Fix help manual layout: shrink tabs to fit panel, space implant rows

- 10+ tabs at fixed 108px overflowed the 920px panel; tabs now shrink to fit
- Implant rows grew a rarity/cap sub-line but kept 20px spacing; now 26px
  with 10 rows per column (20 items/page, 5 pages for 82 items)
- Bump asset cache to v=39; smoke test asserts tabs stay on-screen
This commit is contained in:
MeatSlicer Developer committed 2026-07-30 16:17:20 +10:00
1 parent f9552326c2
commit d5b1828df4
5 files changed
+39 -32

No files matched your search

+21 -21
View File
@@ -6,31 +6,31 @@
<meta name="theme-color" content="#0a0305"> <meta name="theme-color" content="#0a0305">
<link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 64 64%22><text y=%2252%22 x=%2250%22 text-anchor=%22middle%22 dominant-baseline=%22middle%22 font-size=%2252%22>🔪</text></svg>"> <link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 64 64%22><text y=%2252%22 x=%2250%22 text-anchor=%22middle%22 dominant-baseline=%22middle%22 font-size=%2252%22>🔪</text></svg>">
<title>MEATSLICER</title> <title>MEATSLICER</title>
<link rel="stylesheet" href="css/style.css?v=38"> <link rel="stylesheet" href="css/style.css?v=39">
</head> </head>
<body> <body>
<div id="wrap"> <div id="wrap">
<canvas id="game" width="960" height="640"></canvas> <canvas id="game" width="960" height="640"></canvas>
</div> </div>
<script src="js/utils.js?v=38"></script> <script src="js/utils.js?v=39"></script>
<script src="js/state.js?v=38"></script> <script src="js/state.js?v=39"></script>
<script src="js/input.js?v=38"></script> <script src="js/input.js?v=39"></script>
<script src="js/sfx.js?v=38"></script> <script src="js/sfx.js?v=39"></script>
<script src="js/sfxbank.js?v=38"></script> <script src="js/sfxbank.js?v=39"></script>
<script src="js/audio.js?v=38"></script> <script src="js/audio.js?v=39"></script>
<script src="js/sprites.js?v=38"></script> <script src="js/sprites.js?v=39"></script>
<script src="js/particles.js?v=38"></script> <script src="js/particles.js?v=39"></script>
<script src="js/weapons.js?v=38"></script> <script src="js/weapons.js?v=39"></script>
<script src="js/bullets.js?v=38"></script> <script src="js/bullets.js?v=39"></script>
<script src="js/pickups.js?v=38"></script> <script src="js/pickups.js?v=39"></script>
<script src="js/items.js?v=38"></script> <script src="js/items.js?v=39"></script>
<script src="js/perks.js?v=38"></script> <script src="js/perks.js?v=39"></script>
<script src="js/enemies.js?v=38"></script> <script src="js/enemies.js?v=39"></script>
<script src="js/bosses.js?v=38"></script> <script src="js/bosses.js?v=39"></script>
<script src="js/rooms.js?v=38"></script> <script src="js/rooms.js?v=39"></script>
<script src="js/player.js?v=38"></script> <script src="js/player.js?v=39"></script>
<script src="js/hud.js?v=38"></script> <script src="js/hud.js?v=39"></script>
<script src="js/help.js?v=38"></script> <script src="js/help.js?v=39"></script>
<script src="js/main.js?v=38"></script> <script src="js/main.js?v=39"></script>
</body> </body>
</html> </html>
+9 -7
View File
@@ -6,7 +6,7 @@ const HELP_BUTTON = { x: W - 104, y: 24, w: 80, h: 26 };
// Implant pages are generated from the live ITEMS roster so the manual never // Implant pages are generated from the live ITEMS roster so the manual never
// drifts from the game data; the count and page count are dynamic. // drifts from the game data; the count and page count are dynamic.
const HELP_ITEM_PAGE_SIZE = 23; const HELP_ITEM_PAGE_SIZE = 20;
const HELP_ITEM_PAGE_COUNT = Math.ceil(Object.keys(ITEMS).length / HELP_ITEM_PAGE_SIZE); const HELP_ITEM_PAGE_COUNT = Math.ceil(Object.keys(ITEMS).length / HELP_ITEM_PAGE_SIZE);
const HELP_PAGES = [ const HELP_PAGES = [
{ title: 'CONTROLS' }, { title: 'CONTROLS' },
@@ -24,7 +24,9 @@ function hfont(px, bold) { return (bold ? 'bold ' : '') + Math.round(px * HELP_S
function helpPanelX() { return (W - HELP_PANEL.w) / 2; } function helpPanelX() { return (W - HELP_PANEL.w) / 2; }
function helpTabRect(i) { function helpTabRect(i) {
const tw = 108, gap = 6; // tabs shrink to fit the panel width so a growing page count never overflows
const gap = 6;
const tw = Math.min(108, Math.floor((HELP_PANEL.w - 40 - (HELP_PAGES.length - 1) * gap) / HELP_PAGES.length));
const total = HELP_PAGES.length * tw + (HELP_PAGES.length - 1) * gap; const total = HELP_PAGES.length * tw + (HELP_PAGES.length - 1) * gap;
return { x: W / 2 - total / 2 + i * (tw + gap), y: HELP_PANEL.y + 96, w: tw, h: 32 }; return { x: W / 2 - total / 2 + i * (tw + gap), y: HELP_PANEL.y + 96, w: tw, h: 32 };
} }
@@ -199,16 +201,16 @@ function drawHelpItemList(ctx, px, py, page) {
const pageEntries = entries.slice(page * HELP_ITEM_PAGE_SIZE, page * HELP_ITEM_PAGE_SIZE + HELP_ITEM_PAGE_SIZE); const pageEntries = entries.slice(page * HELP_ITEM_PAGE_SIZE, page * HELP_ITEM_PAGE_SIZE + HELP_ITEM_PAGE_SIZE);
const colW = (HELP_PANEL.w - 80) / 2; const colW = (HELP_PANEL.w - 80) / 2;
for (let i = 0; i < pageEntries.length; i++) { for (let i = 0; i < pageEntries.length; i++) {
const col = Math.floor(i / 12), r = i % 12; const col = Math.floor(i / 10), r = i % 10;
const lx = x + col * colW, ly = ty + r * 20; const lx = x + col * colW, ly = ty + r * 26;
const [iid, item] = pageEntries[i]; const [iid, item] = pageEntries[i];
const rar = ITEM_RARITY[item.rarity]; const rar = ITEM_RARITY[item.rarity];
ctx.fillStyle = rar.color; ctx.font = hfont(8, true); ctx.fillStyle = rar.color; ctx.font = hfont(8, true);
ctx.fillText(item.name.toUpperCase(), lx, ly); ctx.fillText(item.name.toUpperCase(), lx, ly);
ctx.fillStyle = '#5f4d4d'; ctx.font = hfont(7, true); ctx.fillStyle = '#5f4d4d'; ctx.font = hfont(7, true);
ctx.fillText(item.rarity.toUpperCase().slice(0, 3) + '·' + item.cap, lx, ly + 12); ctx.fillText(item.rarity.toUpperCase().slice(0, 3) + '·' + item.cap, lx, ly + 13);
ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false); ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false);
ctx.fillText(fit(item.desc.toUpperCase(), 34), lx + 52, ly + 12); ctx.fillText(fit(item.desc.toUpperCase(), 30), lx + 56, ly + 13);
} }
} }
@@ -310,7 +312,7 @@ function drawPauseHelp(ctx) {
color: active ? '#f1e4d5' : (hover ? '#cdbdb2' : '#7d6a68'), color: active ? '#f1e4d5' : (hover ? '#cdbdb2' : '#7d6a68'),
accent: active ? '#4a9cad' : '#3c2f38', accent: active ? '#4a9cad' : '#3c2f38',
fill: active ? 'rgba(24,15,22,0.95)' : 'rgba(12,7,11,0.85)', fill: active ? 'rgba(24,15,22,0.95)' : 'rgba(12,7,11,0.85)',
font: hfont(8, true), font: hfont(r.w < 100 ? 7 : 8, true),
}); });
} }
+1 -1
View File
@@ -115,7 +115,7 @@ const SfxBank = {
if (this.buffers.has(name) || this.pending.has(name) || this.failed.has(name)) return; if (this.buffers.has(name) || this.pending.has(name) || this.failed.has(name)) return;
const file = this.FILES[name]; const file = this.FILES[name];
if (!file || !this.ctx || typeof fetch !== 'function') return; if (!file || !this.ctx || typeof fetch !== 'function') return;
const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=38') const job = fetch('/assets/sfx/' + encodeURIComponent(file) + '?v=39')
.then(r => { if (!r.ok) throw new Error('HTTP ' + r.status); return r.arrayBuffer(); }) .then(r => { if (!r.ok) throw new Error('HTTP ' + r.status); return r.arrayBuffer(); })
.then(bytes => this.ctx.decodeAudioData(bytes)) .then(bytes => this.ctx.decodeAudioData(bytes))
.then(buffer => this.buffers.set(name, this.trim(buffer))) .then(buffer => this.buffers.set(name, this.trim(buffer)))
+1 -1
View File
@@ -81,7 +81,7 @@ const Sprites = {
const img = new Image(); const img = new Image();
img.onload = () => { this.imgs[name] = img; if (--pending === 0) G.imagesLoaded = true; }; img.onload = () => { this.imgs[name] = img; if (--pending === 0) G.imagesLoaded = true; };
img.onerror = () => { if (--pending === 0) G.imagesLoaded = true; }; img.onerror = () => { if (--pending === 0) G.imagesLoaded = true; };
img.src = 'assets/' + name + '.png?v=38'; img.src = 'assets/' + name + '.png?v=39';
} }
}, },
+7 -2
View File
@@ -1014,8 +1014,13 @@ console.log('== item stickiness ramps with owned count ==');
console.log('== help manual grows with the implant roster =='); console.log('== help manual grows with the implant roster ==');
{ {
check('10 help pages (4 implant pages for 82 items)', ctx.HELP_PAGES.length === 10); check('11 help pages (5 implant pages for 82 items)', ctx.HELP_PAGES.length === 11);
check('10 help renderers', ctx.HELP_RENDERERS.length === 10); check('11 help renderers', ctx.HELP_RENDERERS.length === 11);
check('help tabs never overflow the panel', (() => {
const last = ctx.helpTabRect(ctx.HELP_PAGES.length - 1);
const first = ctx.helpTabRect(0);
return first.x >= 0 && last.x + last.w <= ctx.W;
})());
ctx.G.player = ctx.G.player || {}; ctx.G.player = ctx.G.player || {};
const fctx = fakeCtx(); const fctx = fakeCtx();
let renderOK = true; let renderOK = true;