rarity.toUpperCase().slice(0, 3) + '·' + item.cap, lx, ly + 13);
ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false);
ctx.fillText(fit(item.desc.toUpperCase(), 34), lx + 52, ly + 12);
ctx.fillText(fit(item.desc.toUpperCase(), 30), lx + 56, ly + 13);
}
}
@@ -310,7 +312,7 @@ function drawPauseHelp(ctx) {
color: active ? '#f1e4d5' : (hover ? '#cdbdb2' : '#7d6a68'),
accent: active ? '#4a9cad' : '#3c2f38',
fill: active ? 'rgba(24,15,22,0.95)' : 'rgba(12,7,11,0.85)',
font: hfont(8, true),
font: hfont(r.w < 100 ? 7 : 8, true),
});
}
+1 -1
View File
@@ -115,7 +115,7 @@ const SfxBank = {
if (this.buffers.has(name) || this.pending.has(name) || this.failed.has(name)) return;
const file = this.FILES[name];
if (!file || !this.ctx || typeof fetch !== 'function') return;
const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=38')
const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=39')
.then(r => { if (!r.ok) throw new Error('HTTP ' + r.status); return r.arrayBuffer(); })
.then(bytes => this.ctx.decodeAudioData(bytes))
.then(buffer => this.buffers.set(name, this.trim(buffer)))
+1 -1
View File
@@ -81,7 +81,7 @@ const Sprites = {
const img = new Image();
img.onload = () => { this.imgs[name] = img; if (--pending === 0) G.imagesLoaded = true; };
img.onerror = () => { if (--pending === 0) G.imagesLoaded = true; };
img.src = 'assets/' + name + '.png?v=38';
img.src = 'assets/' + name + '.png?v=39';
}
},