diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index d06b876..b5c7ada 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -7,6 +7,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 --- +## [0.9.6] — 2026-08-15 + +### Changed +- **Cleaver Cadence** — wider, harder whirl (`sweepRange` 90→110, `sweepArc` 2.4→2.85, `dmg` 34→42). Magazine stays 26 / refill 10. The butcher spins ~2.5 turns during the swing. Dual-arc blood/spark VFX and hit gibs; yellow gun muzzle is suppressed. +- **Elite Splitters** — now leave 2 Minis on death, same as a normal Splitter (instant, no telegraph). + +### Fixed +- **HD Remaster first boss-room hitch** — `drawBossLoad` now first-draws the 4× floor/wall caches and blits the boss sheet onto the game canvas under the overlay, so combat starts without a first-frame GPU stall. SD and re-visits are unchanged. + + ## [0.9.5] — 2026-08-15 ### Added diff --git a/docs/enemies.md b/docs/enemies.md index 909f730..a6771b1 100644 --- a/docs/enemies.md +++ b/docs/enemies.md @@ -56,7 +56,7 @@ Ranged kiter. Holds 190–250 px away from you — approaches if you're farther | XP | 1 | | First appears | Floor 2 (spawn weight 16) | -Chaser that **splits into 2 Minis on death** (non-elite Splitters only). Slightly tankier than a Shambler. Explosions and AoE that kill the Minis with the parent are valuable here. +Chaser that **splits into 2 Minis on death** (elite and normal). Slightly tankier than a Shambler. Explosions and AoE that kill the Minis with the parent are valuable here. ### Mini diff --git a/docs/gameplay.md b/docs/gameplay.md index 9f28d16..ae6a9a7 100644 --- a/docs/gameplay.md +++ b/docs/gameplay.md @@ -281,7 +281,7 @@ Full formulas are in [enemies.md](enemies.md) and [bosses.md](bosses.md). | Screen | What it offers | |---|---| | **Title** | INITIATE DESCENT, PRESSURE DIAL (−10…+10), HD REMASTER ON/OFF tag, control reference, best score, confirmed desktop exit | -| **Boss approach** | Full-screen hold on first boss-room entry: boss name + FRESH MEAT APPROACHES, ≥1s, then combat | +| **Boss approach** | Full-screen hold on first boss-room entry: boss name + FRESH MEAT APPROACHES, ≥1s (HD first-draw paid under the overlay), then combat | | **Pause** | Jukebox (track cycling), SFX/music volume + HUD opacity sliders, resume/swap/auto/mute hints, Field Manual (`H` / `?` button) | | **Mutation Draft** | 3 perk cards, random cut, reroll, auto-draft | | **Game Over ("BUTCHERED")** | Floor, kills, score, NEW BEST CUT tag, restart | diff --git a/docs/weapons.md b/docs/weapons.md index 0dd0a95..c5e005d 100644 --- a/docs/weapons.md +++ b/docs/weapons.md @@ -106,18 +106,18 @@ Shotgun. Up to 66 damage per trigger pull at point blank before multipliers, but ### Cleaver Cadence -> *A wide, dramatic melee sweep* +> *A wider, gory whirl of steel* | Stat | Value | |---|---| -| Damage | 34 | +| Damage | 42 | | Fire interval | 0.55 s | -| Reach | 90 px | -| Arc | 2.4 rad (~137°) | +| Reach | 110 px | +| Arc | 2.85 rad (~163°) | | Ammo | 26 (refill 10 per pickup) | | Recoil | 0.95 (heavy) | -Melee sweep: one wide swing across the aim direction hits every enemy within 90 px inside a ~137° arc for 34 damage with heavy knockback. +Melee sweep: one wide whirl across the aim direction hits every enemy within 110 px inside a ~163° arc for 42 damage with heavy knockback. The butcher spins ~2.5 turns during the swing. Blood and sparks ride the arc; there is no yellow gun muzzle. ### Sawblade Launcher diff --git a/index.html b/index.html index 187233b..f5f3b7e 100644 --- a/index.html +++ b/index.html @@ -6,32 +6,32 @@